文件名称:away3d_2_1_0
介绍说明--下载内容均来自于网络,请自行研究使用
著名的flash 3d引擎 away 3d的源代码-The famous flash 3d engine source code away 3d
(系统自动生成,下载前可以参看下载内容)
下载文件列表
away3d_2_1_0
............\.DS_Store
............\away3d
............\......\animation
............\......\.........\Animator.as
............\......\away3d-license.txt
............\......\blockers
............\......\........\ConvexBlock.as
............\......\cameras
............\......\.......\Camera3D.as
............\......\.......\HoverCamera3D.as
............\......\.......\TargetCamera3D.as
............\......\containers
............\......\..........\DebugObjectContainer3D.as
............\......\..........\ILODObject.as
............\......\..........\IPhysicsScene.as
............\......\..........\LODObject.as
............\......\..........\ObjectContainer3D.as
............\......\..........\Scene3D.as
............\......\..........\View3D.as
............\......\core
............\......\....\arcane.as
............\......\....\base
............\......\....\....\Animation.as
............\......\....\....\AnimationFrame.as
............\......\....\....\AnimationGroup.as
............\......\....\....\AnimationSequence.as
............\......\....\....\BaseMesh.as
............\......\....\....\BaseMeshElement.as
............\......\....\....\Face.as
............\......\....\....\Frame.as
............\......\....\....\IAnimation.as
............\......\....\....\IFrame.as
............\......\....\....\IMeshElement.as
............\......\....\....\Mesh.as
............\......\....\....\Morpher.as
............\......\....\....\Object3D.as
............\......\....\....\Segment.as
............\......\....\....\UV.as
............\......\....\....\Vertex.as
............\......\....\....\VertexPosition.as
............\......\....\....\WireMesh.as
............\......\....\block
............\......\....\.....\Blocker.as
............\......\....\.....\BlockerArray.as
............\......\....\.....\ConvexBlocker.as
............\......\....\.....\IBlockerConsumer.as
............\......\....\.....\IBlockerProvider.as
............\......\....\clip
............\......\....\....\Clipping.as
............\......\....\....\RectangleClipping.as
............\......\....\draw
............\......\....\....\DrawBitmap.as
............\......\....\....\DrawDisplayObject.as
............\......\....\....\DrawFog.as
............\......\....\....\DrawGroup.as
............\......\....\....\DrawPrimitive.as
............\......\....\....\DrawScaledBitmap.as
............\......\....\....\DrawSegment.as
............\......\....\....\DrawTriangle.as
............\......\....\....\IPrimitiveConsumer.as
............\......\....\....\IPrimitiveProvider.as
............\......\....\....\Line2D.as
............\......\....\....\Plane3D.as
............\......\....\....\PrimitiveArray.as
............\......\....\....\PrimitiveQuadrantTree.as
............\......\....\....\PrimitiveQuadrantTreeNode.as
............\......\....\....\PrimitiveVolumeBlock.as
............\......\....\....\PrimitiveVolumeBlockNode.as
............\......\....\....\ScreenVertex.as
............\......\....\filter
............\......\....\......\AnotherRivalFilter.as
............\......\....\......\FogFilter.as
............\......\....\......\IPrimitiveFilter.as
............\......\....\......\IPrimitiveQuadrantFilter.as
............\......\....\......\IPrimitiveVolumeBlockFilter.as
............\......\....\......\QuadrantRiddleFilter.as
............\......\....\......\ZDepthFilter.as
............\......\....\......\ZSortFilter.as
............\......\....\light
............\......\....\.....\AmbientLight.as
............\......\....\.....\DirectionalLight.as
............\......\....\.....\ILightConsumer.as
............\......\....\.....\ILightProvider.as
............\......\....\.....\LightArray.as
............\......\....\.....\LightPrimitive.as
............\......\....\.....\PointLight.as
............\......\....\math
............\......\....\....\Matrix3D.as
............\......\....\....\Number3D.as
............\......\....\....\Quaternion.as
............\......\....\render
............\......\....\......\AbstractRenderSession.as
............\......\....\......\BasicRenderer.as
............\....
