文件名称:quake3-1-32b-source
介绍说明--下载内容均来自于网络,请自行研究使用
在QuakeCon 2005大会上,John Carmack曾表示,《Quake 3》源代码将在近期发布,任何有兴趣的人都可以下载。 现在,id Software兑现了自己的诺言:《Quake 3 Arena》完整源代码1.32b版(Quake 3 Arena Full Source Code v1.32b)已经公布,包括完整的游戏源代码、各种编译工具和Q3Radiant地图编辑器build 200f,大小为22.4MB(压缩包大小5.46MB)。用VC++2003,打开工程后直接就能编译成功。-Quakecon.org 2005 in the General Assembly, said John Romero, "Quake 3" source code will be released in the near future, any interested person can download. Now, id Software fulfill their promise : "Quake 3 Arena" complete source code version 1.32 b (Quake 3 Arena Full Source Code v1.32b) has been published, including the complete source code of the game, various compiler tools and Q3Radiant map editor build 200f. The size of 22.4 MB (compressed size 5.46MB). VC 2003 and opened the project can be compiled directly success.
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下载文件列表
压缩包 : 85375570quake3-1-32b-source.zip 列表 GamersHell.url GH3D.txt quake3-1.32b/ quake3-1.32b/code/ quake3-1.32b/code/botlib/ quake3-1.32b/code/botlib/aasfile.h quake3-1.32b/code/botlib/be_aas_bsp.h quake3-1.32b/code/botlib/be_aas_bspq3.c quake3-1.32b/code/botlib/be_aas_cluster.c quake3-1.32b/code/botlib/be_aas_cluster.h quake3-1.32b/code/botlib/be_aas_debug.c quake3-1.32b/code/botlib/be_aas_debug.h quake3-1.32b/code/botlib/be_aas_def.h quake3-1.32b/code/botlib/be_aas_entity.c quake3-1.32b/code/botlib/be_aas_entity.h quake3-1.32b/code/botlib/be_aas_file.c quake3-1.32b/code/botlib/be_aas_file.h quake3-1.32b/code/botlib/be_aas_funcs.h quake3-1.32b/code/botlib/be_aas_main.c quake3-1.32b/code/botlib/be_aas_main.h quake3-1.32b/code/botlib/be_aas_move.c quake3-1.32b/code/botlib/be_aas_move.h quake3-1.32b/code/botlib/be_aas_optimize.c quake3-1.32b/code/botlib/be_aas_optimize.h quake3-1.32b/code/botlib/be_aas_reach.c quake3-1.32b/code/botlib/be_aas_reach.h quake3-1.32b/code/botlib/be_aas_route.c quake3-1.32b/code/botlib/be_aas_route.h quake3-1.32b/code/botlib/be_aas_routealt.c quake3-1.32b/code/botlib/be_aas_routealt.h quake3-1.32b/code/botlib/be_aas_sample.c quake3-1.32b/code/botlib/be_aas_sample.h quake3-1.32b/code/botlib/be_ai_char.c quake3-1.32b/code/botlib/be_ai_chat.c quake3-1.32b/code/botlib/be_ai_gen.c quake3-1.32b/code/botlib/be_ai_goal.c quake3-1.32b/code/botlib/be_ai_move.c quake3-1.32b/code/botlib/be_ai_weap.c quake3-1.32b/code/botlib/be_ai_weight.c quake3-1.32b/code/botlib/be_ai_weight.h quake3-1.32b/code/botlib/be_ea.c quake3-1.32b/code/botlib/be_interface.c quake3-1.32b/code/botlib/be_interface.h quake3-1.32b/code/botlib/botlib.vcproj quake3-1.32b/code/botlib/lcc.mak quake3-1.32b/code/botlib/linux-i386.mak quake3-1.32b/code/botlib/l_crc.c quake3-1.32b/code/botlib/l_crc.h quake3-1.32b/code/botlib/l_libvar.c quake3-1.32b/code/botlib/l_libvar.h quake3-1.32b/code/botlib/l_log.c quake3-1.32b/code/botlib/l_log.h quake3-1.32b/code/botlib/l_memory.c quake3-1.32b/code/botlib/l_memory.h quake3-1.32b/code/botlib/l_precomp.c