文件名称:quake3-1.32b
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quake3的源代码,玩过雷电的玩家都应该知道的吧,好东西哦,不下可惜了!
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下载文件列表
压缩包 : 53607891quake3-1.32b.rar 列表 quake3-1.32b\COPYING.txt quake3-1.32b\README.txt quake3-1.32b\GameRes Readme.txt quake3-1.32b\ui\hud.txt quake3-1.32b\ui\hud2.txt quake3-1.32b\ui\ingame.txt quake3-1.32b\ui\menudef.h quake3-1.32b\ui\menus.txt quake3-1.32b\q3radiant\Bmp.cpp quake3-1.32b\q3radiant\BMP.H quake3-1.32b\q3radiant\Brush.cpp quake3-1.32b\q3radiant\BRUSH.H quake3-1.32b\q3radiant\BrushScript.cpp quake3-1.32b\q3radiant\brush_primit.cpp quake3-1.32b\q3radiant\BSInput.cpp quake3-1.32b\q3radiant\BSInput.h quake3-1.32b\q3radiant\BSPFILE.H quake3-1.32b\q3radiant\CAMERA.H quake3-1.32b\q3radiant\cameratargetdlg.cpp quake3-1.32b\q3radiant\cameratargetdlg.h quake3-1.32b\q3radiant\CamWnd.cpp quake3-1.32b\q3radiant\CamWnd.h quake3-1.32b\q3radiant\CapDialog.cpp quake3-1.32b\q3radiant\CapDialog.h quake3-1.32b\q3radiant\cbrushstub.cpp quake3-1.32b\q3radiant\CharBuffer.h quake3-1.32b\q3radiant\ChildFrm.cpp quake3-1.32b\q3radiant\ChildFrm.h quake3-1.32b\q3radiant\CommandsDlg.cpp quake3-1.32b\q3radiant\CommandsDlg.h quake3-1.32b\q3radiant\CSG.CPP quake3-1.32b\q3radiant\DialogInfo.cpp quake3-1.32b\q3radiant\DialogInfo.h quake3-1.32b\q3radiant\DialogTextures.cpp quake3-1.32b\q3radiant\DialogTextures.h quake3-1.32b\q3radiant\DialogThick.cpp quake3-1.32b\q3radiant\DialogThick.h quake3-1.32b\q3radiant\dlgcamera.cpp quake3-1.32b\q3radiant\dlgcamera.h quake3-1.32b\q3radiant\DlgEvent.cpp quake3-1.32b\q3radiant\DlgEvent.h quake3-1.32b\q3radiant\DRAG.CPP quake3-1.32b\q3radiant\ECLASS.CPP quake3-1.32b\q3radiant\EditWnd.cpp quake3-1.32b\q3radiant\EditWnd.h quake3-1.32b\q3radiant\ENTITY.CPP quake3-1.32b\q3radiant\ENTITY.H quake3-1.32b\q3radiant\EntityListDlg.cpp quake3-1.32b\q3radiant\EntityListDlg.h quake3-1.32b\q3radiant\ENTITYW.H quake3-1.32b\q3radiant\EPAIRS.H quake3-1.32b\q3radiant\EpairsWrapper.h quake3-1.32b\q3radiant\FindTextureDlg.cpp quake3-1.32b\q3radiant\FindTextureDlg.h quake3-1.32b\q3radiant\FNMATCH.CPP quake3-1.32b\q3radiant\FNMATCH.H quake3-1.32b\q3radiant\GLINGR.H quake3-1.32b\q3radiant\GLInterface.cpp quake3-1.32b\q3radiant\GLW_WIN.H quake3-1.32b\q3radiant\GroupBar.cpp quake3-1.32b\q3radiant\GroupBar.h quake3-1.32b\q3radiant\GroupDlg.cpp quake3-1.32b\q3radiant\GroupDlg.h quake3-1.32b\q3radiant\IBSPFrontend.h quake3-1.32b\q3radiant\ICON1.ICO quake3-1.32b\q3radiant\IEpairs.cpp quake3-1.32b\q3radiant\IEpairs.h quake3-1.32b\q3radiant\igl.h quake3-1.32b\q3radiant\IMessaging.h quake3-1.32b\q3radiant\IPluginEntities.h quake3-1.32b\q3radiant\iscriplib.h quake3-1.32b\q3radiant\ISelectedFace.h quake3-1.32b\q3radiant\IShaders.cpp quake3-1.32b\q3radiant\IShaders.h quake3-1.32b\q3radiant\isurfaceplugin.h quake3-1.32b\q3radiant\LBMLIB.CPP quake3-1.32b\q3radiant\LBMLIB.H quake3-1.32b\q3radiant\LstToolBar.cpp quake3-1.32b\q3radiant\LstToolBar.h quake3-1.32b\q3radiant\MainFrm.cpp quake3-1.32b\q3radiant\MainFrm.h quake3-1.32b\q3radiant\MAP.CPP quake3-1.32b\q3radiant\MAP.H quake3-1.32b\q3radiant\MapInfo.cpp quake3-1.32b\q3radiant\MapInfo.h quake3-1.32b\q3radiant\MATHLIB.CPP quake3-1.32b\q3radiant\MATHLIB.H quake3-1.32b\q3radiant\Messaging.cpp quake3-1.32b\q3radiant\Messaging.h quake3-1.32b\q3radiant\MRU.CPP quake3-1.32b\q3radiant\MRU.H quake3-1.32b\q3radiant\NameDlg.cpp quake3-1.32b\q3radiant\NameDlg.h quake3-1.32b\q3radiant\NewProjDlg.cpp quake3-1.32b\q3radiant\NewProjDlg.h quake3-1.32b\q3radiant\PARSE.CPP quake3-1.32b\q3radiant\PARSE.H quake3-1.32b\q3radiant\PatchDensityDlg.cpp quake3-1.32b\q3radiant\PatchDensityDlg.h quake3-1.32b\q3radiant\PatchDialog.cpp quake3-1.32b\q3radiant\PatchDialog.h quake3-1.32b\q3radiant\PlugIn.cpp quake3-1.32b\q3radiant\PlugIn.h quake3-1.32b\q3radiant\PluginEntities.cpp quake3-1.32b\q3radiant\PlugInManager.cpp quake3-1.32b\q3radiant\PlugInManager.h quake3-1.32b\q3radiant\PMESH.CPP quake3-1.32b\q3radiant\PMESH.H quake3-1.32b\q3radiant\POINTS.CPP quake3-1.32b\q3radiant\PrefsDlg.cpp quake3-1.32b\q3radiant\PrefsDlg.h quake3-1.32b\q3radiant\QE3.CPP