文件名称:bloddd_skeleton
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本文提供一种将骨架动作矢量映射到人体骨架模型的一种方法,通过输入各个骨骼的当前方向,反馈给骨架模型,这样就实现了动画的效果。实验开发工具是VC6.0在OpenGL平台上开发完成。
-this paper will provide a skeleton moves vector mapping of the human skeleton model in a way, all through the importation of bone current direction, back to the skeleton model, thus achieving the animation effect. Experimental development tools is VC6.0 in OpenGL platform developed.
-this paper will provide a skeleton moves vector mapping of the human skeleton model in a way, all through the importation of bone current direction, back to the skeleton model, thus achieving the animation effect. Experimental development tools is VC6.0 in OpenGL platform developed.
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下载文件列表
HumanMotionTrack_skeleton
.........................\3ds.cpp
.........................\3ds.h
.........................\Bone.cpp
.........................\Bone.h
.........................\data
.........................\....\3ds
.........................\....\...\skeleton
.........................\....\...\........\BODY.3DS
.........................\....\...\........\HEAD.3DS
.........................\....\...\........\LELBOW.3DS
.........................\....\...\........\LFEET.3DS
.........................\....\...\........\lshoulder.3DS
.........................\....\...\........\LTHIGH.3DS
.........................\....\...\........\RELBOW.3DS
.........................\....\...\........\RFEET.3DS
.........................\....\...\........\rshoulder.3DS
.........................\....\...\........\RTHIGH.3DS
.........................\....\...\........\SKELETON.3DS
.........................\GameRes Readme.txt
.........................\OpenGL.cpp
.........................\OpenGL.h
.........................\skelecton.cpp
.........................\skelecton.h
.........................\StdAfx.cpp
.........................\StdAfx.h
.........................\Vector3f.cpp
.........................\VECTOR3F.H
.........................\3ds.cpp
.........................\3ds.h
.........................\Bone.cpp
.........................\Bone.h
.........................\data
.........................\....\3ds
.........................\....\...\skeleton
.........................\....\...\........\BODY.3DS
.........................\....\...\........\HEAD.3DS
.........................\....\...\........\LELBOW.3DS
.........................\....\...\........\LFEET.3DS
.........................\....\...\........\lshoulder.3DS
.........................\....\...\........\LTHIGH.3DS
.........................\....\...\........\RELBOW.3DS
.........................\....\...\........\RFEET.3DS
.........................\....\...\........\rshoulder.3DS
.........................\....\...\........\RTHIGH.3DS
.........................\....\...\........\SKELETON.3DS
.........................\GameRes Readme.txt
.........................\OpenGL.cpp
.........................\OpenGL.h
.........................\skelecton.cpp
.........................\skelecton.h
.........................\StdAfx.cpp
.........................\StdAfx.h
.........................\Vector3f.cpp
.........................\VECTOR3F.H