quake3-1.32b/code/botlib/l_precomp.h quake3-1.32b/code/botlib/l_script.c quake3-1.32b/code/botlib/l_script.h quake3-1.32b/code/botlib/l_struct.c quake3-1.32b/code/botlib/l_struct.h quake3-1.32b/code/botlib/l_utils.h quake3-1.32b/code/bspc/ quake3-1.32b/code/bspc/aasfile.h quake3-1.32b/code/bspc/aas_areamerging.c quake3-1.32b/code/bspc/aas_areamerging.h quake3-1.32b/code/bspc/aas_cfg.c quake3-1.32b/code/bspc/aas_cfg.h quake3-1.32b/code/bspc/aas_create.c quake3-1.32b/code/bspc/aas_create.h quake3-1.32b/code/bspc/aas_edgemelting.c quake3-1.32b/code/bspc/aas_edgemelting.h quake3-1.32b/code/bspc/aas_facemerging.c quake3-1.32b/code/bspc/aas_facemerging.h quake3-1.32b/code/bspc/aas_file.c quake3-1.32b/code/bspc/aas_file.h quake3-1.32b/code/bspc/aas_gsubdiv.c quake3-1.32b/code/bspc/aas_gsubdiv.h quake3-1.32b/code/bspc/aas_map.c quake3-1.32b/code/bspc/aas_map.h quake3-1.32b/code/bspc/aas_prunenodes.c quake3-1.32b/code/bspc/aas_prunenodes.h quake3-1.32b/code/bspc/aas_store.c quake3-1.32b/code/bspc/aas_store.h quake3-1.32b/code/bspc/be_aas_bspc.c quake3-1.32b/code/bspc/be_aas_bspc.h quake3-1.32b/code/bspc/brushbsp.c quake3-1.32b/code/bspc/bspc.c quake3-1.32b/code/bspc/bspc.sln quake3-1.32b/code/bspc/bspc.vcproj quake3-1.32b/code/bspc/cfgq3.c quake3-1.32b/code/bspc/Conscript quake3-1.32b/code/bspc/csg.c quake3-1.32b/code/bspc/faces.c quake3-1.32b/code/bspc/gldraw.c quake3-1.32b/code/bspc/glfile.c quake3-1.32b/code/bspc/lcc.mak quake3-1.32b/code/bspc/leakfile.c quake3-1.32b/code/bspc/linux-i386.mak quake3-1.32b/code/bspc/l_bsp_ent.c quake3-1.32b/code/bspc/l_bsp_ent.h quake3-1.32b/code/bspc/l_bsp_hl.c quake3-1.32b/code/bspc/l_bsp_hl.h quake3-1.32b/code/bspc/l_bsp_q1.c quake3-1.32b/code/bspc/l_bsp_q1.h quake3-1.32b/code/bspc/l_bsp_q2.c quake3-1.32b/code/bspc/l_bsp_q2.h quake3-1.32b/code/bspc/l_bsp_q3.c quake3-1.32b/code/bspc/l_bsp_q3.h quake3-1.32b/code/bspc/l_bsp_sin.c quake3-1.32b/code/bspc/l_bsp_sin.h quake3-1.32b/code/bspc/l_cmd.c quake3-1.32b/code/bspc/l_cmd.h quake3-1.32b/code/bspc/l_log.c quake3-1.32b/code/bspc/l_log.h quake3-1.32b/code/bspc/l_math.c quake3-1.32b/code/bspc/l_math.h quake3-1.32b/code/bspc/l_mem.c quake3-1.32b/code/bspc/l_mem.h quake3-1.32b/code/bspc/l_poly.c quake3-1.32b/code/bspc/l_poly.h quake3-1.32b/code/bspc/l_qfiles.c quake3-1.32b/code/bspc/l_qfiles.h quake3-1.32b/code/bspc/l_threads.c quake3-1.32b/code/bspc/l_threads.h quake3-1.32b/code/bspc/l_utils.c quake3-1.32b/code/bspc/l_utils.h quake3-1.32b/code/bspc/Makefile quake3-1.32b/code/bspc/map.c quake3-1.32b/code/bspc/map_hl.c quake3-1.32b/code/bspc/map_q1.c quake3-1.32b/code/bspc/map_q2.c quake3-1.32b/code/bspc/map_q3.c quake3-1.32b/code/bspc/map_sin.c quake3-1.32b/code/bspc/nodraw.c quake3-1.32b/code/bspc/portals.c quake3-1.32b/code/bspc/prtfile.c quake3-1.32b/code/bspc/q2files.h quake3-1.32b/code/bspc/q3files.h quake3-1.32b/code/bspc/qbsp.h quake3-1.32b/code/bspc/qfiles.h quake3-1.32b/code/bspc/sinfiles.h