文件名称:GameServer
- 所属分类:
- 游戏引擎
- 资源属性:
- [Windows] [Visual.Net] [源码]
- 上传时间:
- 2012-12-03
- 文件大小:
- 1.08mb
- 下载次数:
- 0次
- 提 供 者:
- se***
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
CY 的天龙八部 GameServer,请结合Common, BillingServer,LoginServer,ShareMemory,WorldServer
一同研究
使用IDE vs2010
此代码仅用于学习交流,不可用于商业用图,后果自负。-CY' s Dragon GameServer, combined with the Common BillingServer, LoginServer ShareMemory WorldServer with research use IDE vs2010 This code is only used for the exchange of learning, not for the commercial consequences.
一同研究
使用IDE vs2010
此代码仅用于学习交流,不可用于商业用图,后果自负。-CY' s Dragon GameServer, combined with the Common BillingServer, LoginServer ShareMemory WorldServer with research use IDE vs2010 This code is only used for the exchange of learning, not for the commercial consequences.
(系统自动生成,下载前可以参看下载内容)
下载文件列表
GameServer\GameServer.sln
..........\Server\Ability\Ability.cpp
..........\......\.......\Ability.h
..........\......\.......\Ability.inl
..........\......\.......\AbilityCompound.cpp
..........\......\.......\AbilityCompound.h
..........\......\.......\AbilityFoundry.cpp
..........\......\.......\AbilityFoundry.h
..........\......\.......\AbilityGather.cpp
..........\......\.......\AbilityGather.h
..........\......\.......\AbilityGatherFish.cpp
..........\......\.......\AbilityGatherFish.h
..........\......\.......\AbilityGeneric.h
..........\......\.......\AbilityInlay.cpp
..........\......\.......\AbilityInlay.h
..........\......\.......\AbilityMachining.cpp
..........\......\.......\AbilityMachining.h
..........\......\.......\AbilityManager.cpp
..........\......\.......\AbilityManager.h
..........\......\.......\AbilityTailor.cpp
..........\......\.......\AbilityTailor.h
..........\......\.ctionModule\ActionCallBack.cpp
..........\......\............\ActionCallBack.h
..........\......\............\ActionCallBackForScript.cpp
..........\......\............\ActionCallBackForScript.h
..........\......\............\ActionCallBackForSkill.cpp
..........\......\............\ActionCallBackForSkill.h
..........\......\............\ActionDelegator.cpp
..........\......\............\ActionDelegator.h
..........\......\............\ActionLogic.cpp
..........\......\............\ActionLogic.h
..........\......\............\ChannelAction.cpp
..........\......\............\ChannelAction.h
..........\......\............\ChargeAction.cpp
..........\......\............\ChargeAction.h
..........\......\............\InstantAction.cpp
..........\......\............\InstantAction.h
..........\......\.I\AIScript.cpp
..........\......\..\AIScript.h
..........\......\..\AIScriptDef.h
..........\......\..\AIScriptFunction.cpp
..........\......\..\AIScriptFunction.h
..........\......\..\AI_Character.cpp
..........\......\..\AI_Character.h
..........\......\..\AI_Human.cpp
..........\......\..\AI_Human.h
..........\......\..\AI_Monster.cpp
..........\......\..\AI_Monster.h
..........\......\..\AI_Monster_Def.h
..........\......\..\AI_Pet.cpp
..........\......\..\AI_Pet.h
..........\......\..\AI_PetDef.h
..........\......\..\AvoidOverlap.h
..........\......\..\AxTrace.cpp
..........\......\..\AxTrace.h
..........\......\..\Patrol.cpp
..........\......\..\Patrol.h
..........\......\..\SinCos.cpp
..........\......\..\SinCos.h
..........\......\..\State.cpp
..........\......\..\State.h
..........\......\DB\HumanDB.cpp
..........\......\..\HumanDB.h
..........\......\..\HumanDB.inl
..........\......\EventModule\EventCore.cpp
..........\......\...........\EventCore.h
..........\......\...........\EventStruct.cpp
..........\......\...........\EventStruct.h
..........\......\Item\GrowPointManager.cpp
..........\......\....\GrowPointManager.h
..........\......\....\GrowPointManager.inl
..........\......\....\HumanItemContainer.cpp
..........\......\....\HumanItemContainer.h
..........\......\....\HumanItemLogic.cpp
..........\......\....\HumanItemLogic.h
..........\......\....\HumanPetContainer.cpp
..........\......\....\HumanPetContainer.h
..........\......\....\Item.cpp
..........\......\....\Item.h
..........\......\....\Item.inl
..........\......\....\ItemContainer.cpp
..........\......\....\ItemContainer.h
..........\......\....\ItemHelper.cpp
..........\......\....\ItemHelper.h
..........\......\....\ItemManager.cpp
..........\......\....\ItemManager.h
..........\......\....\ItemOperator.cpp
..........\......\....\ItemOperator.h
..........\......\....\ItemRuler.cpp
..........\......\....\ItemRuler.h
..........\......\....\ItemTable.cpp
..........\......\....\ItemTable.h
..........\......\....\ItemTypes.h
..........\......\Main\ClientManager.cpp
..........\......\....\ClientManager.h
..........\......\....\DaemonThread.cpp
..........\......\....\DaemonThread.h
..........\......\....\DiePenaltyManager.cpp
..........\......\....\DiePenaltyManager.h
..........\......\....\GameTable.cpp