文件名称:Normalmapping
- 所属分类:
- OpenGL
- 资源属性:
- [Windows] [Visual C] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 2.02mb
- 下载次数:
- 0次
- 提 供 者:
- maol****
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
Normal mapping,输入纹理是一个normal map(法线图),normal map不同的颜色通道中记录了扰动的表面法向量。
用OpenGL实现-Normal mapping, input texture is a normal map (normal map), normal map a different color channels were recorded in surface disturbance vector. Realize with OpenGL
用OpenGL实现-Normal mapping, input texture is a normal map (normal map), normal map a different color channels were recorded in surface disturbance vector. Realize with OpenGL
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下载文件列表
Normal mapping
..............\Bump3.cpp
..............\Bump3.dsp
..............\Bump3.dsw
..............\Bump3.ncb
..............\Bump3.opt
..............\Bump3.plg
..............\Debug
..............\geometry.h
..............\matrix4x4f.h
..............\ReadMe.txt
..............\resource.h
..............\StdAfx.cpp
..............\StdAfx.h
..............\vector3f.h
..............\Bump3.cpp
..............\Bump3.dsp
..............\Bump3.dsw
..............\Bump3.ncb
..............\Bump3.opt
..............\Bump3.plg
..............\Debug
..............\geometry.h
..............\matrix4x4f.h
..............\ReadMe.txt
..............\resource.h
..............\StdAfx.cpp
..............\StdAfx.h
..............\vector3f.h