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normal
- 产生随机数.产生的随机数服从(0,1)正态分布-generated random number. The random number obedience (0,1) normal
normal
- HCS301 PIC16C54解码程序.normal模式
normal
- NORMAL Data normalization for pattern recognition
randomnumber
- 关于产生均匀分布和标准正态分布的随机变量的VC程序-on the production and distribution of uniform standard normal distribution of random variables VC Program
normal
- 产生随机数.产生的随机数服从(0,1)正态分布-generated random number. The random number obedience (0,1) normal
bayescode1
- 模式识别中,对于服从多元正态分布的样本的一个分类器的实现。-pattern recognition, obedience multivariate normal distribution of a sample of the classifier is achieved.
C++random
- 教你怎么用C++产各种各样的随机数,尤其是正态随机数-teach you how C random variety of products, in particular the number of normal random numbers
normal
- 用MATLAB编写的绘制稳定运动模型的代码程序,以及前面程序相关的一篇论文。请多指教。-Drawing prepared by using MATLAB stable motion model code procedures, as well as in front of a paper related to the proceedings. Please advice.
normal
- 用于生成一个正态分布的伪随机数数值序列,其中包括C/I/R-4/8等多种算法的实现-A normal distribution used to generate pseudo-random number numerical sequence, including a variety of algorithms such as C/I/R-4/8 realize
ply
- This file contains one-line descr iptions of the geometry filters. Geometry Manipulation --------------------- flipply - flip the orientation of faces normalsply - compute surface normal vectors at vertices
Normals
- 自己写的求opengl法线向量的算法。计算效果还不错-Wrote it myself seeking opengl normal vector algorithms. Calculation of the effect of good
normal
- HCS301 PIC16C54解码程序.normal模式-HCS301 PIC16C54 decoding procedures. Normal mode
zabo
- 文件给出了几个典型的雷达杂波的小程序:瑞利杂波,相关对数正态分布杂波,相关weibull分布杂波和相干相关K分布杂波。-Document gives a few typical small radar clutter process: Rayleigh clutter, clutter-related log-normal distribution, weibull distribution related clutter and co
mvnpdf
- 计算多维正态分布的概率密度值,给出均值和方差矩阵-Multidimensional normal distribution calculate the probability density values, given the mean and covariance matrix
DirectX
- ·第 1 章 3D基础知识 ·1.1 什么是3D? ·1.2 3D相关概念 ·1.3 DirectX介绍 ·1.4 Direct3D中3D基元 ·1.5 Direct3D的表面和顶点法向矢量 ·第 2 章 Direct3D系统架构 ·2.1 Direct3D在系统中的位置 ·2.2 Direct3D各个组件位置 ·2.3 渲染 ·第 3 章 Direct3D程序 -Chapter 1 3D B
normalMap
- 采用高级着色器语言HLSL编写的游戏中经常使用的法线贴图的例子-The use of high-level shader language HLSL prepared game frequently used example of normal mapping
normal
- C++模擬normal distribution-C++ simulate normal distribution
normal-distribution-EDF-CDF
- matlab中正态分布曲线的产生以及正态分布样本经验分布曲线 EDF 和 分布函数曲线CDF 曲线的对比-matlab in the production and the normal distribution curve normal distribution curve for Empirical distribution function curve of EDF and CDF curve comparison
standard-normal-distribution
- 标准正态分布的源代码,用visual studio打开,已带有简单界面,输入值即可查询相应的标准正态分布值-Standard normal distribution of the source code, visual studio open, has been with a simple interface, you can check the corresponding input values of t
log-normal
- log-normal随机数生成代码java-log-normal random number generation code in java