文件名称:vp_bump_map
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This sample illustrates how to do a DOT3 bump map in Vega Prime. The BumMapper is the key class which loads the specified base and normal map textures. The internal bump mapping approach is based on the DOT3 bump mapping using OpenGL texture environment extensions that are similar in functionality to register combiners.
相关搜索: bump
mapping
Vega
Prime
bump
map
opengl
normal
map
normal
vega
opengl
Normal
Texture
Mapping
openGL
bump
OpenGL
vega
OPENGL
Normal
mapping
mapping
Vega
Prime
bump
map
opengl
normal
map
normal
vega
opengl
Normal
Texture
Mapping
openGL
bump
OpenGL
vega
OPENGL
Normal
mapping
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下载文件列表
vp_bump_map
...........\makefile
...........\readme.html
...........\vp_bump_map.acf
...........\vp_bump_map.cpp
...........\vp_bump_map.vcproj
...........\makefile
...........\readme.html
...........\vp_bump_map.acf
...........\vp_bump_map.cpp
...........\vp_bump_map.vcproj