quake3-1.32b/code/bspc/tetrahedron.c quake3-1.32b/code/bspc/tetrahedron.h quake3-1.32b/code/bspc/textures.c quake3-1.32b/code/bspc/tree.c quake3-1.32b/code/bspc/writebsp.c quake3-1.32b/code/bspc/_files.c quake3-1.32b/code/cgame/ quake3-1.32b/code/cgame.lnt quake3-1.32b/code/cgame/cgame.bat quake3-1.32b/code/cgame/cgame.def quake3-1.32b/code/cgame/cgame.plg quake3-1.32b/code/cgame/cgame.q3asm quake3-1.32b/code/cgame/cgame.sh quake3-1.32b/code/cgame/cgame.vcproj quake3-1.32b/code/cgame/cgame_ta.bat quake3-1.32b/code/cgame/cgame_ta.q3asm quake3-1.32b/code/cgame/cgame_ta.sh quake3-1.32b/code/cgame/cg_consolecmds.c quake3-1.32b/code/cgame/cg_draw.c quake3-1.32b/code/cgame/cg_drawtools.c quake3-1.32b/code/cgame/cg_effects.c quake3-1.32b/code/cgame/cg_ents.c quake3-1.32b/code/cgame/cg_event.c quake3-1.32b/code/cgame/cg_info.c quake3-1.32b/code/cgame/cg_local.h quake3-1.32b/code/cgame/cg_localents.c quake3-1.32b/code/cgame/cg_main.c quake3-1.32b/code/cgame/cg_marks.c quake3-1.32b/code/cgame/cg_newdraw.c quake3-1.32b/code/cgame/cg_particles.c quake3-1.32b/code/cgame/cg_players.c quake3-1.32b/code/cgame/cg_playerstate.c quake3-1.32b/code/cgame/cg_predict.c quake3-1.32b/code/cgame/cg_public.h quake3-1.32b/code/cgame/cg_scoreboard.c quake3-1.32b/code/cgame/cg_servercmds.c quake3-1.32b/code/cgame/cg_snapshot.c quake3-1.32b/code/cgame/cg_syscalls.asm quake3-1.32b/code/cgame/cg_syscalls.c quake3-1.32b/code/cgame/cg_view.c quake3-1.32b/code/cgame/cg_weapons.c quake3-1.32b/code/cgame/Conscript quake3-1.32b/code/cgame/tr_types.h quake3-1.32b/code/clean.bat quake3-1.32b/code/client/ quake3-1.32b/code/client/client.h quake3-1.32b/code/client/cl_cgame.c quake3-1.32b/code/client/cl_cin.c quake3-1.32b/code/client/cl_console.c quake3-1.32b/code/client/cl_input.c quake3-1.32b/code/client/cl_keys.c quake3-1.32b/code/client/cl_main.c quake3-1.32b/code/client/cl_net_chan.c quake3-1.32b/code/client/cl_parse.c quake3-1.32b/code/client/cl_scrn.c quake3-1.32b/code/client/cl_ui.c quake3-1.32b/code/client/keys.h quake3-1.32b/code/client/snd_adpcm.c quake3-1.32b/code/client/snd_dma.c quake3-1.32b/code/client/snd_local.h quake3-1.32b/code/client/snd_mem.c quake3-1.32b/code/client/snd_mix.c quake3-1.32b/code/client/snd_public.h quake3-1.32b/code/client/snd_wavelet.c quake3-1.32b/code/Construct quake3-1.32b/code/game/ quake3-1.32b/code/game.lnt quake3-1.32b/code/game/ai_chat.c quake3-1.32b/code/game/ai_chat.h quake3-1.32b/code/game/ai_cmd.c quake3-1.32b/code/game/ai_cmd.h quake3-1.32b/code/game/ai_dmnet.c quake3-1.32b/code/game/ai_dmnet.h quake3-1.32b/code/game/ai_dmq3.c quake3-1.32b/code/game/ai_dmq3.h quake3-1.32b/code/game/ai_main.c quake3-1.32b/code/game/ai_main.h quake3-1.32b/code/game/ai_team.c quake3-1.32b/code/game/ai_team.h quake3-1.32b/code/game/ai_vcmd.c quake3-1.32b/code/game/ai_vcmd.h quake3-1.32b/code/game/be_aas.h quake3-1.32b/code/game/be_ai_char.h quake3-1.32b/code/game/be_ai_chat.h quake3-1.32b/code/game/be_ai_gen.h