文件名称:mySkelecton_xml_util_20071128_final

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用C++编写的人物骨骼动画的程序,并表示为XML格式。该动画可以在MAYA中显示。-Using C++, prepared by the procedure skeleton animation characters, and is expressed as XML format. The animation can be displayed in MAYA.
相关搜索: 骨骼动画
maya
骨骼
动画

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下载文件列表

mySkelecton&xml_util

....................\debug

....................\.....\xml_util.exe

....................\.....\xml_util_SkeletalAnimation.exe

....................\doc

....................\...\actions.xml

....................\...\mySkelecton_函数文档.txt

....................\...\readme(mySkelecton).files

....................\...\.........................\colorschememapping.xml

....................\...\.........................\filelist.xml

....................\...\.........................\header.htm

....................\...\.........................\themedata.thmx

....................\...\readme(mySkelecton).htm

....................\...\readme(xml_util).files

....................\...\......................\colorschememapping.xml

....................\...\......................\filelist.xml

....................\...\......................\header.htm

....................\...\......................\image001.gif

....................\...\......................\themedata.thmx

....................\...\readme(xml_util).htm

....................\mySkelecton

....................\...........\Arm.h

....................\...........\Body.h

....................\...........\Curve.h

....................\...........\Debug

....................\...........\.....\mySkelecton.mll

....................\...........\.....\mySkelecton_auto.mll

....................\...........\Finger.h

....................\...........\Flip_backward.h

....................\...........\Flip_forward.h

....................\...........\header.h

....................\...........\IKhandle.h

....................\...........\Jump_upward.h

....................\...........\Leg.h

....................\...........\mySkelecton.vcproj

....................\...........\mySkelectonCmd.cpp

....................\...........\mySkelecton_auto.vcproj

....................\...........\mySkelecton_autoCmd.cpp

....................\...........\RotateArm.h

....................\...........\Walk.h

....................\mySkelecton.sln

....................\xml_util

....................\........\appendXmlTag.vcproj

....................\........\appendXmlTagCmd.cpp

....................\........\checkXmlTag.vcproj

....................\........\checkXmlTagCmd.cpp

....................\........\Debug

....................\........\.....\appendXmlTag.mll

....................\........\.....\checkXmlTag.mll

....................\........\.....\deleteXmlTag.mll

....................\........\.....\readXml.mll

....................\........\.....\readXmlTag.mll

....................\........\.....\writeXml.mll

....................\........\.....\writeXmlTag.mll

....................\........\deleteXmlTag.vcproj

....................\........\deleteXmlTagCmd.cpp

....................\........\readXml.vcproj

....................\........\readXmlCmd.cpp

....................\........\readXmlTag.vcproj

....................\........\readXmlTagCmd.cpp

....................\........\SkeletalAnimation.vcproj

....................\........\SkeletalAnimationCmd.cpp

....................\........\tinystr.cpp

....................\........\tinystr.h

....................\........\tinyxml.cpp

....................\........\tinyxml.h

....................\........\tinyxmlerror.cpp

....................\........\tinyxmlparser.cpp

....................\........\writeXml.vcproj

....................\........\writeXmlCmd.cpp

....................\........\writeXmlTag.vcproj

....................\........\writeXmlTagCmd.cpp

....................\........\xmltest.cpp

....................\........\xml_util.cpp

....................\........\xml_util.h

....................\........\xml_util.vcproj

....................\xml_util.sln

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