文件名称:promptshaderey
介绍说明--下载内容均来自于网络,请自行研究使用
本程序为一个非真实渲染的DEMO以非真实渲染(none-photorealistic rendering)风格,对户外场景进行着色的技术。在2003年秋天的Beyond3D/ATI shader compititon中,Shaderey程序最先使用了这些技术来进行渲染。在Shaderey的户外场景中,包含了地形,云,树木,房屋,天空顶,以及湖水.-the procedures for a non-realistic rendering of the DEMO non-realistic rendering (none-photorea listic rendering) style of outdoor scenes for coloring technology. In the autumn of 2003 compititon Beyond3D/ATI shader, Shaderey procedures first used these techniques for rendering. Shaderey in the outdoor scenes, including the terrain, clouds, trees, houses, sky roof, and water.
(系统自动生成,下载前可以参看下载内容)
下载文件列表
binaries
........\data
........\....\camera.txt
........\....\fx
........\....\..\cloud.fx
........\....\..\cloudColorOnly.fx
........\....\..\fallbackNormalZ.fx
........\....\..\imgBleed.fx
........\....\..\imgComposite.fx
........\....\..\imgEdgeDetect.fx
........\....\..\imgRemap3D.fx
........\....\..\mesh.fx
........\....\..\meshColorOnly.fx
........\....\..\meshShadow.fx
........\....\..\sky.fx
........\....\..\terrain.fx
........\....\..\terrainColorOnly.fx
........\....\..\terrainNormalZOnly.fx
........\....\..\water.fx
........\....\..\waterColorOnly.fx
........\....\..\waterNormalZOnly.fx
........\....\..\_global.fx
........\....\..\_library.fx
........\....\..\_shared.fx
........\....\mesh
........\....\....\billboard.x
........\....\....\CloudA.x
........\....\....\CloudB.x
........\....\....\House1.x
........\....\....\Lake1.x
........\....\....\Lake2.x
........\....\....\Lake3.x
........\....\....\Lake4.x
........\....\....\Lake5.x
........\....\....\Medis1.x
........\....\....\Pusis1.x
........\....\....\Pusis2.x
........\....\....\Pusis3.x
........\....\....\Skydome.x
........\....\scene.txt
........\....\tex
........\....\...\bleedB.dds
........\....\...\bleedC.dds
........\....\...\dirtA.dds
........\....\...\grassA.dds
........\....\...\grassB.dds
........\....\...\hatch.png
........\....\...\lapaiA.DDS
........\....\...\lapaiB.DDS
........\....\...\lapaiC.DDS
........\....\...\medisA.DDS
........\....\...\medisB.DDS
........\....\...\noise0.dds
........\....\...\siaudai.dds
........\....\...\wave.dds
........\readme-dev.html
........\readme-why.html
........\readme.html
........\shaderey.exe
........\style.css
sourcecode
..........\dingus
..........\......\dingus
..........\......\......\console
..........\......\......\.......\Console.cpp
..........\......\......\.......\Console.h
..........\......\......\.......\D3DConsoleRenderingContext.cpp
..........\......\......\.......\D3DConsoleRenderingContext.h
..........\......\......\.......\FileConsoleRenderingContext.cpp
..........\......\......\.......\FileConsoleRenderingContext.h
..........\......\......\.......\W32StdConsoleRenderingContext.cpp
..........\......\......\.......\W32StdConsoleRenderingContext.h
..........\......\......\.......\WDebugConsoleRenderingContext.cpp
..........\......\......\.......\WDebugConsoleRenderingContext.h
..........\......\......\dxutils
..........\......\......\.......\D3DApplication.cpp
..........\......\......\.......\D3DApplication.h
..........\......\......\.......\D3DEnumeration.cpp
..........\......\......\.......\D3DEnumeration.h
..........\......\......\.......\D3DFont.cpp
..........\......\......\.......\D3DFont.h
..........\......\......\.......\D3DSettings.cpp
..........\......\......\.......\D3DSettings.h
..........\......\......\.......\D3Dutil.cpp
..........\......\......\.......\D3Dutil.h
..........\......\......\.......\DXUtil.cpp
..........\......\......\.......\DXUtil.h
..........\......\......\.......\DXUtils.rc
..........\......\......\.......\resource.h