quake3-1.32b/code/game/be_ai_goal.h quake3-1.32b/code/game/be_ai_move.h quake3-1.32b/code/game/be_ai_weap.h quake3-1.32b/code/game/be_ea.h quake3-1.32b/code/game/bg_lib.c quake3-1.32b/code/game/bg_lib.h quake3-1.32b/code/game/bg_local.h quake3-1.32b/code/game/bg_misc.c quake3-1.32b/code/game/bg_pmove.c quake3-1.32b/code/game/bg_public.h quake3-1.32b/code/game/bg_slidemove.c quake3-1.32b/code/game/botlib.h quake3-1.32b/code/game/chars.h quake3-1.32b/code/game/Conscript quake3-1.32b/code/game/game.bat quake3-1.32b/code/game/game.def quake3-1.32b/code/game/game.q3asm quake3-1.32b/code/game/game.sh quake3-1.32b/code/game/game.vcproj quake3-1.32b/code/game/game_ta.bat quake3-1.32b/code/game/game_ta.q3asm quake3-1.32b/code/game/game_ta.sh quake3-1.32b/code/game/g_active.c quake3-1.32b/code/game/g_arenas.c quake3-1.32b/code/game/g_bot.c quake3-1.32b/code/game/g_client.c quake3-1.32b/code/game/g_cmds.c quake3-1.32b/code/game/g_combat.c quake3-1.32b/code/game/g_items.c quake3-1.32b/code/game/g_local.h quake3-1.32b/code/game/g_main.c quake3-1.32b/code/game/g_mem.c quake3-1.32b/code/game/g_misc.c quake3-1.32b/code/game/g_missile.c quake3-1.32b/code/game/g_mover.c quake3-1.32b/code/game/g_public.h quake3-1.32b/code/game/g_rankings.c quake3-1.32b/code/game/g_rankings.h quake3-1.32b/code/game/g_session.c quake3-1.32b/code/game/g_spawn.c quake3-1.32b/code/game/g_svcmds.c quake3-1.32b/code/game/g_syscalls.asm quake3-1.32b/code/game/g_syscalls.c quake3-1.32b/code/game/g_target.c quake3-1.32b/code/game/g_team.c quake3-1.32b/code/game/g_team.h quake3-1.32b/code/game/g_trigger.c quake3-1.32b/code/game/g_utils.c quake3-1.32b/code/game/g_weapon.c quake3-1.32b/code/game/inv.h quake3-1.32b/code/game/match.h quake3-1.32b/code/game/q_math.c quake3-1.32b/code/game/q_shared.c quake3-1.32b/code/game/q_shared.h quake3-1.32b/code/game/surfaceflags.h quake3-1.32b/code/game/syn.h quake3-1.32b/code/installdebug.bat quake3-1.32b/code/installrelease.bat quake3-1.32b/code/installvms.bat quake3-1.32b/code/jpeg-6/ quake3-1.32b/code/jpeg-6/jcapimin.c quake3-1.32b/code/jpeg-6/jcapistd.c quake3-1.32b/code/jpeg-6/jccoefct.c quake3-1.32b/code/jpeg-6/jccolor.c quake3-1.32b/code/jpeg-6/jcdctmgr.c quake3-1.32b/code/jpeg-6/jchuff.c quake3-1.32b/code/jpeg-6/jchuff.h quake3-1.32b/code/jpeg-6/jcinit.c quake3-1.32b/code/jpeg-6/jcmainct.c quake3-1.32b/code/jpeg-6/jcmarker.c quake3-1.32b/code/jpeg-6/jcmaster.c quake3-1.32b/code/jpeg-6/jcomapi.c quake3-1.32b/code/jpeg-6/jconfig.h quake3-1.32b/code/jpeg-6/jcparam.c quake3-1.32b/code/jpeg-6/jcphuff.c quake3-1.32b/code/jpeg-6/jcprepct.c quake3-1.32b/code/jpeg-6/jcsample.c quake3-1.32b/code/jpeg-6/jctrans.c quake3-1.32b/code/jpeg-6/jdapimin.c quake3-1.32b/code/jpeg-6/jdapistd.c quake3-1.32b/code/jpeg-6/jdatadst.c quake3-1.32b/code/jpeg-6/jdatasrc.c quake3-1.32b/code/jpeg-6/jdcoefct.c quake3-1.32b/code/jpeg-6/jdcolor.c quake3-1.32b/code/jpeg-6/jdct.h quake3-1.32b/code/jpeg-6/jddctmgr.c quake3-1.32b/code/jpeg-6/jdhuff.c