文件名称:focus.on.3D.terrain
- 所属分类:
- OpenGL
- 资源属性:
- [Windows] [Visual C] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 16.93mb
- 下载次数:
- 1次
- 提 供 者:
- 乖*
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
国外著名的游戏编程书籍及其附带源码,教您如何详细的设置光照和纹理来渲染整个地形。值得借鉴-Game Programming famous book and its accompanying source code to teach you how to set up a detailed rendering light and texture to the whole terrain. Be used for reference
(系统自动生成,下载前可以参看下载内容)
下载文件列表
focus.on.3D.terrain
...................\3d TERRIN Code
...................\..............\Chapter 1
...................\..............\.........\Base Code
...................\..............\.........\.........\camera.cpp
...................\..............\.........\.........\camera.h
...................\..............\.........\.........\glext.h
...................\..............\.........\.........\gl_app.cpp
...................\..............\.........\.........\gl_app.h
...................\..............\.........\.........\image.cpp
...................\..............\.........\.........\image.h
...................\..............\.........\.........\log.cpp
...................\..............\.........\.........\log.h
...................\..............\.........\.........\math_ops.cpp
...................\..............\.........\.........\math_ops.h
...................\..............\.........\.........\timer.h
...................\..............\.........\demo1_1
...................\..............\.........\.......\compiling demo1_1.txt
...................\..............\.........\.......\demo1_1.dsp
...................\..............\.........\.......\demo1_1.dsw
...................\..............\.........\.......\demo1_1.exe
...................\..............\.........\.......\demo1_1.ncb
...................\..............\.........\.......\demo1_1.opt
...................\..............\.........\.......\demo1_1.plg
...................\..............\.........\.......\main.cpp
...................\..............\.........\.......\program log.html
...................\..............\.........\.......\randtab.h
...................\..............\.........\.......\resource.h
...................\..............\.........\.......\ROAM.cpp
...................\..............\.........\.......\ROAM.h
...................\..............\.........\.......\terrain.cpp
...................\..............\.........\.......\terrain.h
...................\..............\Chapter 2
...................\..............\.........\Base Code
...................\..............\.........\.........\camera.cpp
...................\..............\.........\.........\camera.h
...................\..............\.........\.........\glext.h
...................\..............\.........\.........\gl_app.cpp
...................\..............\.........\.........\gl_app.h
...................\..............\.........\.........\image.cpp
...................\..............\.........\.........\image.h
...................\..............\.........\.........\log.cpp
...................\..............\.........\.........\log.h
...................\..............\.........\.........\math_ops.cpp
...................\..............\.........\.........\math_ops.h
...................\..............\.........\.........\timer.h
...................\..............\.........\demo2_1
...................\..............\.........\.......\brute_force.cpp
...................\..............\.........\.......\brute_force.h
...................\..............\.........\.......\compiling demo2_1.txt
...................\..............\.........\.......\demo2_1.dsp
...................\..............\.........\.......\demo2_1.dsw
...................\..............\.........\.......\demo2_1.exe
...................\..............\.........\.......\demo2_1.ncb
...................\..............\.........\.......\demo2_1.opt
...................\..............\.........\.......\demo2_1.plg
...................\..............\.........\.......\height128.raw
...................\..............\.........\.......\main.cpp
...................\..............\.........\.......\resource.aps
...................\..............\.........\.......\resource.h
...................\..............\.........\.......\resource.rc
...................\..............\.........\.......\terrain.cpp
...................\..............\.........\.......\terrain.h
...................\..............\.........\demo2_2
...................\..............\.........\.......\brute_force.cpp
...................\..............\......
...................\3d TERRIN Code
...................\..............\Chapter 1
...................\..............\.........\Base Code
...................\..............\.........\.........\camera.cpp
...................\..............\.........\.........\camera.h
...................\..............\.........\.........\glext.h
...................\..............\.........\.........\gl_app.cpp
...................\..............\.........\.........\gl_app.h
...................\..............\.........\.........\image.cpp
...................\..............\.........\.........\image.h
...................\..............\.........\.........\log.cpp
...................\..............\.........\.........\log.h
...................\..............\.........\.........\math_ops.cpp
...................\..............\.........\.........\math_ops.h
...................\..............\.........\.........\timer.h
...................\..............\.........\demo1_1
...................\..............\.........\.......\compiling demo1_1.txt
...................\..............\.........\.......\demo1_1.dsp
...................\..............\.........\.......\demo1_1.dsw
...................\..............\.........\.......\demo1_1.exe
...................\..............\.........\.......\demo1_1.ncb
...................\..............\.........\.......\demo1_1.opt
...................\..............\.........\.......\demo1_1.plg
...................\..............\.........\.......\main.cpp
...................\..............\.........\.......\program log.html
...................\..............\.........\.......\randtab.h
...................\..............\.........\.......\resource.h
...................\..............\.........\.......\ROAM.cpp
...................\..............\.........\.......\ROAM.h
...................\..............\.........\.......\terrain.cpp
...................\..............\.........\.......\terrain.h
...................\..............\Chapter 2
...................\..............\.........\Base Code
...................\..............\.........\.........\camera.cpp
...................\..............\.........\.........\camera.h
...................\..............\.........\.........\glext.h
...................\..............\.........\.........\gl_app.cpp
...................\..............\.........\.........\gl_app.h
...................\..............\.........\.........\image.cpp
...................\..............\.........\.........\image.h
...................\..............\.........\.........\log.cpp
...................\..............\.........\.........\log.h
...................\..............\.........\.........\math_ops.cpp
...................\..............\.........\.........\math_ops.h
...................\..............\.........\.........\timer.h
...................\..............\.........\demo2_1
...................\..............\.........\.......\brute_force.cpp
...................\..............\.........\.......\brute_force.h
...................\..............\.........\.......\compiling demo2_1.txt
...................\..............\.........\.......\demo2_1.dsp
...................\..............\.........\.......\demo2_1.dsw
...................\..............\.........\.......\demo2_1.exe
...................\..............\.........\.......\demo2_1.ncb
...................\..............\.........\.......\demo2_1.opt
...................\..............\.........\.......\demo2_1.plg
...................\..............\.........\.......\height128.raw
...................\..............\.........\.......\main.cpp
...................\..............\.........\.......\resource.aps
...................\..............\.........\.......\resource.h
...................\..............\.........\.......\resource.rc
...................\..............\.........\.......\terrain.cpp
...................\..............\.........\.......\terrain.h
...................\..............\.........\demo2_2
...................\..............\.........\.......\brute_force.cpp
...................\..............\......