quake3-1.32b\q3radiant\QE3.H quake3-1.32b\q3radiant\QEDEFS.H quake3-1.32b\q3radiant\qerplugin.h quake3-1.32b\q3radiant\QERTYPES.H quake3-1.32b\q3radiant\QFILES.H quake3-1.32b\q3radiant\QGL.H quake3-1.32b\q3radiant\QGL_WIN.C quake3-1.32b\q3radiant\QGL_WIN.CPP quake3-1.32b\q3radiant\RADBSP.CPP quake3-1.32b\q3radiant\RADEditView.cpp quake3-1.32b\q3radiant\RADEditView.h quake3-1.32b\q3radiant\RADEditWnd.cpp quake3-1.32b\q3radiant\RADEditWnd.h quake3-1.32b\q3radiant\Radiant.clw quake3-1.32b\q3radiant\Radiant.cpp quake3-1.32b\q3radiant\Radiant.h quake3-1.32b\q3radiant\Radiant.rc quake3-1.32b\q3radiant\Radiant.sln quake3-1.32b\q3radiant\Radiant.vcproj quake3-1.32b\q3radiant\RadiantDoc.cpp quake3-1.32b\q3radiant\RadiantDoc.h quake3-1.32b\q3radiant\RadiantView.cpp quake3-1.32b\q3radiant\RadiantView.h quake3-1.32b\q3radiant\RADKEYS.INI quake3-1.32b\q3radiant\resource.h quake3-1.32b\q3radiant\RotateDlg.cpp quake3-1.32b\q3radiant\RotateDlg.h quake3-1.32b\q3radiant\ScaleDialog.cpp quake3-1.32b\q3radiant\ScaleDialog.h quake3-1.32b\q3radiant\ScriptDlg.cpp quake3-1.32b\q3radiant\ScriptDlg.h quake3-1.32b\q3radiant\SELECT.CPP quake3-1.32b\q3radiant\SELECT.H quake3-1.32b\q3radiant\SelectedFace.cpp quake3-1.32b\q3radiant\ShaderEdit.cpp quake3-1.32b\q3radiant\ShaderEdit.h quake3-1.32b\q3radiant\ShaderInfo.cpp quake3-1.32b\q3radiant\ShaderInfo.h quake3-1.32b\q3radiant\StdAfx.cpp quake3-1.32b\q3radiant\StdAfx.h quake3-1.32b\q3radiant\SurfaceDlg.cpp quake3-1.32b\q3radiant\SurfaceDlg.h quake3-1.32b\q3radiant\SurfacePlugin.cpp quake3-1.32b\q3radiant\terrain.cpp quake3-1.32b\q3radiant\terrain.h quake3-1.32b\q3radiant\TexEdit.cpp quake3-1.32b\q3radiant\TexEdit.h quake3-1.32b\q3radiant\TextureBar.cpp quake3-1.32b\q3radiant\TextureBar.h quake3-1.32b\q3radiant\TextureLayout.cpp quake3-1.32b\q3radiant\TextureLayout.h quake3-1.32b\q3radiant\TextureLoad.cpp quake3-1.32b\q3radiant\TextureLoad.h quake3-1.32b\q3radiant\Textures.h quake3-1.32b\q3radiant\TexWnd.cpp quake3-1.32b\q3radiant\TexWnd.h quake3-1.32b\q3radiant\ToolWnd.cpp quake3-1.32b\q3radiant\ToolWnd.h quake3-1.32b\q3radiant\Undo.cpp quake3-1.32b\q3radiant\Undo.h quake3-1.32b\q3radiant\VERTSEL.CPP quake3-1.32b\q3radiant\VIEW.H quake3-1.32b\q3radiant\WaveOpen.cpp quake3-1.32b\q3radiant\WaveOpen.h quake3-1.32b\q3radiant\Winding.cpp quake3-1.32b\q3radiant\Winding.h quake3-1.32b\q3radiant\WIN_CAM.CPP quake3-1.32b\q3radiant\WIN_DLG.CPP quake3-1.32b\q3radiant\Win_ent.cpp quake3-1.32b\q3radiant\Win_main.cpp quake3-1.32b\q3radiant\WIN_QE3.CPP quake3-1.32b\q3radiant\WIN_QE3.RC2 quake3-1.32b\q3radiant\WIN_XY.CPP quake3-1.32b\q3radiant\WIN_Z.CPP quake3-1.32b\q3radiant\XY.H quake3-1.32b\q3radiant\XYWnd.cpp quake3-1.32b\q3radiant\XYWnd.h quake3-1.32b\q3radiant\Z.CPP quake3-1.32b\q3radiant\Z.H quake3-1.32b\q3radiant\ZView.cpp quake3-1.32b\q3radiant\ZView.h quake3-1.32b\q3radiant\ZWnd.cpp quake3-1.32b\q3radiant\ZWnd.h quake3-1.32b\q3radiant\splines\math_angles.cpp quake3-1.32b\q3radiant\splines\math_angles.h quake3-1.32b\q3radiant\splines\math_matrix.cpp quake3-1.32b\q3radiant\splines\math_matrix.h quake3-1.32b\q3radiant\splines\math_quaternion.cpp quake3-1.32b\q3radiant\splines\math_quaternion.h quake3-1.32b\q3radiant\splines\math_vector.cpp quake3-1.32b\q3radiant\splines\math_vector.h quake3-1.32b\q3radiant\splines\q_parse.cpp quake3-1.32b\q3radiant\splines\q_shared.cpp quake3-1.32b\q3radiant\splines\q_shared.h quake3-1.32b\q3radiant\splines\splines.cpp quake3-1.32b\q3radiant\splines\splines.h quake3-1.32b\q3radiant\splines\Splines.vcproj quake3-1.32b\q3radiant\splines\util_list.h quake3-1.32b\q3radiant\splines\util_str.cpp quake3-1.32b\q3radiant\splines\util_str.h quake3-1.32b\q3radiant\res\BEVEL.BMP quake3-1.32b\q3radiant\res\BITMAP2.BMP quake3-1.32b\q3radiant\res\BMP00001.BMP quake3-1.32b\q3radiant\res\BMP00002.BMP quake3-1.32b\q3radiant\res\bmp00003.bmp quake3-1.32b\q3radiant\res\BMP0002.BMP quake3-1.32b\q3radiant\res\DEFTEX.WAL quake3-1.32b\q3radiant\res\ENDCAP.BMP quake3-1.32b\q3radiant\res\IBEVEL.BMP quake3-1.32b\q3radiant\res\icon2.ico quake3-1.32b\q3radiant\res\IENDCAP.BMP quake3-1.32b\q3radiant\res\logo_sm3dfx.bmp