文件名称:fsource
介绍说明--下载内容均来自于网络,请自行研究使用
Engine Introduction
Many people have asked me for the DirectX demo C++ source code, so here it is. The Demo fr a mework I ve build for creating the demos consist of the following components:
* Kernel system, with scene manager, camera and simple culling.
* Model loading (.x files) and collision detection. I ve made my models with Delgine and exported to .x file.
* The usual frustum, resource, log classes etc.
* Rendering with HLSL shader (no fixed function pipeline drawing).
* Cube and stencil shadows. Environment mapping onto object.
* Settings manager for parsing simple setup data from text file.
* HUD elements and UI buttons.
* Simple emitter system for smoke and fire effects.
* Screen distort effects (haze effects etc).
* Skybox and clouds, just to avoid a blue/black background.
* ODE physic integration so we can throw around with simple objects.
* TODO: Skinning animations, add level editor, and a lot more ...
Many people have asked me for the DirectX demo C++ source code, so here it is. The Demo fr a mework I ve build for creating the demos consist of the following components:
* Kernel system, with scene manager, camera and simple culling.
* Model loading (.x files) and collision detection. I ve made my models with Delgine and exported to .x file.
* The usual frustum, resource, log classes etc.
* Rendering with HLSL shader (no fixed function pipeline drawing).
* Cube and stencil shadows. Environment mapping onto object.
* Settings manager for parsing simple setup data from text file.
* HUD elements and UI buttons.
* Simple emitter system for smoke and fire effects.
* Screen distort effects (haze effects etc).
* Skybox and clouds, just to avoid a blue/black background.
* ODE physic integration so we can throw around with simple objects.
* TODO: Skinning animations, add level editor, and a lot more ...
相关搜索: skybox
camera
directx
ode
directx
directx
ui
skybox
collision
object
detection
collision
detection
shader
demo
culling
Frustum
Culling
camera
directx
ode
directx
directx
ui
skybox
collision
object
detection
collision
detection
shader
demo
culling
Frustum
Culling
(系统自动生成,下载前可以参看下载内容)
下载文件列表
XDemo_2008.sln
Bin\Maps
...\....\sample1.xmap
...\....\sample2.xmap
...\....\sample3.xmap
...\Models
...\......\brik_shine.x
...\......\brik_solid.x
...\......\building00.x
...\......\building01.x
...\......\building02.x
...\......\building05.x
...\......\carwreck.x
...\......\ground.x
...\......\hill0.x
...\......\hill1.x
...\......\hill2.x
...\......\hill3.x
...\......\hill4.x
...\......\hill6.x
...\......\hill7.x
...\......\hill8.x
...\......\hill9.x
...\......\sam1_shadow.x
...\......\sam2_firesmoke.x
...\......\skydome.x
...\Shader
...\......\base.fxo
...\......\cubelightmap.fxo
...\......\depth.fxo
...\......\diffuse.fxo
...\......\diffuse_envmap.fxo
...\......\diffuse_lightmap.fxo
...\......\diffuse_shadowcube.fxo
...\......\diffuse_specular.fxo
...\......\dist.fxo
...\......\distort.fxo
...\......\emitter.fxo
...\......\entity.fxo
...\......\hill_fog.fxo
...\......\hud.fxo
...\......\postprocess_screen.fxo
...\......\screenquad.fxo
...\......\stencilshadow.fxo
...\......\ui.fxo
...\......\ui_bg.fxo
...\......\world.fxo
...\Textures
...\........\Actors
...\........\......\concrete
...\........\......\........\concrete_03_s.jpg
...\........\......\........\concrete_03_sn.jpg
...\........\......\........\concrete_04_s.jpg
...\........\......\........\concrete_04_sn.jpg
...\........\......\........\concrete_08_s.jpg
...\........\......\........\concrete_08_sn.jpg
...\........\......\........\concrete_09_s.jpg
...\........\......\........\concrete_09_sn.jpg
...\........\......\........\concrete_11_s.jpg
...\........\......\........\concrete_11_sn.jpg
...\........\......\........\concrete_12_s.jpg
...\........\......\........\concrete_12_sn.jpg
...\........\......\........\concrete_13_s.jpg
...\........\......\........\concrete_13_sn.jpg
...\........\......\........\concrete_19_s.jpg
...\........\......\........\concrete_19_sn.jpg
...\........\......\........\concrete_24_s.jpg
...\........\......\........\concrete_24_sn.jpg
...\........\......\........\concrete_45_s.jpg
...\........\......\........\concrete_45_sn.jpg
...\........\......\........\cover_01_m.jpg
...\........\......\........\cover_01_mn.jpg
...\........\......\........\cover_02_m.jpg