..........\......\......\gfx
..........\......\......\...\Mesh.cpp
..........\......\......\...\Mesh.h
..........\......\......\...\VertexFormat.cpp
..........\......\......\...\VertexFormat.h
..........\......\......\...\Vertices.h
..........\......\......\kernel
..........\......\......\......\D3DDevice.cpp
........\data
........\....\camera.txt
........\....\fx
........\....\..\cloud.fx
........\....\..\cloudColorOnly.fx
........\....\..\fallbackNormalZ.fx
........\....\..\imgBleed.fx
........\....\..\imgComposite.fx
........\....\..\imgEdgeDetect.fx
........\....\..\imgRemap3D.fx
........\....\..\mesh.fx
........\....\..\meshColorOnly.fx
........\....\..\meshShadow.fx
........\....\..\sky.fx
........\....\..\terrain.fx
........\....\..\terrainColorOnly.fx
........\....\..\terrainNormalZOnly.fx
........\....\..\water.fx
........\....\..\waterColorOnly.fx
........\....\..\waterNormalZOnly.fx
........\....\..\_global.fx
........\....\..\_library.fx
........\....\..\_shared.fx
........\....\mesh
........\....\....\billboard.x
........\....\....\CloudA.x
........\....\....\CloudB.x
........\....\....\House1.x
........\....\....\Lake1.x
........\....\....\Lake2.x
........\....\....\Lake3.x
........\....\....\Lake4.x
........\....\....\Lake5.x
........\....\....\Medis1.x
........\....\....\Pusis1.x
........\....\....\Pusis2.x
........\....\....\Pusis3.x
........\....\....\Skydome.x
........\....\scene.txt
........\....\tex
........\....\...\bleedB.dds
........\....\...\bleedC.dds
........\....\...\dirtA.dds
........\....\...\grassA.dds
........\....\...\grassB.dds
........\....\...\hatch.png
........\....\...\lapaiA.DDS
........\....\...\lapaiB.DDS
........\....\...\lapaiC.DDS
........\....\...\medisA.DDS
........\....\...\medisB.DDS
........\....\...\noise0.dds
........\....\...\siaudai.dds
........\....\...\wave.dds
........\readme-dev.html
........\readme-why.html
........\readme.html
........\shaderey.exe
........\style.css
sourcecode
..........\dingus
..........\......\dingus
..........\......\......\console
..........\......\......\.......\Console.cpp
..........\......\......\.......\Console.h
..........\......\......\.......\D3DConsoleRenderingContext.cpp
..........\......\......\.......\D3DConsoleRenderingContext.h
..........\......\......\.......\FileConsoleRenderingContext.cpp
..........\......\......\.......\FileConsoleRenderingContext.h
..........\......\......\.......\W32StdConsoleRenderingContext.cpp
..........\......\......\.......\W32StdConsoleRenderingContext.h
..........\......\......\.......\WDebugConsoleRenderingContext.cpp
..........\......\......\.......\WDebugConsoleRenderingContext.h
..........\......\......\dxutils
..........\......\......\.......\D3DApplication.cpp
..........\......\......\.......\D3DApplication.h
..........\......\......\.......\D3DEnumeration.cpp
..........\......\......\.......\D3DEnumeration.h
..........\......\......\.......\D3DFont.cpp
..........\......\......\.......\D3DFont.h
..........\......\......\.......\D3DSettings.cpp
..........\......\......\.......\D3DSettings.h
..........\......\......\.......\D3Dutil.cpp
..........\......\......\.......\D3Dutil.h
..........\......\......\.......\DXUtil.cpp
..........\......\......\.......\DXUtil.h
..........\......\......\.......\DXUtils.rc
..........\......\......\.......\resource.h
..........\......\......\gfx
..........\......\......\...\Mesh.cpp
..........\......\......\...\Mesh.h
..........\......\......\...\VertexFormat.cpp
..........\......\......\...\VertexFormat.h
..........\......\......\...\Vertices.h
..........\......\......\kernel
..........\......\......\......\D3DDevice.cpp