quake3-1.32b\q3radiant\res\Q.BMP quake3-1.32b\q3radiant\res\Radiant.ico quake3-1.32b\q3radiant\res\Radiant.rc2 quake3-1.32b\q3radiant\res\RADIANT3.GIF quake3-1.32b\q3radiant\res\RadiantDoc.ico quake3-1.32b\q3radiant\res\shaderbar.bmp quake3-1.32b\q3radiant\res\shaderdoc.ico quake3-1.32b\q3radiant\res\shaderframe.ico quake3-1.32b\q3radiant\res\Toolbar.bmp quake3-1.32b\q3radiant\res\TOOLBAR1.BMP quake3-1.32b\q3radiant\res\TOOLBAR2.BMP quake3-1.32b\q3radiant\res\VIEWDEFA.BMP quake3-1.32b\q3radiant\res\VIEWOPPO.BMP quake3-1.32b\q3map\brush.c quake3-1.32b\q3map\brush_primit.c quake3-1.32b\q3map\bsp.c quake3-1.32b\q3map\facebsp.c quake3-1.32b\q3map\fog.c quake3-1.32b\q3map\gldraw.c quake3-1.32b\q3map\glfile.c quake3-1.32b\q3map\leakfile.c quake3-1.32b\q3map\light.c quake3-1.32b\q3map\light.h quake3-1.32b\q3map\lightmaps.c quake3-1.32b\q3map\lightv.c quake3-1.32b\q3map\light_trace.c quake3-1.32b\q3map\makefile quake3-1.32b\q3map\map.c quake3-1.32b\q3map\mesh.c quake3-1.32b\q3map\mesh.h quake3-1.32b\q3map\misc_model.c quake3-1.32b\q3map\nodraw.c quake3-1.32b\q3map\patch.c quake3-1.32b\q3map\portals.c quake3-1.32b\q3map\prtfile.c quake3-1.32b\q3map\q3map.sln quake3-1.32b\q3map\q3map.vcproj quake3-1.32b\q3map\qbsp.h quake3-1.32b\q3map\shaders.c quake3-1.32b\q3map\shaders.h quake3-1.32b\q3map\soundv.c quake3-1.32b\q3map\surface.c quake3-1.32b\q3map\terrain.c quake3-1.32b\q3map\tjunction.c quake3-1.32b\q3map\tree.c quake3-1.32b\q3map\vis.c quake3-1.32b\q3map\vis.h quake3-1.32b\q3map\visflow.c quake3-1.32b\q3map\writebsp.c quake3-1.32b\q3asm\cmdlib.c quake3-1.32b\q3asm\cmdlib.h quake3-1.32b\q3asm\lib.txt quake3-1.32b\q3asm\Makefile quake3-1.32b\q3asm\mathlib.h quake3-1.32b\q3asm\notes.txt quake3-1.32b\q3asm\ops.txt quake3-1.32b\q3asm\opstrings.h quake3-1.32b\q3asm\q3asm.c quake3-1.32b\q3asm\q3asm.sln quake3-1.32b\q3asm\q3asm.vcproj quake3-1.32b\q3asm\qfiles.h quake3-1.32b\q3asm\README.Id quake3-1.32b\libs\cmdlib.h quake3-1.32b\libs\jpeglib.h quake3-1.32b\libs\pakstuff.h quake3-1.32b\libs\str.h quake3-1.32b\libs\pak\pak.vcproj quake3-1.32b\libs\pak\pakstuff.cpp quake3-1.32b\libs\pak\unzip.cpp quake3-1.32b\libs\pak\unzip.h quake3-1.32b\libs\jpeg6\jchuff.h quake3-1.32b\libs\jpeg6\jcomapi.cpp quake3-1.32b\libs\jpeg6\jconfig.h quake3-1.32b\libs\jpeg6\jdapimin.cpp quake3-1.32b\libs\jpeg6\jdapistd.cpp quake3-1.32b\libs\jpeg6\jdatasrc.cpp quake3-1.32b\libs\jpeg6\jdcoefct.cpp quake3-1.32b\libs\jpeg6\jdcolor.cpp quake3-1.32b\libs\jpeg6\jdct.h quake3-1.32b\libs\jpeg6\jddctmgr.cpp quake3-1.32b\libs\jpeg6\jdhuff.cpp quake3-1.32b\libs\jpeg6\jdhuff.h quake3-1.32b\libs\jpeg6\jdinput.cpp quake3-1.32b\libs\jpeg6\jdmainct.cpp quake3-1.32b\libs\jpeg6\jdmarker.cpp quake3-1.32b\libs\jpeg6\jdmaster.cpp quake3-1.32b\libs\jpeg6\jdpostct.cpp quake3-1.32b\libs\jpeg6\jdsample.cpp quake3-1.32b\libs\jpeg6\jdtrans.cpp quake3-1.32b\libs\jpeg6\jerror.cpp quake3-1.32b\libs\jpeg6\jerror.h quake3-1.32b\libs\jpeg6\jfdctflt.cpp quake3-1.32b\libs\jpeg6\jidctflt.cpp quake3-1.32b\libs\jpeg6\jinclude.h quake3-1.32b\libs\jpeg6\jmemmgr.cpp quake3-1.32b\libs\jpeg6\jmemnobs.cpp quake3-1.32b\libs\jpeg6\jmemsys.h quake3-1.32b\libs\jpeg6\jmorecfg.h quake3-1.32b\libs\jpeg6\jpeg6.vcproj quake3-1.32b\libs\jpeg6\jpegint.h quake3-1.32b\libs\jpeg6\jpgload.cpp quake3-1.32b\libs\jpeg6\jutils.cpp quake3-1.32b\libs\jpeg6\jversion.h quake3-1.32b\libs\jpeg6\README quake3-1.32b\libs\cmdlib\cmdlib.cpp quake3-1.32b\libs\cmdlib\cmdlib.vcproj quake3-1.32b\lcc\buildnt.bat quake3-1.32b\lcc\buildnt.sh quake3-1.32b\lcc\COPYRIGHT quake3-1.32b\lcc\custom.mk quake3-1.32b\lcc\LOG quake3-1.32b\lcc\makefile quake3-1.32b\lcc\makefile.nt quake3-1.32b\lcc\packing.lst quake3-1.32b\lcc\README quake3-1.32b\lcc\README.id quake3-1.32b\lcc\x86\win32\tst\8q.1bk quake3-1.32b\lcc\x86\win32\tst\8q.2bk 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quake3-1.32b\lcc\include\alpha\osf\ctype.h quake3-1.32b\lcc\include\alpha\osf\errno.h quake3-1.32b\lcc\include\alpha\osf\float.h quake3-1.32b\lcc\include\alpha\osf\limits.h quake3-1.32b\lcc\include\alpha\osf\locale.h quake3-1.32b\lcc\include\alpha\osf\math.h