...\........\......\........\cover_02_mn.jpg
...\........\......\........\cover_03_m.jpg
...\........\......\........\cover_03_mn.jpg
...\........\......\........\cover_04_m.jpg
...\........\......\........\cover_04_mn.jpg
...\........\......\........\Thumbs.db
...\........\......\elements
...\........\......\........\brik_s.jpg
...\........\......\........\brik_sn.jpg
...\........\......\........\carwreck_m.jpg
...\........\......\........\carwreck_mn.jpg
...\........\......\........\white.jpg
...\........\......\........\whiten.jpg
...\........\......\metal
...\........\......\.....\metal_01_m.jpg
...\........\......\.....\metal_01_mn.jpg
...\........\......\.....\metal_02_m.jpg
...\........\......\.....\metal_02_mn.jpg
...\........\......\.....\metal_10_m.jpg
...\........\......\.....\metal_10_mn.jpg
...\........\......\.....\metal_17_m.jpg
...\........\......\.....\metal_17_mn.jpg
...\........\......\.....\metal_43_m.jpg
...\........\......\.....\metal_43_mn.jpg
...\........\......\.....\metal_51_m.jpg
...\........\......\.....\metal_51_mn.jpg
...\........\......\.....\metal_52_m.jpg
Bin\Maps
...\....\sample1.xmap
...\....\sample2.xmap
...\....\sample3.xmap
...\Models
...\......\brik_shine.x
...\......\brik_solid.x
...\......\building00.x
...\......\building01.x
...\......\building02.x
...\......\building05.x
...\......\carwreck.x
...\......\ground.x
...\......\hill0.x
...\......\hill1.x
...\......\hill2.x
...\......\hill3.x
...\......\hill4.x
...\......\hill6.x
...\......\hill7.x
...\......\hill8.x
...\......\hill9.x
...\......\sam1_shadow.x
...\......\sam2_firesmoke.x
...\......\skydome.x
...\Shader
...\......\base.fxo
...\......\cubelightmap.fxo
...\......\depth.fxo
...\......\diffuse.fxo
...\......\diffuse_envmap.fxo
...\......\diffuse_lightmap.fxo
...\......\diffuse_shadowcube.fxo
...\......\diffuse_specular.fxo
...\......\dist.fxo
...\......\distort.fxo
...\......\emitter.fxo
...\......\entity.fxo
...\......\hill_fog.fxo
...\......\hud.fxo
...\......\postprocess_screen.fxo
...\......\screenquad.fxo
...\......\stencilshadow.fxo
...\......\ui.fxo
...\......\ui_bg.fxo
...\......\world.fxo
...\Textures
...\........\Actors
...\........\......\concrete
...\........\......\........\concrete_03_s.jpg
...\........\......\........\concrete_03_sn.jpg
...\........\......\........\concrete_04_s.jpg
...\........\......\........\concrete_04_sn.jpg
...\........\......\........\concrete_08_s.jpg
...\........\......\........\concrete_08_sn.jpg
...\........\......\........\concrete_09_s.jpg
...\........\......\........\concrete_09_sn.jpg
...\........\......\........\concrete_11_s.jpg
...\........\......\........\concrete_11_sn.jpg
...\........\......\........\concrete_12_s.jpg
...\........\......\........\concrete_12_sn.jpg
...\........\......\........\concrete_13_s.jpg
...\........\......\........\concrete_13_sn.jpg
...\........\......\........\concrete_19_s.jpg
...\........\......\........\concrete_19_sn.jpg
...\........\......\........\concrete_24_s.jpg
...\........\......\........\concrete_24_sn.jpg
...\........\......\........\concrete_45_s.jpg
...\........\......\........\concrete_45_sn.jpg
...\........\......\........\cover_01_m.jpg
...\........\......\........\cover_01_mn.jpg
...\........\......\........\cover_02_m.jpg
...\........\......\........\cover_02_mn.jpg
...\........\......\........\cover_03_m.jpg
...\........\......\........\cover_03_mn.jpg
...\........\......\........\cover_04_m.jpg
...\........\......\........\cover_04_mn.jpg
...\........\......\........\Thumbs.db
...\........\......\elements
...\........\......\........\brik_s.jpg
...\........\......\........\brik_sn.jpg
...\........\......\........\carwreck_m.jpg
...\........\......\........\carwreck_mn.jpg
...\........\......\........\white.jpg
...\........\......\........\whiten.jpg
...\........\......\metal
...\........\......\.....\metal_01_m.jpg
...\........\......\.....\metal_01_mn.jpg
...\........\......\.....\metal_02_m.jpg
...\........\......\.....\metal_02_mn.jpg
...\........\......\.....\metal_10_m.jpg
...\........\......\.....\metal_10_mn.jpg
...\........\......\.....\metal_17_m.jpg
...\........\......\.....\metal_17_mn.jpg
...\........\......\.....\metal_43_m.jpg
...\........\......\.....\metal_43_mn.jpg
...\........\......\.....\metal_51_m.jpg
...\........\......\.....\metal_51_mn.jpg
...\........\......\.....\metal_52_m.jpg