quake3-1.32b/code/jpeg-6/jdhuff.h quake3-1.32b/code/jpeg-6/jdinput.c quake3-1.32b/code/jpeg-6/jdmainct.c quake3-1.32b/code/jpeg-6/jdmarker.c quake3-1.32b/code/jpeg-6/jdmaster.c quake3-1.32b/code/jpeg-6/jdmerge.c quake3-1.32b/code/jpeg-6/jdphuff.c quake3-1.32b/code/jpeg-6/jdpostct.c quake3-1.32b/code/jpeg-6/jdsample.c quake3-1.32b/code/jpeg-6/jdtrans.c quake3-1.32b/code/jpeg-6/jerror.c quake3-1.32b/code/jpeg-6/jerror.h quake3-1.32b/code/jpeg-6/jfdctflt.c quake3-1.32b/code/jpeg-6/jfdctfst.c quake3-1.32b/code/jpeg-6/jfdctint.c quake3-1.32b/code/jpeg-6/jidctflt.c quake3-1.32b/code/jpeg-6/jidctfst.c quake3-1.32b/code/jpeg-6/jidctint.c quake3-1.32b/code/jpeg-6/jidctred.c quake3-1.32b/code/jpeg-6/jinclude.h quake3-1.32b/code/jpeg-6/jload.c quake3-1.32b/code/jpeg-6/jmemansi.c quake3-1.32b/code/jpeg-6/jmemdos.c quake3-1.32b/code/jpeg-6/jmemmgr.c quake3-1.32b/code/jpeg-6/jmemname.c quake3-1.32b/code/jpeg-6/jmemnobs.c quake3-1.32b/code/jpeg-6/jmemsys.h quake3-1.32b/code/jpeg-6/jmorecfg.h quake3-1.32b/code/jpeg-6/jpegint.h quake3-1.32b/code/jpeg-6/jpeglib.h quake3-1.32b/code/jpeg-6/jpegtran.c quake3-1.32b/code/jpeg-6/jquant1.c quake3-1.32b/code/jpeg-6/jquant2.c quake3-1.32b/code/jpeg-6/jutils.c quake3-1.32b/code/jpeg-6/jversion.h quake3-1.32b/code/jpeg-6/README quake3-1.32b/code/macosx/ quake3-1.32b/code/macosx/banner.jpg quake3-1.32b/code/macosx/botlib.log quake3-1.32b/code/macosx/BuildRelease quake3-1.32b/code/macosx/CGMouseDeltaFix.h quake3-1.32b/code/macosx/CGMouseDeltaFix.m quake3-1.32b/code/macosx/CGPrivateAPI.h quake3-1.32b/code/macosx/GenerateQGL.pl quake3-1.32b/code/macosx/macosx_display.h quake3-1.32b/code/macosx/macosx_display.m quake3-1.32b/code/macosx/macosx_glimp.h quake3-1.32b/code/macosx/macosx_glimp.m quake3-1.32b/code/macosx/macosx_glsmp_mutex.m quake3-1.32b/code/macosx/macosx_glsmp_null.m quake3-1.32b/code/macosx/macosx_glsmp_ports.m quake3-1.32b/code/macosx/macosx_input.m quake3-1.32b/code/macosx/macosx_local.h quake3-1.32b/code/macosx/macosx_qgl.h quake3-1.32b/code/macosx/macosx_sndcore.m quake3-1.32b/code/macosx/macosx_snddma.m quake3-1.32b/code/macosx/macosx_sys.m quake3-1.32b/code/macosx/macosx_timers.h quake3-1.32b/code/macosx/macosx_timers.m quake3-1.32b/code/macosx/Performance.rtf quake3-1.32b/code/macosx/Q3Controller.h quake3-1.32b/code/macosx/Q3Controller.m quake3-1.32b/code/macosx/Quake3.icns quake3-1.32b/code/macosx/Quake3.nib/ quake3-1.32b/code/macosx/Quake3.nib/classes.nib quake3-1.32b/code/macosx/Quake3.nib/info.nib quake3-1.32b/code/macosx/Quake3.nib/objects.nib quake3-1.32b/code/macosx/Quake3.pbproj/ quake3-1.32b/code/macosx/Quake3.pbproj/apple.pbxuser quake3-1.32b/code/macosx/Quake3.pbproj/project.pbxproj quake3-1.32b/code/macosx/RecordDemo.zsh quake3-1.32b/code/macosx/timedemo.zsh quake3-1.32b/code/Makefile quake3-1.32b/code/null/ quake3-1.32b/code/null/mac_net.c quake3-1.32b/code/null/null_client.c quake3-1.32b/code/null/null_glimp.c 