quake3-1.32b\lcc\include\alpha\osf\setjmp.h quake3-1.32b\lcc\include\alpha\osf\signal.h quake3-1.32b\lcc\include\alpha\osf\stdarg.h quake3-1.32b\lcc\include\alpha\osf\stddef.h quake3-1.32b\lcc\include\alpha\osf\stdio.h quake3-1.32b\lcc\include\alpha\osf\stdlib.h quake3-1.32b\lcc\include\alpha\osf\string.h quake3-1.32b\lcc\include\alpha\osf\time.h quake3-1.32b\lcc\etc\bprint.c quake3-1.32b\lcc\etc\gcc-solaris.c quake3-1.32b\lcc\etc\irix.c quake3-1.32b\lcc\etc\lcc.c quake3-1.32b\lcc\etc\linux.c quake3-1.32b\lcc\etc\ops.c quake3-1.32b\lcc\etc\osf.c quake3-1.32b\lcc\etc\solaris.c quake3-1.32b\lcc\etc\win32.c quake3-1.32b\lcc\doc\4.html quake3-1.32b\lcc\doc\bprint.1 quake3-1.32b\lcc\doc\bprint.pdf quake3-1.32b\lcc\doc\install.html quake3-1.32b\lcc\doc\lcc.1 quake3-1.32b\lcc\doc\lcc.pdf quake3-1.32b\lcc\cpp\cpp.c quake3-1.32b\lcc\cpp\cpp.h quake3-1.32b\lcc\cpp\eval.c quake3-1.32b\lcc\cpp\getopt.c quake3-1.32b\lcc\cpp\hideset.c quake3-1.32b\lcc\cpp\include.c quake3-1.32b\lcc\cpp\lex.c quake3-1.32b\lcc\cpp\macro.c quake3-1.32b\lcc\cpp\nlist.c quake3-1.32b\lcc\cpp\tokens.c quake3-1.32b\lcc\cpp\unix.c quake3-1.32b\lcc\bin\lcc.exe quake3-1.32b\lcc\bin\q3cpp.exe quake3-1.32b\lcc\bin\q3rcc.exe quake3-1.32b\lcc\alpha\osf\tst\8q.1bk quake3-1.32b\lcc\alpha\osf\tst\8q.2bk quake3-1.32b\lcc\alpha\osf\tst\8q.sbk quake3-1.32b\lcc\alpha\osf\tst\array.1bk quake3-1.32b\lcc\alpha\osf\tst\array.2bk quake3-1.32b\lcc\alpha\osf\tst\array.sbk quake3-1.32b\lcc\alpha\osf\tst\cf.1bk quake3-1.32b\lcc\alpha\osf\tst\cf.2bk quake3-1.32b\lcc\alpha\osf\tst\cf.sbk quake3-1.32b\lcc\alpha\osf\tst\cq.1bk quake3-1.32b\lcc\alpha\osf\tst\cq.2bk quake3-1.32b\lcc\alpha\osf\tst\cq.sbk quake3-1.32b\lcc\alpha\osf\tst\cvt.1bk 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quake3-1.32b\common\mathlib.h quake3-1.32b\common\md4.c quake3-1.32b\common\mutex.c quake3-1.32b\common\mutex.h quake3-1.32b\common\polylib.c quake3-1.32b\common\polylib.h quake3-1.32b\common\polyset.h quake3-1.32b\common\qfiles.h quake3-1.32b\common\scriplib.c quake3-1.32b\common\scriplib.h quake3-1.32b\common\surfaceflags.h quake3-1.32b\common\threads.c quake3-1.32b\common\threads.h quake3-1.32b\common\trilib.c quake3-1.32b\common\trilib.h quake3-1.32b\code\cgame.lnt quake3-1.32b\code\clean.bat quake3-1.32b\code\Construct quake3-1.32b\code\game.lnt quake3-1.32b\code\installdebug.bat quake3-1.32b\code\installrelease.bat quake3-1.32b\code\installvms.bat quake3-1.32b\code\Makefile quake3-1.32b\code\opts.lnt quake3-1.32b\code\quake3.sln quake3-1.32b\code\quake3.vcproj quake3-1.32b\code\renderer.lnt quake3-1.32b\code\run.bat quake3-1.32b\code\runrelease.bat quake3-1.32b\code\UpgradeLog.XML quake3-1.32b\code\quake3.suo quake3-1.32b\code\quake3.vcproj.2C1219ED257242F.Administrator.user quake3-1.32b\code\quake3.ncb quake3-1.32b\code\_UpgradeReport_Files\UpgradeReport.css quake3-1.32b\code\_UpgradeReport_Files\UpgradeReport_Minus.gif quake3-1.32b\code\_UpgradeReport_Files\UpgradeReport_Plus.gif quake3-1.32b\code\_UpgradeReport_Files\UpgradeReport.xslt quake3-1.32b\code\win32\background.bmp quake3-1.32b\code\win32\clear.bmp quake3-1.32b\code\win32\glw_win.h quake3-1.32b\code\win32\icon2.ico quake3-1.32b\code\win32\qe3.ico quake3-1.32b\code\win32\resource.h quake3-1.32b\code\win32\winquake.rc quake3-1.32b\code\win32\win_gamma.c quake3-1.32b\code\win32\win_glimp.c quake3-1.32b\code\win32\win_input.c quake3-1.32b\code\win32\win_local.h quake3-1.32b\code\win32\win_main.c quake3-1.32b\code\win32\win_net.c quake3-1.32b\code\win32\win_qgl.c quake3-1.32b\code\win32\win_shared.c quake3-1.32b\code\win32\win_snd.c quake3-1.32b\code\win32\win_syscon.c quake3-1.32b\code\win32\win_wndproc.c quake3-1.32b\code\win32\mod-sdk-setup\GameSource.VCT quake3-1.32b\code\win32\mod-sdk-setup\QIIIA Game Source License.doc quake3-1.32b\code\win32\mod-sdk-setup\bin\lcc.exe quake3-1.32b\code\win32\mod-sdk-setup\bin\q3asm.exe quake3-1.32b\code\win32\mod-sdk-setup\bin\q3cpp.exe quake3-1.32b\code\win32\mod-sdk-setup\bin\q3rcc.exe quake3-1.32b\code\unix\build_setup.sh quake3-1.32b\code\unix\ChangeLog quake3-1.32b\code\unix\cons