文件名称:OnloadedShadows_source
- 所属分类:
- 3D图形编程
- 资源属性:
- [Windows] [Visual.Net] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 8.38mb
- 下载次数:
- 0次
- 提 供 者:
- eric *****
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
Shadow Map以非同步的方式於CPU端來計算,可以平衡CPU與GPU的工作負載。-Onloaded Shadows is a technique by which shadow maps can be calculated asynchronously on the CPU. By using cascades, the shadow map for objects near the camera are calculated every fr a me on the GPU, but the shadow maps for objects in the second cascade and beyond are calculated less often on the CPU. This allows for better work balancing across the CPU and GPU.
(系统自动生成,下载前可以参看下载内容)
下载文件列表
OnloadedShadows2\ColorPass.cpp
................\ColorPass.h
................\Common.cpp
................\Common.h
................\Media
................\.....\car
................\.....\...\car.sdkmesh
................\.....\...\car.sdkmesh_layout
................\.....\...\carFord.dds
................\.....\...\car_wheel.dds
................\.....\UI
................\.....\..\arrow.x
................\.....\..\dxutcontrols.dds
................\.....\..\Font.dds
................\.....\UrbanScene
................\.....\..........\texture
................\.....\..........\.......\airCond_DM.dds
................\.....\..........\.......\Asphalt_DM.dds
................\.....\..........\.......\backGround_occlusion.dds
................\.....\..........\.......\bildAC_brick_DM.dds
................\.....\..........\.......\bildBD_brick_DM.dds
................\.....\..........\.......\concrete_DM.dds
................\.....\..........\.......\Detail_occlusion.dds
................\.....\..........\.......\DM_back.dds
................\.....\..........\.......\dumpster_DM_1024.dds
................\.....\..........\.......\fireEscape_DM_1024.dds
................\.....\..........\.......\metalTube_dm.dds
................\.....\..........\.......\props_A_DM_1024.dds
................\.....\..........\.......\sign_fence_DM_1024.dds
................\.....\..........\.......\trashcan_DM.dds
................\.....\..........\.......\walls_occlusion.dds
................\.....\..........\.......\windows.dds
................\.....\..........\urbanScene.sdkmesh
................\.....\..........\urbanScene.sdkmesh_layout
................\OnloadedShadows.cpp
................\OnloadedShadows.rc
................\OnloadedShadows.vcproj
................\OnloadedShadows.vcxproj
................\OnloadedShadows2_2008.sln
................\OnloadedShadows2_2010.sln
................\Pass.cpp
................\Pass.h
................\resource.h
................\Shaders
................\.......\OnloadedShadows.hlsl
................\ShadowPass.cpp
................\ShadowPass.h
................\WARPOnloadDevice.cpp
................\WARPOnloadDevice.h
OnloadedShadows2
DXUT\Core
....\....\dpiaware.manifest
....\....\DXUT.cpp
....\....\DXUT.h
....\....\DXUTDevice11.cpp
....\....\DXUTDevice11.h
....\....\DXUTDevice9.cpp
....\....\DXUTDevice9.h
....\....\DXUTmisc.cpp
....\....\DXUTmisc.h
....\....\DXUT_2008.sln
....\....\DXUT_2008.vcproj
....\....\DXUT_2010.sln
....\....\DXUT_2010.vcxproj
....\....\DXUT_2010.vcxproj.filters
....\Optional
....\........\directx.ico
....\........\DXUTcamera.cpp
....\........\DXUTcamera.h
....\........\DXUTgui.cpp
....\........\DXUTgui.h
....\........\DXUTguiIME.cpp
....\........\DXUTguiIME.h
....\........\DXUTLockFreePipe.h
....\........\DXUTOpt_2008.sln
....\........\DXUTOpt_2008.vcproj
....\........\DXUTOpt_2010.sln
....\........\DXUTOpt_2010.vcxproj
....\........\DXUTOpt_2010.vcxproj.filters
....\........\DXUTres.cpp
