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Normalmapping
- Normal mapping,输入纹理是一个normal map(法线图),normal map不同的颜色通道中记录了扰动的表面法向量。 用OpenGL实现
Normalmapping
- Normal mapping,输入纹理是一个normal map(法线图),normal map不同的颜色通道中记录了扰动的表面法向量。 用OpenGL实现-Normal mapping, input texture is a normal map (normal map), normal map a different color channels were recorded in surface disturbance vect
normalmapping
- 一个用GPU编出来的法线贴图示例程序,编写质量十分的高,学习借鉴必学-GPU made with a normal mapping out the sample programs, the preparation of very high quality, must learn from science