文件名称:19
- 所属分类:
- DirextX编程
- 资源属性:
- [Windows] [Visual.Net] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 9.57mb
- 下载次数:
- 0次
- 提 供 者:
- 刘*
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
水面效果渲染,实现了反射、折射波纹效果
使用BumpMaping
-The effect of rendering the surface to achieve a reflection, refraction effects of the use of corrugated BumpMaping
使用BumpMaping
-The effect of rendering the surface to achieve a reflection, refraction effects of the use of corrugated BumpMaping
(系统自动生成,下载前可以参看下载内容)
下载文件列表
Bin
...\cg.dll
...\cgD3D9.dll
...\cgD3D9d.dll
...\MFC71.dll
...\msvcp71.dll
...\msvcr71.dll
...\RefractionSimulation.exe
...\WaterDemo.exe
Common
......\Camera.cpp
......\Camera.h
......\Color.h
......\Common.cpp
......\Common.h
......\Common.vcproj
......\Control.cpp
......\Control.h
......\D3DApp.cpp
......\D3dApp.h
......\IndexBuffer.cpp
......\IndexBuffer.h
......\Material.cpp
......\Material.h
......\Mathlib.h
......\Matrix.h
......\Mesh.cpp
......\Mesh.h
......\ModelLoader.cpp
......\ModelLoader.h
......\RenderTarget.cpp
......\RenderTarget.h
......\Shader.cpp
......\Shader.h
......\stdafx.cpp
......\stdafx.h
......\Texture.cpp
......\Texture.h
......\Timer.cpp
......\Timer.h
......\Vector.h
......\VertexBuffer.cpp
......\VertexBuffer.h
......\Win32App.cpp
......\Win32App.h
Effects.sln
Media
.....\Models
.....\......\refractive.TDS
.....\......\scene_sand.TDS
.....\......\scene_water.TDS
.....\......\skybox.TDS
.....\Shaders
.....\.......\refractiveFP.cg
.....\.......\refractiveFP.psh
.....\.......\refractiveMaskFP.cg
.....\.......\refractiveMaskVP.cg
.....\.......\refractiveVP.cg
.....\.......\Release
.....\.......\.......\BuildLog.htm
.....\.......\Shaders.vcproj
.....\.......\simpleFP.cg
.....\.......\simpleFP.psh
.....\.......\simpleVP.cg
.....\.......\simpleVP.vsh
.....\.......\skyboxFP.cg
.....\.......\skyboxFP.psh
.....\.......\skyboxVP.cg
.....\.......\skyboxVP.vsh
.....\.......\utilsFP.cg
.....\.......\waterFP.cg
.....\.......\waterVP.cg
.....\Textures
.....\........\envmap.dds
.....\........\glass_diffuse.dds
.....\........\perturbation.dds
.....\........\terrain_cmap.dds
.....\........\Terrain_negx_0001.dds
.....\........\Terrain_negy_0001.dds
.....\........\Terrain_negz_0001.dds
.....\........\Terrain_posx_0001.dds
.....\........\Terrain_posy_0001.dds
.....\........\Terrain_posz_0001.dds
.....\........\Terrain_posz_0001.png
.....\........\textures
.....\........\........\glass_wall_diffuse.dds
.....\........\........\glass_wall_perturbation.dds
.....\........\........\stained_glass_diffuse.dds
.....\........\........\stained_glass_perturbation.dds
.....\........\........\Thumbs.db
.....\........\Thumbs.db
.....\........\wavesbump.dds
.....\........\wave_mask.dds
.....\........\wood.dds
Readme.txt
...\cg.dll
...\cgD3D9.dll
...\cgD3D9d.dll
...\MFC71.dll
...\msvcp71.dll
...\msvcr71.dll
...\RefractionSimulation.exe
...\WaterDemo.exe
Common
......\Camera.cpp
......\Camera.h
......\Color.h
......\Common.cpp
......\Common.h
......\Common.vcproj
......\Control.cpp
......\Control.h
......\D3DApp.cpp
......\D3dApp.h
......\IndexBuffer.cpp
......\IndexBuffer.h
......\Material.cpp
......\Material.h
......\Mathlib.h
......\Matrix.h
......\Mesh.cpp
......\Mesh.h
......\ModelLoader.cpp
......\ModelLoader.h
......\RenderTarget.cpp
......\RenderTarget.h
......\Shader.cpp
......\Shader.h
......\stdafx.cpp
......\stdafx.h
......\Texture.cpp
......\Texture.h
......\Timer.cpp
......\Timer.h
......\Vector.h
......\VertexBuffer.cpp
......\VertexBuffer.h
......\Win32App.cpp
......\Win32App.h
Effects.sln
Media
.....\Models
.....\......\refractive.TDS
.....\......\scene_sand.TDS
.....\......\scene_water.TDS
.....\......\skybox.TDS
.....\Shaders
.....\.......\refractiveFP.cg
.....\.......\refractiveFP.psh
.....\.......\refractiveMaskFP.cg
.....\.......\refractiveMaskVP.cg
.....\.......\refractiveVP.cg
.....\.......\Release
.....\.......\.......\BuildLog.htm
.....\.......\Shaders.vcproj
.....\.......\simpleFP.cg
.....\.......\simpleFP.psh
.....\.......\simpleVP.cg
.....\.......\simpleVP.vsh
.....\.......\skyboxFP.cg
.....\.......\skyboxFP.psh
.....\.......\skyboxVP.cg
.....\.......\skyboxVP.vsh
.....\.......\utilsFP.cg
.....\.......\waterFP.cg
.....\.......\waterVP.cg
.....\Textures
.....\........\envmap.dds
.....\........\glass_diffuse.dds
.....\........\perturbation.dds
.....\........\terrain_cmap.dds
.....\........\Terrain_negx_0001.dds
.....\........\Terrain_negy_0001.dds
.....\........\Terrain_negz_0001.dds
.....\........\Terrain_posx_0001.dds
.....\........\Terrain_posy_0001.dds
.....\........\Terrain_posz_0001.dds
.....\........\Terrain_posz_0001.png
.....\........\textures
.....\........\........\glass_wall_diffuse.dds
.....\........\........\glass_wall_perturbation.dds
.....\........\........\stained_glass_diffuse.dds
.....\........\........\stained_glass_perturbation.dds
.....\........\........\Thumbs.db
.....\........\Thumbs.db
.....\........\wavesbump.dds
.....\........\wave_mask.dds
.....\........\wood.dds
Readme.txt