文件名称:away3d
介绍说明--下载内容均来自于网络,请自行研究使用
flash 3d开发引擎,用于网页3d游戏或其他绚丽界面的开发。-flash 3d development engine for the development of web 3d games or other colorful interface.
(系统自动生成,下载前可以参看下载内容)
下载文件列表
away3d-away3d-core-fp11-b9c69ac
...............................\.gitignore
...............................\README.txt
...............................\pb
...............................\..\RayTriangleKernel.pbj
...............................\..\RayTriangleKernel.pbk
...............................\src
...............................\...\away3d
...............................\...\......\Away3D.as
...............................\...\......\animators
...............................\...\......\.........\AnimatorBase.as
...............................\...\......\.........\BlendingSkeletonAnimator.as
...............................\...\......\.........\PathAnimator.as
...............................\...\......\.........\SkeletonAnimator.as
...............................\...\......\.........\SkeletonAnimatorBase.as
...............................\...\......\.........\SmoothSkeletonAnimator.as
...............................\...\......\.........\UVAnimator.as
...............................\...\......\.........\VertexAnimator.as
...............................\...\......\.........\data
...............................\...\......\.........\....\AnimationBase.as
...............................\...\......\.........\....\AnimationSequenceBase.as
...............................\...\......\.........\....\AnimationStateBase.as
...............................\...\......\.........\....\NullAnimation.as
...............................\...\......\.........\....\SkeletonAnimation.as
...............................\...\......\.........\....\SkeletonAnimationSequence.as
...............................\...\......\.........\....\SkeletonAnimationState.as
...............................\...\......\.........\....\UVAnimationFrame.as
...............................\...\......\.........\....\UVAnimationSequence.as
...............................\...\......\.........\....\VertexAnimation.as
...............................\...\......\.........\....\VertexAnimationMode.as
...............................\...\......\.........\....\VertexAnimationSequence.as
...............................\...\......\.........\....\VertexAnimationState.as
...............................\...\......\.........\skeleton
...............................\...\......\.........\........\JointPose.as
...............................\...\......\.........\........\Skeleton.as
...............................\...\......\.........\........\SkeletonAdditiveNode.as
...............................\...\......\.........\........\SkeletonBinaryLERPNode.as
...............................\...\......\.........\........\SkeletonClipNodeBase.as
...............................\...\......\.........\........\SkeletonDirectionalNode.as
...............................\...\......\.........\........\SkeletonJoint.as
...............................\...\......\.........\........\SkeletonNaryLERPNode.as
...............................\...\......\.........\........\SkeletonPose.as
...............................\...\......\.........\........\SkeletonRangeClipNode.as
...............................\...\......\.........\........\SkeletonTimelineClipNode.as
...............................\...\......\.........\........\SkeletonTreeNode.as
...............................\...\......\.........\........\SkeletonUtils.as
...............................\...\......\.........\utils
...............................\...\......\.........\.....\TimelineUtil.as
...............................\...\......\arcane.as
...............................\...\......\audio
...............................\...\......\.....\Sound3D.as
...............................\...\......\.....\SoundTransform3D.as
...............................\...\......\.....\drivers
...............................\...\......\.....\.......\AbstractSound3DDriver.as
...............................\...\......\.....\.......\ISound3DDriver.as
...............................\...\......\.....\.......\SimplePanVolumeDriver.as
...............................\...\......\away3d-license.txt
...............................\...\......\bounds
...............................\...\...
...............................\.gitignore
...............................\README.txt
...............................\pb
...............................\..\RayTriangleKernel.pbj
...............................\..\RayTriangleKernel.pbk
...............................\src
...............................\...\away3d
...............................\...\......\Away3D.as
...............................\...\......\animators
...............................\...\......\.........\AnimatorBase.as
...............................\...\......\.........\BlendingSkeletonAnimator.as
...............................\...\......\.........\PathAnimator.as
...............................\...\......\.........\SkeletonAnimator.as
...............................\...\......\.........\SkeletonAnimatorBase.as
...............................\...\......\.........\SmoothSkeletonAnimator.as
...............................\...\......\.........\UVAnimator.as
...............................\...\......\.........\VertexAnimator.as
...............................\...\......\.........\data
...............................\...\......\.........\....\AnimationBase.as
...............................\...\......\.........\....\AnimationSequenceBase.as
...............................\...\......\.........\....\AnimationStateBase.as
...............................\...\......\.........\....\NullAnimation.as
...............................\...\......\.........\....\SkeletonAnimation.as
...............................\...\......\.........\....\SkeletonAnimationSequence.as
...............................\...\......\.........\....\SkeletonAnimationState.as
...............................\...\......\.........\....\UVAnimationFrame.as
...............................\...\......\.........\....\UVAnimationSequence.as
...............................\...\......\.........\....\VertexAnimation.as
...............................\...\......\.........\....\VertexAnimationMode.as
...............................\...\......\.........\....\VertexAnimationSequence.as
...............................\...\......\.........\....\VertexAnimationState.as
...............................\...\......\.........\skeleton
...............................\...\......\.........\........\JointPose.as
...............................\...\......\.........\........\Skeleton.as
...............................\...\......\.........\........\SkeletonAdditiveNode.as
...............................\...\......\.........\........\SkeletonBinaryLERPNode.as
...............................\...\......\.........\........\SkeletonClipNodeBase.as
...............................\...\......\.........\........\SkeletonDirectionalNode.as
...............................\...\......\.........\........\SkeletonJoint.as
...............................\...\......\.........\........\SkeletonNaryLERPNode.as
...............................\...\......\.........\........\SkeletonPose.as
...............................\...\......\.........\........\SkeletonRangeClipNode.as
...............................\...\......\.........\........\SkeletonTimelineClipNode.as
...............................\...\......\.........\........\SkeletonTreeNode.as
...............................\...\......\.........\........\SkeletonUtils.as
...............................\...\......\.........\utils
...............................\...\......\.........\.....\TimelineUtil.as
...............................\...\......\arcane.as
...............................\...\......\audio
...............................\...\......\.....\Sound3D.as
...............................\...\......\.....\SoundTransform3D.as
...............................\...\......\.....\drivers
...............................\...\......\.....\.......\AbstractSound3DDriver.as
...............................\...\......\.....\.......\ISound3DDriver.as
...............................\...\......\.....\.......\SimplePanVolumeDriver.as
...............................\...\......\away3d-license.txt
...............................\...\......\bounds
...............................\...\...