quake3-1.32b\code\unix\Conscript-client quake3-1.32b\code\unix\Conscript-dedicated quake3-1.32b\code\unix\Conscript-pk3 quake3-1.32b\code\unix\Conscript-sdk quake3-1.32b\code\unix\Conscript-setup quake3-1.32b\code\unix\Cons_gcc.pm quake3-1.32b\code\unix\extract_ver.pl quake3-1.32b\code\unix\ftol.nasm quake3-1.32b\code\unix\linux_common.c quake3-1.32b\code\unix\linux_glimp.c quake3-1.32b\code\unix\linux_joystick.c quake3-1.32b\code\unix\linux_local.h quake3-1.32b\code\unix\linux_qgl.c quake3-1.32b\code\unix\linux_signals.c quake3-1.32b\code\unix\linux_snd.c quake3-1.32b\code\unix\Makefile quake3-1.32b\code\unix\Makefile.Game quake3-1.32b\code\unix\matha.s quake3-1.32b\code\unix\pcons-2.3.1 quake3-1.32b\code\unix\q3test.spec.sh quake3-1.32b\code\unix\qasm.h quake3-1.32b\code\unix\quake3.gif quake3-1.32b\code\unix\Quake3.kdelnk quake3-1.32b\code\unix\quake3.xpm quake3-1.32b\code\unix\README.EULA quake3-1.32b\code\unix\README.Linux quake3-1.32b\code\unix\README.Q3Test quake3-1.32b\code\unix\run-target.sh quake3-1.32b\code\unix\snapvector.nasm quake3-1.32b\code\unix\snd_mixa.s quake3-1.32b\code\unix\sys_dosa.s quake3-1.32b\code\unix\unix_glw.h quake3-1.32b\code\unix\unix_main.c quake3-1.32b\code\unix\unix_net.c quake3-1.32b\code\unix\unix_shared.c quake3-1.32b\code\unix\vm_x86.c quake3-1.32b\code\unix\vm_x86a.s quake3-1.32b\code\unix\LinuxSupport\CHANGES-1.32.txt quake3-1.32b\code\unix\LinuxSupport\index.html quake3-1.32b\code\unix\LinuxSupport\INSTALL quake3-1.32b\code\unix\LinuxSupport\udp_wide_broadcast.patch quake3-1.32b\code\unix\LinuxSupport\udp_wide_README.txt quake3-1.32b\code\ui\compile.bat quake3-1.32b\code\ui\Conscript quake3-1.32b\code\ui\keycodes.h quake3-1.32b\code\ui\ui.bat quake3-1.32b\code\ui\ui.def quake3-1.32b\code\ui\ui.q3asm quake3-1.32b\code\ui\ui.vcproj quake3-1.32b\code\ui\ui_atoms.c quake3-1.32b\code\ui\ui_gameinfo.c quake3-1.32b\code\ui\ui_local.h quake3-1.32b\code\ui\ui_main.c quake3-1.32b\code\ui\ui_players.c quake3-1.32b\code\ui\ui_public.h quake3-1.32b\code\ui\ui_shared.c quake3-1.32b\code\ui\ui_shared.h quake3-1.32b\code\ui\ui_syscalls.asm quake3-1.32b\code\ui\ui_syscalls.c quake3-1.32b\code\ui\ui_util.c quake3-1.32b\code\ui\ui.vcproj.2C1219ED257242F.Administrator.user quake3-1.32b\code\splines\math_angles.cpp quake3-1.32b\code\splines\math_angles.h quake3-1.32b\code\splines\math_matrix.cpp quake3-1.32b\code\splines\math_matrix.h quake3-1.32b\code\splines\math_quaternion.cpp quake3-1.32b\code\splines\math_quaternion.h quake3-1.32b\code\splines\math_vector.cpp quake3-1.32b\code\splines\math_vector.h quake3-1.32b\code\splines\q_parse.cpp quake3-1.32b\code\splines\q_shared.cpp quake3-1.32b\code\splines\q_shared.h quake3-1.32b\code\splines\q_shared.hpp quake3-1.32b\code\splines\splines.cpp quake3-1.32b\code\splines\splines.h quake3-1.32b\code\splines\Splines.vcproj quake3-1.32b\code\splines\util_list.h quake3-1.32b\code\splines\util_str.cpp quake3-1.32b\code\splines\util_str.h quake3-1.32b\code\splines\Splines.vcproj.2C1219ED257242F.Administrator.user quake3-1.32b\code\server\server.h quake3-1.32b\code\server\sv_bot.c quake3-1.32b\code\server\sv_ccmds.c quake3-1.32b\code\server\sv_client.c quake3-1.32b\code\server\sv_game.c quake3-1.32b\code\server\sv_init.c quake3-1.32b\code\server\sv_main.c quake3-1.32b\code\server\sv_net_chan.c quake3-1.32b\code\server\sv_rankings.c quake3-1.32b\code\server\sv_snapshot.c quake3-1.32b\code\server\sv_world.c quake3-1.32b\code\renderer\qgl.h quake3-1.32b\code\renderer\qgl_linked.h quake3-1.32b\code\renderer\ref_trin.def quake3-1.32b\code\renderer\renderer.vcproj quake3-1.32b\code\renderer\tr_animation.c quake3-1.32b\code\renderer\tr_backend.c quake3-1.32b\code\renderer\tr_bsp.c quake3-1.32b\code\renderer\tr_cmds.c quake3-1.32b\code\renderer\tr_curve.c quake3-1.32b\code\renderer\tr_flares.c quake3-1.32b\code\renderer\tr_font.c quake3-1.32b\code\renderer\tr_image.c quake3-1.32b\code\renderer\tr_init.c quake3-1.32b\code\renderer\tr_light.c quake3-1.32b\code\renderer\tr_local.h quake3-1.32b\code\renderer\tr_main.c quake3-1.32b\code\renderer\tr_marks.c