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quake3-1.32b/q3map/surface.c quake3-1.32b/q3map/terrain.c quake3-1.32b/q3map/tjunction.c quake3-1.32b/q3map/tree.c quake3-1.32b/q3map/vis.c quake3-1.32b/q3map/vis.h quake3-1.32b/q3map/visflow.c quake3-1.32b/q3map/writebsp.c quake3-1.32b/q3radiant/ quake3-1.32b/q3radiant/Bmp.cpp quake3-1.32b/q3radiant/BMP.H quake3-1.32b/q3radiant/Brush.cpp quake3-1.32b/q3radiant/BRUSH.H quake3-1.32b/q3radiant/BrushScript.cpp quake3-1.32b/q3radiant/brush_primit.cpp quake3-1.32b/q3radiant/BSInput.cpp quake3-1.32b/q3radiant/BSInput.h quake3-1.32b/q3radiant/BSPFILE.H quake3-1.32b/q3radiant/CAMERA.H quake3-1.32b/q3radiant/cameratargetdlg.cpp quake3-1.32b/q3radiant/cameratargetdlg.h quake3-1.32b/q3radiant/CamWnd.cpp quake3-1.32b/q3radiant/CamWnd.h quake3-1.32b/q3radiant/CapDialog.cpp quake3-1.32b/q3radiant/CapDialog.h quake3-1.32b/q3radiant/cbrushstub.cpp quake3-1.32b/q3radiant/CharBuffer.h quake3-1.32b/q3radiant/ChildFrm.cpp quake3-1.32b/q3radiant/ChildFrm.h quake3-1.32b/q3radiant/CommandsDlg.cpp quake3-1.32b/q3radiant/CommandsDlg.h quake3-1.32b/q3radiant/CSG.CPP quake3-1.32b/q3radiant/DialogInfo.cpp quake3-1.32b/q3radiant/DialogInfo.h quake3-1.32b/q3radiant/DialogTextures.cpp quake3-1.32b/q3radiant/DialogTextures.h quake3-1.32b/q3radiant/DialogThick.cpp quake3-1.32b/q3radiant/DialogThick.h quake3-1.32b/q3radiant/dlgcamera.cpp quake3-1.32b/q3radiant/dlgcamera.h quake3-1.32b/q3radiant/DlgEvent.cpp quake3-1.32b/q3radiant/DlgEvent.h quake3-1.32b/q3radiant/DRAG.CPP quake3-1.32b/q3radiant/ECLASS.CPP quake3-1.32b/q3radiant/EditWnd.cpp quake3-1.32b/q3radiant/EditWnd.h quake3-1.32b/q3radiant/ENTITY.CPP quake3-1.32b/q3radiant/ENTITY.H quake3-1.32b/q3radiant/EntityListDlg.cpp quake3-1.32b/q3radiant/EntityListDlg.h quake3-1.32b/q3radiant/ENTITYW.H quake3-1.32b/q3radiant/EPAIRS.H quake3-1.32b/q3radiant/EpairsWrapper.h quake3-1.32b/q3radiant/FindTextureDlg.cpp quake3-1.32b/q3radiant/FindTextureDlg.h quake3-1.32b/q3radiant/FNMATCH.CPP quake3-1.32b/q3radiant/FNMATCH.H quake3-1.32b/q3radiant/GLINGR.H quake3-1.32b/q3radiant/GLInterface.cpp quake3-1.32b/q3radiant/GLW_WIN.H quake3-1.32b/q3radiant/GroupBar.cpp quake3-1.32b/q3radiant/GroupBar.h quake3-1.32b/q3radiant/GroupDlg.cpp quake3-1.32b/q3radiant/GroupDlg.h quake3-1.32b/q3radiant/IBSPFrontend.h quake3-1.32b/q3radiant/ICON1.ICO quake3-1.32b/q3radiant/IEpairs.cpp quake3-1.32b/q3radiant/IEpairs.h quake3-1.32b/q3radiant/igl.h quake3-1.32b/q3radiant/IMessaging.h quake3-1.32b/q3radiant/IPluginEntities.h quake3-1.32b/q3radiant/iscriplib.h quake3-1.32b/q3radiant/ISelectedFace.h quake3-1.32b/q3radiant/IShaders.cpp quake3-1.32b/q3radiant/IShaders.h quake3-1.32b/q3radiant/isurfaceplugin.h quake3-1.32b/q3radiant/LBMLIB.CPP quake3-1.32b/q3radiant/LBMLIB.H quake3-1.32b/q3radiant/LstToolBar.cpp quake3-1.32b/q3radiant/LstToolBar.h quake3-1.32b/q3radiant/MainFrm.cpp quake3-1.32b/q3radiant/MainFrm.h quake3-1.32b/q3radiant/MAP.CPP quake3-1.32b/q3radiant/MAP.H