文件名称:away3d_3_3_3
介绍说明--下载内容均来自于网络,请自行研究使用
away3d 3.0软件...没用过,不知道怎么使用,你可以尝试下!-away3d 3.0 software ... never used, do not know how to use, you can try!
相关搜索: away3d
(系统自动生成,下载前可以参看下载内容)
下载文件列表
away3d_3_3_3
............\away3d
............\......\animators
............\......\.........\Animator.as
............\......\.........\data
............\......\.........\....\AnimationFrame.as
............\......\.........\....\AnimationGroup.as
............\......\.........\....\AnimationSequence.as
............\......\.........\....\CurveSegment.as
............\......\.........\....\Path.as
............\......\.........\FaceLink.as
............\......\.........\IMeshAnimation.as
............\......\.........\PathAnimator.as
............\......\.........\skin
............\......\.........\....\Bone.as
............\......\.........\....\Channel.as
............\......\.........\....\SkinController.as
............\......\.........\....\SkinVertex.as
............\......\.........\SkinAnimation.as
............\......\.........\TimeBase.as
............\......\.........\utils
............\......\.........\.....\AWTweener.as
............\......\.........\.....\PathUtils.as
............\......\arcane.as
............\......\away3d-license.txt
............\......\blockers
............\......\........\ConvexBlock.as
............\......\cameras
............\......\.......\Camera3D.as
............\......\.......\HoverCamera3D.as
............\......\.......\lenses
............\......\.......\......\AbstractLens.as
............\......\.......\......\ILens.as
............\......\.......\......\OrthogonalLens.as
............\......\.......\......\PerspectiveLens.as
............\......\.......\......\SphericalLens.as
............\......\.......\......\ZoomFocusLens.as
............\......\.......\SpringCam.as
............\......\.......\TargetCamera3D.as
............\......\containers
............\......\..........\ILODObject.as
............\......\..........\IPhysicsScene.as
............\......\..........\LODObject.as
............\......\..........\ObjectContainer3D.as
............\......\..........\Scene3D.as
............\......\..........\View3D.as
............\......\core
............\......\....\base
............\......\....\....\Animation.as
............\......\....\....\AnimationTransition.as
............\......\....\....\Billboard.as
............\......\....\....\Element.as
............\......\....\....\Face.as
............\......\....\....\Frame.as
............\......\....\....\Geometry.as
............\......\....\....\IAnimation.as
............\......\....\....\IFrame.as
............\......\....\....\Mesh.as
............\......\....\....\Morpher.as
............\......\....\....\Object3D.as
............\......\....\....\Segment.as
............\......\....\....\UV.as
............\......\....\....\Vertex.as
............\......\....\....\VertexClassification.as
............\......\....\....\VertexPosition.as
............\......\....\block
............\......\....\.....\Blocker.as
............\......\....\.....\BlockerArray.as
............\......\....\.....\ConvexBlocker.as
............\......\....\.....\IBlockerConsumer.as
............\......\....\.....\IBlockerProvider.as
............\......\....\clip
............\......\....\....\Clipping.as
............\......\....\....\FrustumClipping.as
............\......\....\....\NearfieldClipping.as
............\......\....\....\RectangleClipping.as
............\......\....\draw
............\......\....\....\DrawBillboard.as
............\......\....\....\DrawBitmap.as
............\......\....\....\DrawDisplayObject.as
............\......\....\....\DrawFog.as
............\......\....\....\DrawPrimitive.as
............\......\....\....\DrawScaledBitmap.as
............\......\....\....\DrawSegment.as
............\......\....\....\DrawTriangle.as
............\......\....\....\IPrimitiveConsumer.as
............\......\....\....\IPrimitiveProvider.as
............\......\....\....\PrimitiveQuadrantTreeNode.as
............\......\....\....\PrimitiveVolumeBlock.as
............\......\....\....\PrimitiveVolumeBlockNode.as
............\......\....\....\ScreenVertex.as
............\......\....\filter
............\......\....\......\AnotherRivalFilter.as
............\......\....\......\FogFilter.as
.....
............\away3d
............\......\animators
............\......\.........\Animator.as
............\......\.........\data
............\......\.........\....\AnimationFrame.as
............\......\.........\....\AnimationGroup.as
............\......\.........\....\AnimationSequence.as
............\......\.........\....\CurveSegment.as
............\......\.........\....\Path.as
............\......\.........\FaceLink.as
............\......\.........\IMeshAnimation.as
............\......\.........\PathAnimator.as
............\......\.........\skin
............\......\.........\....\Bone.as
............\......\.........\....\Channel.as
............\......\.........\....\SkinController.as
............\......\.........\....\SkinVertex.as
............\......\.........\SkinAnimation.as
............\......\.........\TimeBase.as
............\......\.........\utils
............\......\.........\.....\AWTweener.as
............\......\.........\.....\PathUtils.as
............\......\arcane.as
............\......\away3d-license.txt
............\......\blockers
............\......\........\ConvexBlock.as
............\......\cameras
............\......\.......\Camera3D.as
............\......\.......\HoverCamera3D.as
............\......\.......\lenses
............\......\.......\......\AbstractLens.as
............\......\.......\......\ILens.as
............\......\.......\......\OrthogonalLens.as
............\......\.......\......\PerspectiveLens.as
............\......\.......\......\SphericalLens.as
............\......\.......\......\ZoomFocusLens.as
............\......\.......\SpringCam.as
............\......\.......\TargetCamera3D.as
............\......\containers
............\......\..........\ILODObject.as
............\......\..........\IPhysicsScene.as
............\......\..........\LODObject.as
............\......\..........\ObjectContainer3D.as
............\......\..........\Scene3D.as
............\......\..........\View3D.as
............\......\core
............\......\....\base
............\......\....\....\Animation.as
............\......\....\....\AnimationTransition.as
............\......\....\....\Billboard.as
............\......\....\....\Element.as
............\......\....\....\Face.as
............\......\....\....\Frame.as
............\......\....\....\Geometry.as
............\......\....\....\IAnimation.as
............\......\....\....\IFrame.as
............\......\....\....\Mesh.as
............\......\....\....\Morpher.as
............\......\....\....\Object3D.as
............\......\....\....\Segment.as
............\......\....\....\UV.as
............\......\....\....\Vertex.as
............\......\....\....\VertexClassification.as
............\......\....\....\VertexPosition.as
............\......\....\block
............\......\....\.....\Blocker.as
............\......\....\.....\BlockerArray.as
............\......\....\.....\ConvexBlocker.as
............\......\....\.....\IBlockerConsumer.as
............\......\....\.....\IBlockerProvider.as
............\......\....\clip
............\......\....\....\Clipping.as
............\......\....\....\FrustumClipping.as
............\......\....\....\NearfieldClipping.as
............\......\....\....\RectangleClipping.as
............\......\....\draw
............\......\....\....\DrawBillboard.as
............\......\....\....\DrawBitmap.as
............\......\....\....\DrawDisplayObject.as
............\......\....\....\DrawFog.as
............\......\....\....\DrawPrimitive.as
............\......\....\....\DrawScaledBitmap.as
............\......\....\....\DrawSegment.as
............\......\....\....\DrawTriangle.as
............\......\....\....\IPrimitiveConsumer.as
............\......\....\....\IPrimitiveProvider.as
............\......\....\....\PrimitiveQuadrantTreeNode.as
............\......\....\....\PrimitiveVolumeBlock.as
............\......\....\....\PrimitiveVolumeBlockNode.as
............\......\....\....\ScreenVertex.as
............\......\....\filter
............\......\....\......\AnotherRivalFilter.as
............\......\....\......\FogFilter.as
.....