文件名称:Shadow-map
- 所属分类:
- 3D图形编程
- 资源属性:
- [Windows] [Visual C] [源码] [Visual.Net]
- 上传时间:
- 2013-02-26
- 文件大小:
- 5.22mb
- 下载次数:
- 0次
- 提 供 者:
- chist*****
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
利用OpenGL實作shadow map,程式碼可以直接執行。
1.利用鍵盤方向十字鍵可以控制光的位置。
2.F1鍵可以決定是用mipmap還是anisotropic filter。
3.滑鼠的中間滾輪點擊一下,可以使camera自動旋轉,再按一下就停止轉動。
4.PageDown降低camera的高度,PageUp則是增加camera的高度。-OpenGL implementation shadow map, the code can be executed directly. 1 use the keyboard direction the Arrows can control the position of the light. 2.F1 key is supplied mipmap or anisotropic filter can decide. The middle mouse wheel click, you can make the camera automatically rotates, and click stop turning. 4.PageDown reduce the height of the camera, PageUp is to increase the height of the camera.
1.利用鍵盤方向十字鍵可以控制光的位置。
2.F1鍵可以決定是用mipmap還是anisotropic filter。
3.滑鼠的中間滾輪點擊一下,可以使camera自動旋轉,再按一下就停止轉動。
4.PageDown降低camera的高度,PageUp則是增加camera的高度。-OpenGL implementation shadow map, the code can be executed directly. 1 use the keyboard direction the Arrows can control the position of the light. 2.F1 key is supplied mipmap or anisotropic filter can decide. The middle mouse wheel click, you can make the camera automatically rotates, and click stop turning. 4.PageDown reduce the height of the camera, PageUp is to increase the height of the camera.
(系统自动生成,下载前可以参看下载内容)
下载文件列表
CG_HW1_2\CG_HW2\bitmap.cpp
........\......\bitmap.h
........\......\CG_HW2.vcproj
........\......\CG_HW2.vcproj.CGlab-PC.CGlab.user
........\......\CG_HW2.vcproj.KOBE-B23BC5C0AB.kobe_chester.user
........\......\CG_HW2.vcproj.kobe_chester-PC.kobe_chester.user
........\......\Debug\bitmap.obj
........\......\.....\BuildLog.htm
........\......\.....\CG_HW2.exe.embed.manifest
........\......\.....\CG_HW2.exe.embed.manifest.res
........\......\.....\CG_HW2.exe.intermediate.manifest
........\......\.....\HW2.obj
........\......\.....\mesh.obj
........\......\.....\mt.dep
........\......\.....\vc90.idb
........\......\.....\vc90.pdb
........\......\fiber.bmp
........\......\glew.h
........\......\glew32.dll
........\......\glew32.lib
........\......\glew32mx.dll
........\......\glew32mx.lib
........\......\glew32mxs.lib
........\......\glew32s.lib
........\......\glext.h
........\......\glextw32.h
........\......\glextw32.lib
........\......\glut.h
........\......\glut32.dll
........\......\glut32.lib
........\......\Ground.mtl
........\......\Ground.obj
........\......\HighResolutionGround.mtl
........\......\HighResolutionGround.obj
........\......\HW2.cpp
........\......\light2.bmp
........\......\mesh.cpp
........\......\mesh.h
........\......\Objects.mtl
........\......\Objects.obj
........\......\texture.bmp
........\CG_HW2.ncb
........\CG_HW2.sln
........\CG_HW2.suo
........\Debug\CG_HW2.exe
........\.....\CG_HW2.ilk
........\.....\CG_HW2.pdb
........\使用說明.txt
........\CG_HW2\Debug
........\CG_HW2
........\Debug
CG_HW1_2