文件名称:FireKylinGameDemo0.1.0
- 所属分类:
- 其他游戏
- 资源属性:
- [Windows] [Visual.Net] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 12.24mb
- 下载次数:
- 0次
- 提 供 者:
- 1*
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
自己做的游戏DEMO,有地形高度图,纹理混合,骨骼动画,天空和,水等等,对初学者有很大的帮助-Do their own games DEMO, a terrain height map, texture blending, skeletal animation, sky and water, etc., is very helpful for beginners
(系统自动生成,下载前可以参看下载内容)
下载文件列表
FireKylinGameDemo0.1.0\FireKylinGameDemo.ncb
......................\FireKylinGameDemo.sln
......................\FireKylinGameDemo.suo
......................\.................\AnimationMesh.cpp
......................\.................\AnimationMesh.h
......................\.................\BillBorad.cpp
......................\.................\BillBorad.h
......................\.................\Camera.cpp
......................\.................\Camera.h
......................\.................\D3DRenderHeader.h
......................\.................\Exception.h
......................\.................\FireKylin.h
......................\.................\FireKylinGameDemo.exe
......................\.................\FireKylinGameDemo.vcproj
......................\.................\FireKylinGameDemo.vcproj.Kylin-PC.Kylin.user
......................\.................\FireKylinGameDemo.vcproj.PC038.stu.user
......................\.................\FireKylinGameDemo.vcproj.STU233494.stu.user
......................\.................\Fog.h
......................\.................\Font.cpp
......................\.................\Font.h
......................\.................\HeightMap.h
......................\.................\IndexBuffer.cpp
......................\.................\IndexBuffer.h
......................\.................\InputManager.cpp
......................\.................\InputManager.h
......................\.................\Mesh.cpp
......................\.................\Mesh.h
......................\.................\MyMeshWndEvent.cpp
......................\.................\MyMeshWndEvent.h
......................\.................\Prerequisites.h
......................\.................\ReadBMP.cpp
......................\.................\ReadBMP.h
......................\.................\RenderD3D.cpp
......................\.................\RenderD3D.h
......................\.................\SkinMesh.cpp
......................\.................\SkinMesh.h
......................\.................\SkyBox.cpp
......................\.................\SkyBox.h
......................\.................\SpriteTransform.h
......................\.................\StaticMesh.cpp
......................\.................\StaticMesh.h
......................\.................\StdHanders.h
......................\.................\Terrain.h
......................\.................\Texture.cpp
......................\.................\Texture.h
......................\.................\VertexBuffer.cpp
......................\.................\VertexBuffer.h
......................\.................\Water.cpp
......................\.................\Water.h
......................\.................\Win32RenderWindow.h
......................\.................\WindowEvent.cpp
......................\.................\WindowEvent.h
......................\.................\WindowEventUtilities.h
......................\.................\WindowMain.cpp
......................\.................\XFileTemplate.cpp
......................\.................\XFileTemplate.h
......................\.................\XInternalParser.cpp
......................\.................\XInternalParser.h
......................\.................\Texture\back.jpg
......................\.................\.......\buttom.jpg
......................\.................\.......\cloudy_noon_BK.dds
......................\.................\.......\cloudy_noon_DN.dds
......................\.................\.......\cloudy_noon_FR.dds
......................\.................\.......\cloudy_noon_LF.dds
......................\.................\.......\cloudy_noon_RT.dds
......................\.................\.......\cloudy_noon_UP.dds
......................\.................\.......\front.jpg
......................\.................\.......\left.jpg
......................\.................\.......\right.jpg
......................\.................\.......\Thumbs.db
......................\.................\.......\up.jpg
......................\...........
......................\FireKylinGameDemo.sln
......................\FireKylinGameDemo.suo
......................\.................\AnimationMesh.cpp
......................\.................\AnimationMesh.h
......................\.................\BillBorad.cpp
......................\.................\BillBorad.h
......................\.................\Camera.cpp
......................\.................\Camera.h
......................\.................\D3DRenderHeader.h
......................\.................\Exception.h
......................\.................\FireKylin.h
......................\.................\FireKylinGameDemo.exe
......................\.................\FireKylinGameDemo.vcproj
......................\.................\FireKylinGameDemo.vcproj.Kylin-PC.Kylin.user
......................\.................\FireKylinGameDemo.vcproj.PC038.stu.user
......................\.................\FireKylinGameDemo.vcproj.STU233494.stu.user
......................\.................\Fog.h
......................\.................\Font.cpp
......................\.................\Font.h
......................\.................\HeightMap.h
......................\.................\IndexBuffer.cpp
......................\.................\IndexBuffer.h
......................\.................\InputManager.cpp
......................\.................\InputManager.h
......................\.................\Mesh.cpp
......................\.................\Mesh.h
......................\.................\MyMeshWndEvent.cpp
......................\.................\MyMeshWndEvent.h
......................\.................\Prerequisites.h
......................\.................\ReadBMP.cpp
......................\.................\ReadBMP.h
......................\.................\RenderD3D.cpp
......................\.................\RenderD3D.h
......................\.................\SkinMesh.cpp
......................\.................\SkinMesh.h
......................\.................\SkyBox.cpp
......................\.................\SkyBox.h
......................\.................\SpriteTransform.h
......................\.................\StaticMesh.cpp
......................\.................\StaticMesh.h
......................\.................\StdHanders.h
......................\.................\Terrain.h
......................\.................\Texture.cpp
......................\.................\Texture.h
......................\.................\VertexBuffer.cpp
......................\.................\VertexBuffer.h
......................\.................\Water.cpp
......................\.................\Water.h
......................\.................\Win32RenderWindow.h
......................\.................\WindowEvent.cpp
......................\.................\WindowEvent.h
......................\.................\WindowEventUtilities.h
......................\.................\WindowMain.cpp
......................\.................\XFileTemplate.cpp
......................\.................\XFileTemplate.h
......................\.................\XInternalParser.cpp
......................\.................\XInternalParser.h
......................\.................\Texture\back.jpg
......................\.................\.......\buttom.jpg
......................\.................\.......\cloudy_noon_BK.dds
......................\.................\.......\cloudy_noon_DN.dds
......................\.................\.......\cloudy_noon_FR.dds
......................\.................\.......\cloudy_noon_LF.dds
......................\.................\.......\cloudy_noon_RT.dds
......................\.................\.......\cloudy_noon_UP.dds
......................\.................\.......\front.jpg
......................\.................\.......\left.jpg
......................\.................\.......\right.jpg
......................\.................\.......\Thumbs.db
......................\.................\.......\up.jpg
......................\...........