文件名称:DDemo

  • 所属分类:
  • 其他游戏
  • 资源属性:
  • [C/C++] [源码]
  • 上传时间:
  • 2012-11-26
  • 文件大小:
  • 11.01mb
  • 下载次数:
  • 0次
  • 提 供 者:
  • 海***
  • 相关连接:
  • 下载说明:
  • 别用迅雷下载,失败请重下,重下不扣分!

介绍说明--下载内容均来自于网络,请自行研究使用

简单的地形骨骼动画天空演示-Simple skeleton animation sky terrain demo
(系统自动生成,下载前可以参看下载内容)

下载文件列表

复件 复件 Demo

..............\CodeLineCounter.exe

..............\debug

..............\just a demo



..............\...........\App.cpp

..............\...........\App.h



..............\...........\bone.x







..............\...........\Camera.cpp

..............\...........\Camera.h

..............\...........\checkbox.bmp

..............\...........\Common.h

..............\...........\cursor.bmp

..............\...........\Data

..............\...........\....\GUI

..............\...........\....\Object



..............\...........\....\......\dirt.dds

..............\...........\....\......\flare0.dds

..............\...........\....\......\flare3.dds

..............\...........\....\......\flare4.dds

..............\...........\....\......\fungus.dds



..............\...........\....\......\grasslayer.dds

..............\...........\....\......\Halo.dds

..............\...........\....\......\terrain.raw

..............\...........\....\......\water.raw



..............\...........\....\......\wave0.dds

..............\...........\....\Shader

..............\...........\....\......\Entity.fx

..............\...........\....\......\SkinnedMesh.fx

..............\...........\....\......\Terrain.fx

..............\...........\....\......\Water.fx

..............\...........\....\XML

..............\...........\....\...\entity.xml

..............\...........\....\...\lensflare.xml

..............\...........\....\...\skinnedmesh.xml

..............\...........\....\...\sky.xml

..............\...........\....\...\terrain.xml

..............\...........\....\...\water.xml

..............\...........\Debug

..............\...........\Demo.cpp

..............\...........\edit.bmp

..............\...........\Entity.cpp

..............\...........\Entity.h

..............\...........\EntityManager.cpp

..............\...........\EntityManager.h

..............\...........\FPS.cpp

..............\...........\FPS.h

..............\...........\Frustum.cpp

..............\...........\Frustum.h

..............\...........\Graphic.cpp

..............\...........\Graphic.h

..............\...........\Gui.cpp

..............\...........\Gui.h

..............\...........\GuiCtrl.cpp

..............\...........\GuiCtrl.h

..............\...........\just a demo.exe

..............\...........\just a demo.vcproj

..............\...........\just a demo.vcproj.9CDFE4C617904DF.Administrator.user

..............\...........\LensFlare.cpp

..............\...........\LensFlare.h

..............\...........\Light.cpp

..............\...........\Light.h

..............\...........\LightHouse.x

..............\...........\LightHouse_1.png

..............\...........\LightHouse_10.png

..............\...........\LightHouse_11.png

..............\...........\LightHouse_12.png

..............\...........\LightHouse_13.png

..............\...........\LightHouse_14.png

..............\...........\LightHouse_2.png

..............\...........\LightHouse_3.png

..............\...........\LightHouse_4.png

..............\...........\LightHouse_5.png

..............\...........\LightHouse_6.png

..............\...........\LightHouse_7.png

..............\...........\LightHouse_8.png

..............\...........\LightHouse_9.png

..............\...........\mm.x

..............\...........\Object.cpp

..............\...........\Object.h

..............\...........\panel1.bmp

..............\...........\panel2.bmp

..............\...........\panel3.bmp

..............\...........\Player.cpp

..............\...........\Player.h

..............\...........\Release

..............\...........\SceneManager.cpp

..............\...........\SceneManager.h

..............\...........\Singleton.cpp

..............\...........\Singleton.h

..............\...........\SkinnedMesh.cpp

..............\...........\SkinnedMesh.h

..............\...........\SkinnedMeshManager.cpp

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