文件名称:Terrian
介绍说明--下载内容均来自于网络,请自行研究使用
水的模拟,地形LOD,容积光,OPENGL-Terrain LOD,Water Simulation,Volumetric Light,OpenGL
(系统自动生成,下载前可以参看下载内容)
下载文件列表
Terrian\Debug\libnoise.dll
.......\.....\libnoise.lib
.......\.....\lightColorTexture.dat
.......\.....\media\polyship.JPG
.......\.....\.....\spaceship.3DS
.......\.....\.....\texture.JPG
.......\.....\Terrian.exe
.......\.....\Terrian.ilk
.......\.....\Terrian.pdb
.......\Terrian\3DSLoader\GLTexture.cpp
.......\.......\.........\GLTexture.h
.......\.......\.........\Model_3DS.cpp
.......\.......\.........\Model_3DS.h
.......\.......\Camera.cpp
.......\.......\Camera.h
.......\.......\Common.cpp
.......\.......\Common.h
.......\.......\Debug\BuildLog.htm
.......\.......\.....\Camera.obj
.......\.......\.....\Common.obj
.......\.......\.....\DepthBufferManipulator.obj
.......\.......\.....\DynamicLight.obj
.......\.......\.....\GLTexture.obj
.......\.......\.....\imageloader.obj
.......\.......\.....\main.obj
.......\.......\.....\Model_3DS.obj
.......\.......\.....\mt.dep
.......\.......\.....\noiseutils.obj
.......\.......\.....\Program.obj
.......\.......\.....\RenderTarget.obj
.......\.......\.....\ScreenQuad.obj
.......\.......\.....\Spacecraft.obj
.......\.......\.....\stdafx.obj
.......\.......\.....\Terrian.exe.embed.manifest
.......\.......\.....\Terrian.exe.embed.manifest.res
.......\.......\.....\Terrian.exe.intermediate.manifest
.......\.......\.....\Terrian.obj
.......\.......\.....\Terrian.pch
.......\.......\.....\TextureLoader.obj
.......\.......\.....\vc90.idb
.......\.......\.....\vc90.pdb
.......\.......\.....\VolumetricLight.obj
.......\.......\.....\Water.obj
.......\.......\DepthBufferManipulator.cpp
.......\.......\DepthBufferManipulator.h
.......\.......\DynamicLight.cpp
.......\.......\DynamicLight.h
.......\.......\glui32.lib
.......\.......\imageloader.cpp
.......\.......\imageloader.h
.......\.......\libnoise.dll
.......\.......\libnoise.lib
.......\.......\lightColorTexture.dat
.......\.......\main.cpp
.......\.......\.edia\polyship.JPG
.......\.......\.....\spaceship.3DS
.......\.......\.....\texture.JPG
.......\.......\noise\basictypes.h
.......\.......\.....\exception.h
.......\.......\.....\interp.h
.......\.......\.....\latlon.h
.......\.......\.....\mathconsts.h
.......\.......\.....\misc.h
.......\.......\.....\.odel\cylinder.h
.......\.......\.....\.....\line.h
.......\.......\.....\.....\model.h
.......\.......\.....\.....\plane.h
.......\.......\.....\.....\sphere.h
.......\.......\.....\...ule\abs.h
.......\.......\.....\......\add.h
.......\.......\.....\......\billow.h
.......\.......\.....\......\blend.h
.......\.......\.....\......\cache.h
.......\.......\.....\......\checkerboard.h
.......\.......\.....\......\clamp.h
.......\.......\.....\......\const.h
.......\.......\.....\......\curve.h
.......\.......\.....\......\cylinders.h
.......\.......\.....\......\displace.h
.......\.......\.....\......\exponent.h
.......\.......\.....\......\invert.h
.......\.......\.....\......\max.h
.......\.......\.....\......\min.h
.......\.......\.....\......\module.h
.......\.......\.....\......\modulebase.h
.......\.......\.....\......\multiply.h
.......\.......\.....\......\perlin.h
.......\.......\.....\......\power.h
.......\.......\.....\......\ridgedmulti.h
.......\.......\.....\......\rotatepoint.h
.......\.......\.....\......\scalebias.h
.......\.......\.....\......\scalepoint.h
.......\.......\.....\......\select.h
.......\.......\.....\......\spheres.h
.......\.......\.....\......\terrace.h
.......\.......\.....\......\translatepoint.h
.......\.......\.....\......\turbulence.h
