文件名称:DDemo
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下载文件列表
复件 复件 Demo
..............\CodeLineCounter.exe
..............\debug
..............\just a demo
..............\...........\App.cpp
..............\...........\App.h
..............\...........\bone.x
..............\...........\Camera.cpp
..............\...........\Camera.h
..............\...........\checkbox.bmp
..............\...........\Common.h
..............\...........\cursor.bmp
..............\...........\Data
..............\...........\....\GUI
..............\...........\....\Object
..............\...........\....\......\dirt.dds
..............\...........\....\......\flare0.dds
..............\...........\....\......\flare3.dds
..............\...........\....\......\flare4.dds
..............\...........\....\......\fungus.dds
..............\...........\....\......\grasslayer.dds
..............\...........\....\......\Halo.dds
..............\...........\....\......\terrain.raw
..............\...........\....\......\water.raw
..............\...........\....\......\wave0.dds
..............\...........\....\Shader
..............\...........\....\......\Entity.fx
..............\...........\....\......\SkinnedMesh.fx
..............\...........\....\......\Terrain.fx
..............\...........\....\......\Water.fx
..............\...........\....\XML
..............\...........\....\...\entity.xml
..............\...........\....\...\lensflare.xml
..............\...........\....\...\skinnedmesh.xml
..............\...........\....\...\sky.xml
..............\...........\....\...\terrain.xml
..............\...........\....\...\water.xml
..............\...........\Debug
..............\...........\Demo.cpp
..............\...........\edit.bmp
..............\...........\Entity.cpp
..............\...........\Entity.h
..............\...........\EntityManager.cpp
..............\...........\EntityManager.h
..............\...........\FPS.cpp
..............\...........\FPS.h
..............\...........\Frustum.cpp
..............\...........\Frustum.h
..............\...........\Graphic.cpp
..............\...........\Graphic.h
..............\...........\Gui.cpp
..............\...........\Gui.h
..............\...........\GuiCtrl.cpp
..............\...........\GuiCtrl.h
..............\...........\just a demo.exe
..............\...........\just a demo.vcproj
..............\...........\just a demo.vcproj.9CDFE4C617904DF.Administrator.user
..............\...........\LensFlare.cpp
..............\...........\LensFlare.h
..............\...........\Light.cpp
..............\...........\Light.h
..............\...........\LightHouse.x
..............\...........\LightHouse_1.png
..............\...........\LightHouse_10.png
..............\...........\LightHouse_11.png
..............\...........\LightHouse_12.png
..............\...........\LightHouse_13.png
..............\...........\LightHouse_14.png
..............\...........\LightHouse_2.png
..............\...........\LightHouse_3.png
..............\...........\LightHouse_4.png
..............\...........\LightHouse_5.png
..............\...........\LightHouse_6.png
..............\...........\LightHouse_7.png
..............\...........\LightHouse_8.png
..............\...........\LightHouse_9.png
..............\...........\mm.x
..............\...........\Object.cpp
..............\...........\Object.h
..............\...........\panel1.bmp
..............\...........\panel2.bmp
..............\...........\panel3.bmp
..............\...........\Player.cpp
..............\...........\Player.h
..............\...........\Release
..............\...........\SceneManager.cpp
..............\...........\SceneManager.h
..............\...........\Singleton.cpp
..............\...........\Singleton.h
..............\...........\SkinnedMesh.cpp
..............\...........\SkinnedMesh.h
..............\...........\SkinnedMeshManager.cpp
..............\CodeLineCounter.exe
..............\debug
..............\just a demo
..............\...........\App.cpp
..............\...........\App.h
..............\...........\bone.x
..............\...........\Camera.cpp
..............\...........\Camera.h
..............\...........\checkbox.bmp
..............\...........\Common.h
..............\...........\cursor.bmp
..............\...........\Data
..............\...........\....\GUI
..............\...........\....\Object
..............\...........\....\......\dirt.dds
..............\...........\....\......\flare0.dds
..............\...........\....\......\flare3.dds
..............\...........\....\......\flare4.dds
..............\...........\....\......\fungus.dds
..............\...........\....\......\grasslayer.dds
..............\...........\....\......\Halo.dds
..............\...........\....\......\terrain.raw
..............\...........\....\......\water.raw
..............\...........\....\......\wave0.dds
..............\...........\....\Shader
..............\...........\....\......\Entity.fx
..............\...........\....\......\SkinnedMesh.fx
..............\...........\....\......\Terrain.fx
..............\...........\....\......\Water.fx
..............\...........\....\XML
..............\...........\....\...\entity.xml
..............\...........\....\...\lensflare.xml
..............\...........\....\...\skinnedmesh.xml
..............\...........\....\...\sky.xml
..............\...........\....\...\terrain.xml
..............\...........\....\...\water.xml
..............\...........\Debug
..............\...........\Demo.cpp
..............\...........\edit.bmp
..............\...........\Entity.cpp
..............\...........\Entity.h
..............\...........\EntityManager.cpp
..............\...........\EntityManager.h
..............\...........\FPS.cpp
..............\...........\FPS.h
..............\...........\Frustum.cpp
..............\...........\Frustum.h
..............\...........\Graphic.cpp
..............\...........\Graphic.h
..............\...........\Gui.cpp
..............\...........\Gui.h
..............\...........\GuiCtrl.cpp
..............\...........\GuiCtrl.h
..............\...........\just a demo.exe
..............\...........\just a demo.vcproj
..............\...........\just a demo.vcproj.9CDFE4C617904DF.Administrator.user
..............\...........\LensFlare.cpp
..............\...........\LensFlare.h
..............\...........\Light.cpp
..............\...........\Light.h
..............\...........\LightHouse.x
..............\...........\LightHouse_1.png
..............\...........\LightHouse_10.png
..............\...........\LightHouse_11.png
..............\...........\LightHouse_12.png
..............\...........\LightHouse_13.png
..............\...........\LightHouse_14.png
..............\...........\LightHouse_2.png
..............\...........\LightHouse_3.png
..............\...........\LightHouse_4.png
..............\...........\LightHouse_5.png
..............\...........\LightHouse_6.png
..............\...........\LightHouse_7.png
..............\...........\LightHouse_8.png
..............\...........\LightHouse_9.png
..............\...........\mm.x
..............\...........\Object.cpp
..............\...........\Object.h
..............\...........\panel1.bmp
..............\...........\panel2.bmp
..............\...........\panel3.bmp
..............\...........\Player.cpp
..............\...........\Player.h
..............\...........\Release
..............\...........\SceneManager.cpp
..............\...........\SceneManager.h
..............\...........\Singleton.cpp
..............\...........\Singleton.h
..............\...........\SkinnedMesh.cpp
..............\...........\SkinnedMesh.h
..............\...........\SkinnedMeshManager.cpp