quake3-1.32b/q3radiant/MapInfo.cpp quake3-1.32b/q3radiant/MapInfo.h quake3-1.32b/q3radiant/MATHLIB.CPP quake3-1.32b/q3radiant/MATHLIB.H quake3-1.32b/q3radiant/Messaging.cpp quake3-1.32b/q3radiant/Messaging.h quake3-1.32b/q3radiant/MRU.CPP quake3-1.32b/q3radiant/MRU.H quake3-1.32b/q3radiant/NameDlg.cpp quake3-1.32b/q3radiant/NameDlg.h quake3-1.32b/q3radiant/NewProjDlg.cpp quake3-1.32b/q3radiant/NewProjDlg.h quake3-1.32b/q3radiant/PARSE.CPP quake3-1.32b/q3radiant/PARSE.H quake3-1.32b/q3radiant/PatchDensityDlg.cpp quake3-1.32b/q3radiant/PatchDensityDlg.h quake3-1.32b/q3radiant/PatchDialog.cpp quake3-1.32b/q3radiant/PatchDialog.h quake3-1.32b/q3radiant/PlugIn.cpp quake3-1.32b/q3radiant/PlugIn.h quake3-1.32b/q3radiant/PluginEntities.cpp quake3-1.32b/q3radiant/PlugInManager.cpp quake3-1.32b/q3radiant/PlugInManager.h quake3-1.32b/q3radiant/PMESH.CPP quake3-1.32b/q3radiant/PMESH.H quake3-1.32b/q3radiant/POINTS.CPP quake3-1.32b/q3radiant/PrefsDlg.cpp quake3-1.32b/q3radiant/PrefsDlg.h quake3-1.32b/q3radiant/QE3.CPP quake3-1.32b/q3radiant/QE3.H quake3-1.32b/q3radiant/QEDEFS.H quake3-1.32b/q3radiant/qerplugin.h quake3-1.32b/q3radiant/QERTYPES.H quake3-1.32b/q3radiant/QFILES.H quake3-1.32b/q3radiant/QGL.H quake3-1.32b/q3radiant/QGL_WIN.C quake3-1.32b/q3radiant/QGL_WIN.CPP quake3-1.32b/q3radiant/RADBSP.CPP quake3-1.32b/q3radiant/RADEditView.cpp quake3-1.32b/q3radiant/RADEditView.h quake3-1.32b/q3radiant/RADEditWnd.cpp quake3-1.32b/q3radiant/RADEditWnd.h quake3-1.32b/q3radiant/Radiant.clw quake3-1.32b/q3radiant/Radiant.cpp quake3-1.32b/q3radiant/Radiant.h quake3-1.32b/q3radiant/Radiant.rc quake3-1.32b/q3radiant/Radiant.sln quake3-1.32b/q3radiant/Radiant.vcproj quake3-1.32b/q3radiant/RadiantDoc.cpp quake3-1.32b/q3radiant/RadiantDoc.h quake3-1.32b/q3radiant/RadiantView.cpp quake3-1.32b/q3radiant/RadiantView.h quake3-1.32b/q3radiant/RADKEYS.INI quake3-1.32b/q3radiant/res/ quake3-1.32b/q3radiant/resource.h quake3-1.32b/q3radiant/res/BEVEL.BMP quake3-1.32b/q3radiant/res/BITMAP2.BMP quake3-1.32b/q3radiant/res/BMP00001.BMP quake3-1.32b/q3radiant/res/BMP00002.BMP quake3-1.32b/q3radiant/res/bmp00003.bmp quake3-1.32b/q3radiant/res/BMP0002.BMP quake3-1.32b/q3radiant/res/DEFTEX.WAL quake3-1.32b/q3radiant/res/ENDCAP.BMP quake3-1.32b/q3radiant/res/IBEVEL.BMP quake3-1.32b/q3radiant/res/icon2.ico quake3-1.32b/q3radiant/res/IENDCAP.BMP quake3-1.32b/q3radiant/res/logo_sm3dfx.bmp quake3-1.32b/q3radiant/res/Q.BMP quake3-1.32b/q3radiant/res/Radiant.ico quake3-1.32b/q3radiant/res/Radiant.rc2 quake3-1.32b/q3radiant/res/RADIANT3.GIF quake3-1.32b/q3radiant/res/RadiantDoc.ico quake3-1.32b/q3radiant/res/shaderbar.bmp quake3-1.32b/q3radiant/res/shaderdoc.ico quake3-1.32b/q3radiant/res/shaderframe.ico quake3-1.32b/q3radiant/res/Toolbar.bmp quake3-1.32b/q3radiant/res/TOOLBAR1.BMP quake3-1.32b/q3radiant/res/TOOLBAR2.BMP quake3-1.32b/q3radiant/res/VIEWDEFA.BMP quake3-1.32b/q3radiant/res/VIEWOPPO.BMP quake3-1.32b/q3radiant/RotateDlg.cpp