文件名称:Water
- 所属分类:
- 3D图形编程
- 资源属性:
- [Windows] [Visual C] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 1.93mb
- 下载次数:
- 0次
- 提 供 者:
- Gol***
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
水面实时渲染,使用FFT和Wave方程来生成水面波动,要求显卡必须支持SM3.0和VTF(Geforce6以上)
使用2005.8的DXSDK编译-Surface real-time rendering, the use of FFT and the Wave Equation to generate the surface fluctuations, requirement SM3.0 graphics card must support and VTF (Geforce6 above) using the 2005.8 Compiler DXSDK
使用2005.8的DXSDK编译-Surface real-time rendering, the use of FFT and the Wave Equation to generate the surface fluctuations, requirement SM3.0 graphics card must support and VTF (Geforce6 above) using the 2005.8 Compiler DXSDK
(系统自动生成,下载前可以参看下载内容)
下载文件列表
Water
.....\BASE.CPP
.....\BASE.H
.....\CameraChange.cpp
.....\CameraChange.h
.....\COLOR.H
.....\EveryModule.cpp
.....\EveryModule.h
.....\fft+wave.ini
.....\GPGPU.cpp
.....\GPGPU.h
.....\Main.cpp
.....\mesh
.....\....\boat.x
.....\....\island.X
.....\....\rock.X
.....\MeshAnim.cpp
.....\MeshAnim.h
.....\Myd3d.cpp
.....\Myd3d.h
.....\MyEffects.dsp
.....\MyEffects.DSW
.....\MyEffects.sln
.....\MyEffects.vcproj
.....\MyEffects.vcproj.vspscc
.....\Physics.cpp
.....\Physics.h
.....\pic
.....\...\AddOnNormalMap.hdr
.....\...\AddOnNormalMap.tga
.....\...\BoatInject.tga
.....\...\dampening.tga
.....\...\obstacle.dds
.....\...\obstacle128.dds
.....\...\obstacle256.dds
.....\...\Skybox
.....\...\......\ZPos.jpg
.....\ProcXFile.cpp
.....\ProcXFile.h
.....\PRT.cpp
.....\PRT.h
.....\RES
.....\...\MyResource.aps
.....\...\MyResource.rc
.....\...\RESOURCE.H
.....\...\其他.txt
.....\...\基本建模.txt
.....\SH.cpp
.....\SH.h
.....\shader
.....\......\Caustics.psh
.....\......\Caustics.vsh
.....\......\FFT
.....\......\...\FFT_ButterflyX.psh
.....\......\...\FFT_ButterflyY.psh
.....\......\...\GetResult.psh
.....\......\...\IFFT_ButterflyX.psh
.....\......\...\IFFT_ButterflyY.psh
.....\......\...\Quad.vsh
.....\......\...\ScrambleX.psh
.....\......\...\ScrambleY.psh
.....\......\GenerateObstacleMap.exe
.....\......\NoVTFWater.psh
.....\......\NoVTFWater.vsh
.....\......\Object.psh
.....\......\Object.vsh
.....\......\OceanWaterSimulation
.....\......\....................\AddHeightMap.psh
.....\......\....................\GenerateH.psh
.....\......\....................\GenerateNormal.psh
.....\......\....................\GenerateNormalandTangent.psh
.....\......\....................\GenerateTangent.psh
.....\......\VTFWater.psh
.....\......\VTFWater.vsh
.....\......\WaterPS.h
.....\......\WaveEquation
.....\......\............\Addon
.....\......\............\.....\GenerateNormal.psh
.....\......\............\.....\GenerateNormalandTangent.psh
.....\......\............\.....\GenerateTangent.psh
.....\......\............\BC
.....\......\............\..\ABC_Bounce.psh
.....\......\............\..\BoundaryToOffset.psh
.....\......\............\..\Disappear.psh
.....\......\............\..\ObstacleToBoundary.psh
.....\......\............\ClearTexture.psh
.....\......\............\commonps.h
.....\......\............\CopyTexture.psh
.....\BASE.CPP
.....\BASE.H
.....\CameraChange.cpp
.....\CameraChange.h
.....\COLOR.H
.....\EveryModule.cpp
.....\EveryModule.h
.....\fft+wave.ini
.....\GPGPU.cpp
.....\GPGPU.h
.....\Main.cpp
.....\mesh
.....\....\boat.x
.....\....\island.X
.....\....\rock.X
.....\MeshAnim.cpp
.....\MeshAnim.h
.....\Myd3d.cpp
.....\Myd3d.h
.....\MyEffects.dsp
.....\MyEffects.DSW
.....\MyEffects.sln
.....\MyEffects.vcproj
.....\MyEffects.vcproj.vspscc
.....\Physics.cpp
.....\Physics.h
.....\pic
.....\...\AddOnNormalMap.hdr
.....\...\AddOnNormalMap.tga
.....\...\BoatInject.tga
.....\...\dampening.tga
.....\...\obstacle.dds
.....\...\obstacle128.dds
.....\...\obstacle256.dds
.....\...\Skybox
.....\...\......\ZPos.jpg
.....\ProcXFile.cpp
.....\ProcXFile.h
.....\PRT.cpp
.....\PRT.h
.....\RES
.....\...\MyResource.aps
.....\...\MyResource.rc
.....\...\RESOURCE.H
.....\...\其他.txt
.....\...\基本建模.txt
.....\SH.cpp
.....\SH.h
.....\shader
.....\......\Caustics.psh
.....\......\Caustics.vsh
.....\......\FFT
.....\......\...\FFT_ButterflyX.psh
.....\......\...\FFT_ButterflyY.psh
.....\......\...\GetResult.psh
.....\......\...\IFFT_ButterflyX.psh
.....\......\...\IFFT_ButterflyY.psh
.....\......\...\Quad.vsh
.....\......\...\ScrambleX.psh
.....\......\...\ScrambleY.psh
.....\......\GenerateObstacleMap.exe
.....\......\NoVTFWater.psh
.....\......\NoVTFWater.vsh
.....\......\Object.psh
.....\......\Object.vsh
.....\......\OceanWaterSimulation
.....\......\....................\AddHeightMap.psh
.....\......\....................\GenerateH.psh
.....\......\....................\GenerateNormal.psh
.....\......\....................\GenerateNormalandTangent.psh
.....\......\....................\GenerateTangent.psh
.....\......\VTFWater.psh
.....\......\VTFWater.vsh
.....\......\WaterPS.h
.....\......\WaveEquation
.....\......\............\Addon
.....\......\............\.....\GenerateNormal.psh
.....\......\............\.....\GenerateNormalandTangent.psh
.....\......\............\.....\GenerateTangent.psh
.....\......\............\BC
.....\......\............\..\ABC_Bounce.psh
.....\......\............\..\BoundaryToOffset.psh
.....\......\............\..\Disappear.psh
.....\......\............\..\ObstacleToBoundary.psh
.....\......\............\ClearTexture.psh
.....\......\............\commonps.h
.....\......\............\CopyTexture.psh