....\........\DXUTres.h
....\........\DXUTsettingsdlg.cpp
....\........\DXUTsettingsdlg.h
....\........\ImeUi.cpp
....\........\ImeUi.h
....\........\SDKmesh.cpp
....\........\SDKmesh.h
....\........\SDKmisc.cpp
....\........\SDKmisc.h
....\........\SDKsound.cpp
....\........\SDKsound.h
....\........\SDKwavefile.cpp
....\........\SDKwavefile.h
DXUT
................\ColorPass.h
................\Common.cpp
................\Common.h
................\Media
................\.....\car
................\.....\...\car.sdkmesh
................\.....\...\car.sdkmesh_layout
................\.....\...\carFord.dds
................\.....\...\car_wheel.dds
................\.....\UI
................\.....\..\arrow.x
................\.....\..\dxutcontrols.dds
................\.....\..\Font.dds
................\.....\UrbanScene
................\.....\..........\texture
................\.....\..........\.......\airCond_DM.dds
................\.....\..........\.......\Asphalt_DM.dds
................\.....\..........\.......\backGround_occlusion.dds
................\.....\..........\.......\bildAC_brick_DM.dds
................\.....\..........\.......\bildBD_brick_DM.dds
................\.....\..........\.......\concrete_DM.dds
................\.....\..........\.......\Detail_occlusion.dds
................\.....\..........\.......\DM_back.dds
................\.....\..........\.......\dumpster_DM_1024.dds
................\.....\..........\.......\fireEscape_DM_1024.dds
................\.....\..........\.......\metalTube_dm.dds
................\.....\..........\.......\props_A_DM_1024.dds
................\.....\..........\.......\sign_fence_DM_1024.dds
................\.....\..........\.......\trashcan_DM.dds
................\.....\..........\.......\walls_occlusion.dds
................\.....\..........\.......\windows.dds
................\.....\..........\urbanScene.sdkmesh
................\.....\..........\urbanScene.sdkmesh_layout
................\OnloadedShadows.cpp
................\OnloadedShadows.rc
................\OnloadedShadows.vcproj
................\OnloadedShadows.vcxproj
................\OnloadedShadows2_2008.sln
................\OnloadedShadows2_2010.sln
................\Pass.cpp
................\Pass.h
................\resource.h
................\Shaders
................\.......\OnloadedShadows.hlsl
................\ShadowPass.cpp
................\ShadowPass.h
................\WARPOnloadDevice.cpp
................\WARPOnloadDevice.h
OnloadedShadows2
DXUT\Core
....\....\dpiaware.manifest
....\....\DXUT.cpp
....\....\DXUT.h
....\....\DXUTDevice11.cpp
....\....\DXUTDevice11.h
....\....\DXUTDevice9.cpp
....\....\DXUTDevice9.h
....\....\DXUTmisc.cpp
....\....\DXUTmisc.h
....\....\DXUT_2008.sln
....\....\DXUT_2008.vcproj
....\....\DXUT_2010.sln
....\....\DXUT_2010.vcxproj
....\....\DXUT_2010.vcxproj.filters
....\Optional
....\........\directx.ico
....\........\DXUTcamera.cpp
....\........\DXUTcamera.h
....\........\DXUTgui.cpp
....\........\DXUTgui.h
....\........\DXUTguiIME.cpp
....\........\DXUTguiIME.h
....\........\DXUTLockFreePipe.h
....\........\DXUTOpt_2008.sln
....\........\DXUTOpt_2008.vcproj
....\........\DXUTOpt_2010.sln
....\........\DXUTOpt_2010.vcxproj
....\........\DXUTOpt_2010.vcxproj.filters
....\........\DXUTres.cpp
....\........\DXUTres.h
....\........\DXUTsettingsdlg.cpp
....\........\DXUTsettingsdlg.h
....\........\ImeUi.cpp
....\........\ImeUi.h
....\........\SDKmesh.cpp
....\........\SDKmesh.h
....\........\SDKmisc.cpp
....\........\SDKmisc.h
....\........\SDKsound.cpp
....\........\SDKsound.h
....\........\SDKwavefile.cpp
....\........\SDKwavefile.h
DXUT