.......\.......\.....\......\voronoi.h
.......\.......\.....\noise.h
.......\.......\.....\noisegen.h
.......\.....\libnoise.lib
.......\.....\lightColorTexture.dat
.......\.....\media\polyship.JPG
.......\.....\.....\spaceship.3DS
.......\.....\.....\texture.JPG
.......\.....\Terrian.exe
.......\.....\Terrian.ilk
.......\.....\Terrian.pdb
.......\Terrian\3DSLoader\GLTexture.cpp
.......\.......\.........\GLTexture.h
.......\.......\.........\Model_3DS.cpp
.......\.......\.........\Model_3DS.h
.......\.......\Camera.cpp
.......\.......\Camera.h
.......\.......\Common.cpp
.......\.......\Common.h
.......\.......\Debug\BuildLog.htm
.......\.......\.....\Camera.obj
.......\.......\.....\Common.obj
.......\.......\.....\DepthBufferManipulator.obj
.......\.......\.....\DynamicLight.obj
.......\.......\.....\GLTexture.obj
.......\.......\.....\imageloader.obj
.......\.......\.....\main.obj
.......\.......\.....\Model_3DS.obj
.......\.......\.....\mt.dep
.......\.......\.....\noiseutils.obj
.......\.......\.....\Program.obj
.......\.......\.....\RenderTarget.obj
.......\.......\.....\ScreenQuad.obj
.......\.......\.....\Spacecraft.obj
.......\.......\.....\stdafx.obj
.......\.......\.....\Terrian.exe.embed.manifest
.......\.......\.....\Terrian.exe.embed.manifest.res
.......\.......\.....\Terrian.exe.intermediate.manifest
.......\.......\.....\Terrian.obj
.......\.......\.....\Terrian.pch
.......\.......\.....\TextureLoader.obj
.......\.......\.....\vc90.idb
.......\.......\.....\vc90.pdb
.......\.......\.....\VolumetricLight.obj
.......\.......\.....\Water.obj
.......\.......\DepthBufferManipulator.cpp
.......\.......\DepthBufferManipulator.h
.......\.......\DynamicLight.cpp
.......\.......\DynamicLight.h
.......\.......\glui32.lib
.......\.......\imageloader.cpp
.......\.......\imageloader.h
.......\.......\libnoise.dll
.......\.......\libnoise.lib
.......\.......\lightColorTexture.dat
.......\.......\main.cpp
.......\.......\.edia\polyship.JPG
.......\.......\.....\spaceship.3DS
.......\.......\.....\texture.JPG
.......\.......\noise\basictypes.h
.......\.......\.....\exception.h
.......\.......\.....\interp.h
.......\.......\.....\latlon.h
.......\.......\.....\mathconsts.h
.......\.......\.....\misc.h
.......\.......\.....\.odel\cylinder.h
.......\.......\.....\.....\line.h
.......\.......\.....\.....\model.h
.......\.......\.....\.....\plane.h
.......\.......\.....\.....\sphere.h
.......\.......\.....\...ule\abs.h
.......\.......\.....\......\add.h
.......\.......\.....\......\billow.h
.......\.......\.....\......\blend.h
.......\.......\.....\......\cache.h
.......\.......\.....\......\checkerboard.h
.......\.......\.....\......\clamp.h
.......\.......\.....\......\const.h
.......\.......\.....\......\curve.h
.......\.......\.....\......\cylinders.h
.......\.......\.....\......\displace.h
.......\.......\.....\......\exponent.h
.......\.......\.....\......\invert.h
.......\.......\.....\......\max.h
.......\.......\.....\......\min.h
.......\.......\.....\......\module.h
.......\.......\.....\......\modulebase.h
.......\.......\.....\......\multiply.h
.......\.......\.....\......\perlin.h
.......\.......\.....\......\power.h
.......\.......\.....\......\ridgedmulti.h
.......\.......\.....\......\rotatepoint.h
.......\.......\.....\......\scalebias.h
.......\.......\.....\......\scalepoint.h
.......\.......\.....\......\select.h
.......\.......\.....\......\spheres.h
.......\.......\.....\......\terrace.h
.......\.......\.....\......\translatepoint.h
.......\.......\.....\......\turbulence.h
.......\.......\.....\......\voronoi.h
.......\.......\.....\noise.h
.......\.......\.....\noisegen.h