............\.DS_Store
............\away3d
............\......\animation
............\......\.........\Animator.as
............\......\away3d-license.txt
............\......\blockers
............\......\........\ConvexBlock.as
............\......\cameras
............\......\.......\Camera3D.as
............\......\.......\HoverCamera3D.as
............\......\.......\TargetCamera3D.as
............\......\containers
............\......\..........\DebugObjectContainer3D.as
............\......\..........\ILODObject.as
............\......\..........\IPhysicsScene.as
............\......\..........\LODObject.as
............\......\..........\ObjectContainer3D.as
............\......\..........\Scene3D.as
............\......\..........\View3D.as
............\......\core
............\......\....\arcane.as
............\......\....\base
............\......\....\....\Animation.as
............\......\....\....\AnimationFrame.as
............\......\....\....\AnimationGroup.as
............\......\....\....\AnimationSequence.as
............\......\....\....\BaseMesh.as
............\......\....\....\BaseMeshElement.as
............\......\....\....\Face.as
............\......\....\....\Frame.as
............\......\....\....\IAnimation.as
............\......\....\....\IFrame.as
............\......\....\....\IMeshElement.as
............\......\....\....\Mesh.as
............\......\....\....\Morpher.as
............\......\....\....\Object3D.as
............\......\....\....\Segment.as
............\......\....\....\UV.as
............\......\....\....\Vertex.as
............\......\....\....\VertexPosition.as
............\......\....\....\WireMesh.as
............\......\....\block
............\......\....\.....\Blocker.as
............\......\....\.....\BlockerArray.as
............\......\....\.....\ConvexBlocker.as
............\......\....\.....\IBlockerConsumer.as
............\......\....\.....\IBlockerProvider.as
............\......\....\clip
............\......\....\....\Clipping.as
............\......\....\....\RectangleClipping.as
............\......\....\draw
............\......\....\....\DrawBitmap.as
............\......\....\....\DrawDisplayObject.as
............\......\....\....\DrawFog.as
............\......\....\....\DrawGroup.as
............\......\....\....\DrawPrimitive.as
............\......\....\....\DrawScaledBitmap.as
............\......\....\....\DrawSegment.as
............\......\....\....\DrawTriangle.as
............\......\....\....\IPrimitiveConsumer.as
............\......\....\....\IPrimitiveProvider.as
............\......\....\....\Line2D.as
............\......\....\....\Plane3D.as
............\......\....\....\PrimitiveArray.as
............\......\....\....\PrimitiveQuadrantTree.as
............\......\....\....\PrimitiveQuadrantTreeNode.as
............\......\....\....\PrimitiveVolumeBlock.as
............\......\....\....\PrimitiveVolumeBlockNode.as
............\......\....\....\ScreenVertex.as
............\......\....\filter
............\......\....\......\AnotherRivalFilter.as
............\......\....\......\FogFilter.as
............\......\....\......\IPrimitiveFilter.as
............\......\....\......\IPrimitiveQuadrantFilter.as
............\......\....\......\IPrimitiveVolumeBlockFilter.as
............\......\....\......\QuadrantRiddleFilter.as
............\......\....\......\ZDepthFilter.as
............\......\....\......\ZSortFilter.as
............\......\....\light
............\......\....\.....\AmbientLight.as
............\......\....\.....\DirectionalLight.as
............\......\....\.....\ILightConsumer.as
............\......\....\.....\ILightProvider.as
............\......\....\.....\LightArray.as
............\......\....\.....\LightPrimitive.as
............\......\....\.....\PointLight.as
............\......\....\math
............\......\....\....\Matrix3D.as
............\......\....\....\Number3D.as
............\......\....\....\Quaternion.as
............\......\....\render
............\......\....\......\AbstractRenderSession.as
............\......\....\......\BasicRenderer.as
............\....