quake3-1.32b\code\renderer\tr_mesh.c quake3-1.32b\code\renderer\tr_model.c quake3-1.32b\code\renderer\tr_noise.c quake3-1.32b\code\renderer\tr_public.h quake3-1.32b\code\renderer\tr_scene.c quake3-1.32b\code\renderer\tr_shade.c quake3-1.32b\code\renderer\tr_shader.c quake3-1.32b\code\renderer\tr_shade_calc.c quake3-1.32b\code\renderer\tr_shadows.c quake3-1.32b\code\renderer\tr_sky.c quake3-1.32b\code\renderer\tr_surface.c quake3-1.32b\code\renderer\tr_world.c quake3-1.32b\code\renderer\renderer.vcproj.2C1219ED257242F.Administrator.user quake3-1.32b\code\qcommon\cmd.c quake3-1.32b\code\qcommon\cmd.c.save quake3-1.32b\code\qcommon\cm_load.c quake3-1.32b\code\qcommon\cm_local.h quake3-1.32b\code\qcommon\cm_patch.c quake3-1.32b\code\qcommon\cm_patch.h quake3-1.32b\code\qcommon\cm_polylib.c quake3-1.32b\code\qcommon\cm_polylib.h quake3-1.32b\code\qcommon\cm_public.h quake3-1.32b\code\qcommon\cm_test.c quake3-1.32b\code\qcommon\cm_trace.c quake3-1.32b\code\qcommon\common.c quake3-1.32b\code\qcommon\cvar.c quake3-1.32b\code\qcommon\files.c quake3-1.32b\code\qcommon\huffman.c quake3-1.32b\code\qcommon\md4.c quake3-1.32b\code\qcommon\msg.c quake3-1.32b\code\qcommon\net_chan.c quake3-1.32b\code\qcommon\qcommon.h quake3-1.32b\code\qcommon\qfiles.h quake3-1.32b\code\qcommon\unzip.c quake3-1.32b\code\qcommon\unzip.h quake3-1.32b\code\qcommon\vm.c quake3-1.32b\code\qcommon\vm_interpreted.c quake3-1.32b\code\qcommon\vm_local.h quake3-1.32b\code\qcommon\vm_ppc.c quake3-1.32b\code\qcommon\vm_ppc_new.c quake3-1.32b\code\qcommon\vm_x86.c quake3-1.32b\code\q3_ui\compile.bat quake3-1.32b\code\q3_ui\Conscript quake3-1.32b\code\q3_ui\keycodes.h quake3-1.32b\code\q3_ui\q3_ui.bat quake3-1.32b\code\q3_ui\q3_ui.q3asm quake3-1.32b\code\q3_ui\q3_ui.sh quake3-1.32b\code\q3_ui\q3_ui.vcproj quake3-1.32b\code\q3_ui\ui.def quake3-1.32b\code\q3_ui\ui.q3asm quake3-1.32b\code\q3_ui\ui_addbots.c quake3-1.32b\code\q3_ui\ui_atoms.c quake3-1.32b\code\q3_ui\ui_cdkey.c quake3-1.32b\code\q3_ui\ui_cinematics.c quake3-1.32b\code\q3_ui\ui_confirm.c quake3-1.32b\code\q3_ui\ui_connect.c quake3-1.32b\code\q3_ui\ui_controls2.c quake3-1.32b\code\q3_ui\ui_credits.c quake3-1.32b\code\q3_ui\ui_demo2.c quake3-1.32b\code\q3_ui\ui_display.c quake3-1.32b\code\q3_ui\ui_gameinfo.c quake3-1.32b\code\q3_ui\ui_ingame.c quake3-1.32b\code\q3_ui\ui_loadconfig.c quake3-1.32b\code\q3_ui\ui_local.h quake3-1.32b\code\q3_ui\ui_login.c quake3-1.32b\code\q3_ui\ui_main.c quake3-1.32b\code\q3_ui\ui_menu.c quake3-1.32b\code\q3_ui\ui_mfield.c quake3-1.32b\code\q3_ui\ui_mods.c quake3-1.32b\code\q3_ui\ui_network.c quake3-1.32b\code\q3_ui\ui_options.c quake3-1.32b\code\q3_ui\ui_playermodel.c quake3-1.32b\code\q3_ui\ui_players.c quake3-1.32b\code\q3_ui\ui_playersettings.c quake3-1.32b\code\q3_ui\ui_preferences.c quake3-1.32b\code\q3_ui\ui_qmenu.c quake3-1.32b\code\q3_ui\ui_rankings.c quake3-1.32b\code\q3_ui\ui_rankstatus.c quake3-1.32b\code\q3_ui\ui_removebots.c quake3-1.32b\code\q3_ui\ui_saveconfig.c quake3-1.32b\code\q3_ui\ui_serverinfo.c quake3-1.32b\code\q3_ui\ui_servers2.c quake3-1.32b\code\q3_ui\ui_setup.c quake3-1.32b\code\q3_ui\ui_signup.c quake3-1.32b\code\q3_ui\ui_sound.c quake3-1.32b\code\q3_ui\ui_sparena.c quake3-1.32b\code\q3_ui\ui_specifyleague.c quake3-1.32b\code\q3_ui\ui_specifyserver.c quake3-1.32b\code\q3_ui\ui_splevel.c quake3-1.32b\code\q3_ui\ui_sppostgame.c quake3-1.32b\code\q3_ui\ui_spreset.c quake3-1.32b\code\q3_ui\ui_spskill.c quake3-1.32b\code\q3_ui\ui_startserver.c quake3-1.32b\code\q3_ui\ui_team.c quake3-1.32b\code\q3_ui\ui_teamorders.c quake3-1.32b\code\q3_ui\ui_video.c quake3-1.32b\code\q3_ui\q3_ui.vcproj.2C1219ED257242F.Administrator.user quake3-1.32b\code\null\mac_net.c quake3-1.32b\code\null\null_client.c quake3-1.32b\code\null\null_glimp.c quake3-1.32b\code\null\null_input.c quake3-1.32b\code\null\null_main.c quake3-1.32b\code\null\null_net.c quake3-1.32b\code\null\null_snddma.c quake3-1.32b\code\macosx\banner.jpg quake3-1.32b\code\macosx\botlib.log quake3-1.32b\code\macosx\BuildRelease quake3-1.32b\code\macosx\CGMouseDeltaFix.h quake3-1.32b\code\macosx\CGMouseDeltaFix.m