quake3-1.32b/q3radiant/RotateDlg.h quake3-1.32b/q3radiant/ScaleDialog.cpp quake3-1.32b/q3radiant/ScaleDialog.h quake3-1.32b/q3radiant/ScriptDlg.cpp quake3-1.32b/q3radiant/ScriptDlg.h quake3-1.32b/q3radiant/SELECT.CPP quake3-1.32b/q3radiant/SELECT.H quake3-1.32b/q3radiant/SelectedFace.cpp quake3-1.32b/q3radiant/ShaderEdit.cpp quake3-1.32b/q3radiant/ShaderEdit.h quake3-1.32b/q3radiant/ShaderInfo.cpp quake3-1.32b/q3radiant/ShaderInfo.h quake3-1.32b/q3radiant/splines/ quake3-1.32b/q3radiant/splines/math_angles.cpp quake3-1.32b/q3radiant/splines/math_angles.h quake3-1.32b/q3radiant/splines/math_matrix.cpp quake3-1.32b/q3radiant/splines/math_matrix.h quake3-1.32b/q3radiant/splines/math_quaternion.cpp quake3-1.32b/q3radiant/splines/math_quaternion.h quake3-1.32b/q3radiant/splines/math_vector.cpp quake3-1.32b/q3radiant/splines/math_vector.h quake3-1.32b/q3radiant/splines/q_parse.cpp quake3-1.32b/q3radiant/splines/q_shared.cpp quake3-1.32b/q3radiant/splines/q_shared.h quake3-1.32b/q3radiant/splines/splines.cpp quake3-1.32b/q3radiant/splines/splines.h quake3-1.32b/q3radiant/splines/Splines.vcproj quake3-1.32b/q3radiant/splines/util_list.h quake3-1.32b/q3radiant/splines/util_str.cpp quake3-1.32b/q3radiant/splines/util_str.h quake3-1.32b/q3radiant/StdAfx.cpp quake3-1.32b/q3radiant/StdAfx.h quake3-1.32b/q3radiant/SurfaceDlg.cpp quake3-1.32b/q3radiant/SurfaceDlg.h quake3-1.32b/q3radiant/SurfacePlugin.cpp quake3-1.32b/q3radiant/terrain.cpp quake3-1.32b/q3radiant/terrain.h quake3-1.32b/q3radiant/TexEdit.cpp quake3-1.32b/q3radiant/TexEdit.h quake3-1.32b/q3radiant/TextureBar.cpp quake3-1.32b/q3radiant/TextureBar.h quake3-1.32b/q3radiant/TextureLayout.cpp quake3-1.32b/q3radiant/TextureLayout.h quake3-1.32b/q3radiant/TextureLoad.cpp quake3-1.32b/q3radiant/TextureLoad.h quake3-1.32b/q3radiant/Textures.h quake3-1.32b/q3radiant/TexWnd.cpp quake3-1.32b/q3radiant/TexWnd.h quake3-1.32b/q3radiant/ToolWnd.cpp quake3-1.32b/q3radiant/ToolWnd.h quake3-1.32b/q3radiant/Undo.cpp quake3-1.32b/q3radiant/Undo.h quake3-1.32b/q3radiant/VERTSEL.CPP quake3-1.32b/q3radiant/VIEW.H quake3-1.32b/q3radiant/WaveOpen.cpp quake3-1.32b/q3radiant/WaveOpen.h quake3-1.32b/q3radiant/Winding.cpp quake3-1.32b/q3radiant/Winding.h quake3-1.32b/q3radiant/WIN_CAM.CPP quake3-1.32b/q3radiant/WIN_DLG.CPP quake3-1.32b/q3radiant/Win_ent.cpp quake3-1.32b/q3radiant/Win_main.cpp quake3-1.32b/q3radiant/WIN_QE3.CPP quake3-1.32b/q3radiant/WIN_QE3.RC2 quake3-1.32b/q3radiant/WIN_XY.CPP quake3-1.32b/q3radiant/WIN_Z.CPP quake3-1.32b/q3radiant/XY.H quake3-1.32b/q3radiant/XYWnd.cpp quake3-1.32b/q3radiant/XYWnd.h quake3-1.32b/q3radiant/Z.CPP quake3-1.32b/q3radiant/Z.H quake3-1.32b/q3radiant/ZView.cpp quake3-1.32b/q3radiant/ZView.h quake3-1.32b/q3radiant/ZWnd.cpp quake3-1.32b/q3radiant/ZWnd.h quake3-1.32b/README.txt quake3-1.32b/ui/ quake3-1.32b/ui/hud.txt quake3-1.32b/ui/hud2.txt quake3-1.32b/ui/ingame.txt quake3-1.32b/ui/menudef.h quake3-1.32b/ui/menus.txt