quake3-1.32b\code\macosx\CGPrivateAPI.h quake3-1.32b\code\macosx\GenerateQGL.pl quake3-1.32b\code\macosx\macosx_display.h quake3-1.32b\code\macosx\macosx_display.m quake3-1.32b\code\macosx\macosx_glimp.h quake3-1.32b\code\macosx\macosx_glimp.m quake3-1.32b\code\macosx\macosx_glsmp_mutex.m quake3-1.32b\code\macosx\macosx_glsmp_null.m quake3-1.32b\code\macosx\macosx_glsmp_ports.m quake3-1.32b\code\macosx\macosx_input.m quake3-1.32b\code\macosx\macosx_local.h quake3-1.32b\code\macosx\macosx_qgl.h quake3-1.32b\code\macosx\macosx_sndcore.m quake3-1.32b\code\macosx\macosx_snddma.m quake3-1.32b\code\macosx\macosx_sys.m quake3-1.32b\code\macosx\macosx_timers.h quake3-1.32b\code\macosx\macosx_timers.m quake3-1.32b\code\macosx\Performance.rtf quake3-1.32b\code\macosx\Q3Controller.h quake3-1.32b\code\macosx\Q3Controller.m quake3-1.32b\code\macosx\Quake3.icns quake3-1.32b\code\macosx\RecordDemo.zsh quake3-1.32b\code\macosx\timedemo.zsh quake3-1.32b\code\macosx\Quake3.pbproj\apple.pbxuser quake3-1.32b\code\macosx\Quake3.pbproj\project.pbxproj quake3-1.32b\code\macosx\Quake3.nib\classes.nib quake3-1.32b\code\macosx\Quake3.nib\info.nib quake3-1.32b\code\macosx\Quake3.nib\objects.nib quake3-1.32b\code\jpeg-6\jcapimin.c quake3-1.32b\code\jpeg-6\jcapistd.c quake3-1.32b\code\jpeg-6\jccoefct.c quake3-1.32b\code\jpeg-6\jccolor.c quake3-1.32b\code\jpeg-6\jcdctmgr.c quake3-1.32b\code\jpeg-6\jchuff.c quake3-1.32b\code\jpeg-6\jchuff.h quake3-1.32b\code\jpeg-6\jcinit.c quake3-1.32b\code\jpeg-6\jcmainct.c quake3-1.32b\code\jpeg-6\jcmarker.c quake3-1.32b\code\jpeg-6\jcmaster.c quake3-1.32b\code\jpeg-6\jcomapi.c quake3-1.32b\code\jpeg-6\jconfig.h quake3-1.32b\code\jpeg-6\jcparam.c quake3-1.32b\code\jpeg-6\jcphuff.c quake3-1.32b\code\jpeg-6\jcprepct.c quake3-1.32b\code\jpeg-6\jcsample.c quake3-1.32b\code\jpeg-6\jctrans.c quake3-1.32b\code\jpeg-6\jdapimin.c quake3-1.32b\code\jpeg-6\jdapistd.c quake3-1.32b\code\jpeg-6\jdatadst.c quake3-1.32b\code\jpeg-6\jdatasrc.c quake3-1.32b\code\jpeg-6\jdcoefct.c quake3-1.32b\code\jpeg-6\jdcolor.c quake3-1.32b\code\jpeg-6\jdct.h quake3-1.32b\code\jpeg-6\jddctmgr.c quake3-1.32b\code\jpeg-6\jdhuff.c quake3-1.32b\code\jpeg-6\jdhuff.h quake3-1.32b\code\jpeg-6\jdinput.c quake3-1.32b\code\jpeg-6\jdmainct.c quake3-1.32b\code\jpeg-6\jdmarker.c quake3-1.32b\code\jpeg-6\jdmaster.c quake3-1.32b\code\jpeg-6\jdmerge.c quake3-1.32b\code\jpeg-6\jdphuff.c quake3-1.32b\code\jpeg-6\jdpostct.c quake3-1.32b\code\jpeg-6\jdsample.c quake3-1.32b\code\jpeg-6\jdtrans.c quake3-1.32b\code\jpeg-6\jerror.c quake3-1.32b\code\jpeg-6\jerror.h quake3-1.32b\code\jpeg-6\jfdctflt.c quake3-1.32b\code\jpeg-6\jfdctfst.c quake3-1.32b\code\jpeg-6\jfdctint.c quake3-1.32b\code\jpeg-6\jidctflt.c quake3-1.32b\code\jpeg-6\jidctfst.c quake3-1.32b\code\jpeg-6\jidctint.c quake3-1.32b\code\jpeg-6\jidctred.c quake3-1.32b\code\jpeg-6\jinclude.h quake3-1.32b\code\jpeg-6\jload.c quake3-1.32b\code\jpeg-6\jmemansi.c quake3-1.32b\code\jpeg-6\jmemdos.c quake3-1.32b\code\jpeg-6\jmemmgr.c quake3-1.32b\code\jpeg-6\jmemname.c quake3-1.32b\code\jpeg-6\jmemnobs.c quake3-1.32b\code\jpeg-6\jmemsys.h quake3-1.32b\code\jpeg-6\jmorecfg.h quake3-1.32b\code\jpeg-6\jpegint.h quake3-1.32b\code\jpeg-6\jpeglib.h quake3-1.32b\code\jpeg-6\jpegtran.c quake3-1.32b\code\jpeg-6\jquant1.c quake3-1.32b\code\jpeg-6\jquant2.c quake3-1.32b\code\jpeg-6\jutils.c quake3-1.32b\code\jpeg-6\jversion.h quake3-1.32b\code\jpeg-6\README quake3-1.32b\code\game\ai_chat.c quake3-1.32b\code\game\ai_chat.h quake3-1.32b\code\game\ai_cmd.c quake3-1.32b\code\game\ai_cmd.h quake3-1.32b\code\game\ai_dmnet.c quake3-1.32b\code\game\ai_dmnet.h quake3-1.32b\code\game\ai_dmq3.c quake3-1.32b\code\game\ai_dmq3.h quake3-1.32b\code\game\ai_main.c quake3-1.32b\code\game\ai_main.h quake3-1.32b\code\game\ai_team.c quake3-1.32b\code\game\ai_team.h quake3-1.32b\code\game\ai_vcmd.c quake3-1.32b\code\game\ai_vcmd.h quake3-1.32b\code\game\be_aas.h quake3-1.32b\code\game\be_ai_char.h quake3-1.32b\code\game\be_ai_chat.h quake3-1.32b\code\game\be_ai_gen.h quake3-1.32b\code\game\be_ai_goal.h quake3-1.32b\code\game\be_ai_move.h quake3-1.32b\code\game\be_ai_weap.h quake3-1.32b\code\game\be_ea.h quake3-1.32b\code\game\bg_lib.c quake3-1.32b\code\game\bg_lib.h quake3-1.32b\code\game\bg_local.h quake3-1.32b\code\game\bg_misc.c quake3-1.32b\code\game\bg_pmove.c quake3-1.32b\code\game\bg_public.h quake3-1.32b\code\game\bg_slidemove.c quake3-1.32b\code\game\botlib.h quake3-1.32b\code\game\chars.h quake3-1.32b\code\game\Conscript quake3-1.32b\code\game\game.bat quake3-1.32b\code\game\game.def quake3-1.32b\code\game\game.q3asm quake3-1.32b\code\game\game.sh quake3-1.32b\code\game\game.vcproj quake3-1.32b\code\game\game_ta.bat quake3-1.32b\code\game\game_ta.q3asm quake3-1.32b\code\game\game_ta.sh quake3-1.32b\code\game\g_active.c quake3-1.32b\code\game\g_arenas.c quake3-1.32b\code\game\g_bot.c quake3-1.32b\code\game\g_client.c quake3-1.32b\code\game\g_cmds.c quake3-1.32b\code\game\g_combat.c quake3-1.32b\code\game\g_items.c quake3-1.32b\code\game\g_local.h quake3-1.32b\code\game\g_main.c quake3-1.32b\code\game\g_mem.c quake3-1.32b\code\game\g_misc.c quake3-1.32b\code\game\g_missile.c quake3-1.32b\code\game\g_mover.c quake3-1.32b\code\game\g_public.h quake3-1.32b\code\game\g_rankings.c quake3-1.32b\code\game\g_rankings.h quake3-1.32b\code\game\g_session.c quake3-1.32b\code\game\g_spawn.c quake3-1.32b\code\game\g_svcmds.c quake3-1.32b\code\game\g_syscalls.asm quake3-1.32b\code\game\g_syscalls.c quake3-1.32b\code\game\g_target.c quake3-1.32b\code\game\g_team.c quake3-1.32b\code\game\g_team.h quake3-1.32b\code\game\g_trigger.c quake3-1.32b\code\game\g_utils.c quake3-1.32b\code\game\g_weapon.c quake3-1.32b\code\game\inv.h quake3-1.32b\code\game\match.h quake3-1.32b\code\game\q_math.c quake3-1.32b\code\game\q_shared.c quake3-1.32b\code\game\q_shared.h quake3-1.32b\code\game\surfaceflags.h quake3-1.32b\code\game\syn.h quake3-1.32b\code\game\game.vcproj.2C1219ED257242F.Administrator.user quake3-1.32b\code\client\client.h quake3-1.32b\code\client\cl_cgame.c quake3-1.32b\code\client\cl_cin.c quake3-1.32b\code\client\cl_console.c quake3-1.32b\code\client\cl_input.c quake3-1.32b\code\client\cl_keys.c quake3-1.32b\code\client\cl_main.c quake3-1.32b\code\client\cl_net_chan.c quake3-1.32b\code\client\cl_parse.c quake3-1.32b\code\client\cl_scrn.c quake3-1.32b\code\client\cl_ui.c quake3-1.32b\code\client\keys.h quake3-1.32b\code\client\snd_adpcm.c quake3-1.32b\code\client\snd_dma.c quake3-1.32b\code\client\snd_local.h quake3-1.32b\code\client\snd_mem.c quake3-1.32b\code\client\snd_mix.c quake3-1.32b\code\client\snd_public.h quake3-1.32b\code\client\snd_wavelet.c quake3-1.32b\code\cgame\cgame.bat quake3-1.32b\code\cgame\cgame.def quake3-1.32b\code\cgame\cgame.plg quake3-1.32b\code\cgame\cgame.q3asm quake3-1.32b\code\cgame\cgame.sh quake3-1.32b\code\cgame\cgame.vcproj quake3-1.32b\code\cgame\cgame_ta.bat quake3-1.32b\code\cgame\cgame_ta.q3asm quake3-1.32b\code\cgame\cgame_ta.sh quake3-1.32b\code\cgame\cg_consolecmds.c quake3-1.32b\code\cgame\cg_draw.c quake3-1.32b\code\cgame\cg_drawtools.c quake3-1.32b\code\cgame\cg_effects.c quake3-1.32b\code\cgame\cg_ents.c quake3-1.32b\code\cgame\cg_event.c quake3-1.32b\code\cgame\cg_info.c quake3-1.32b\code\cgame\cg_local.h quake3-1.32b\code\cgame\cg_localents.c quake3-1.32b\code\cgame\cg_main.c quake3-1.32b\code\cgame\cg_marks.c quake3-1.32b\code\cgame\cg_newdraw.c quake3-1.32b\code\cgame\cg_particles.c quake3-1.32b\code\cgame\cg_players.c quake3-1.32b\code\cgame\cg_playerstate.c quake3-1.32b\code\cgame\cg_predict.c quake3-1.32b\code\cgame\cg_public.h quake3-1.32b\code\cgame\cg_scoreboard.c quake3-1.32b\code\cgame\cg_servercmds.c quake3-1.32b\code\cgame\cg_snapshot.c quake3-1.32b\code\cgame\cg_syscalls.asm quake3-1.32b\code\cgame\cg_syscalls.c quake3-1.32b\code\cgame\cg_view.c quake3-1.32b\code\cgame\cg_weapons.c quake3-1.32b\code\cgame\Conscript quake3-1.32b\code\cgame\tr_types.h quake3-1.32b\code\cgame\cgame.vcproj.2C1219ED257242F.Administrator.user quake3-1.32b\code\bspc\aasfile.h quake3-1.32b\code\bspc\aas_areamerging.c quake3-1.32b\code\bspc\aas_areamerging.h quake3-1.32b\code\bspc\aas_cfg.c 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