文件名称:Real-Time 3D Terrain Engines source code
- 所属分类:
- DirextX编程
- 资源属性:
- [Windows] [Visual C] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 8.56mb
- 下载次数:
- 0次
- 提 供 者:
- 易**
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
Real-Time 3D Terrain Engines 的源代码,描述怎样实时渲染3D地形,对游戏开发者应该有帮助。-Real-Time 3D Terrain Engines source code, describing how real-time rendering of 3D terrain, the game should help.
相关搜索: terrain
Real
Time
3D
Terrain
Engines
3D
Terrain
Engines
3D
游戏
Directx
Terrain
code
地形
Real
Time
3D
Terrain
3D
游戏
source
code
Real
Time
3D
Terrain
Engines
3D
Terrain
Engines
3D
游戏
Directx
Terrain
code
地形
Real
Time
3D
Terrain
3D
游戏
source
code
(系统自动生成,下载前可以参看下载内容)
下载文件列表
Real-Time 3D Terrain Engines source code
........................................\gaia_1_3
........................................\........\gaia_1_3
........................................\........\........\source
........................................\........\........\......\bin
........................................\........\........\......\...\media
........................................\........\........\......\...\.....\materials
........................................\........\........\......\...\.....\models
........................................\........\........\......\...\.....\......\big_tree.X
........................................\........\........\......\...\.....\......\big_tree_pmesh.X
........................................\........\........\......\...\.....\......\grass_patch.x
........................................\........\........\......\...\.....\......\large_tree.X
........................................\........\........\......\...\.....\......\pine_tree.x
........................................\........\........\......\...\.....\render_methods
........................................\........\........\......\...\.....\..............\big_tree_leaves.grm
........................................\........\........\......\...\.....\..............\big_tree_trunk.grm
........................................\........\........\......\...\.....\..............\grass_blades2.grm
........................................\........\........\......\...\.....\..............\pine_tree.grm
........................................\........\........\......\...\.....\..............\tree_leaves.grm
........................................\........\........\......\...\.....\..............\tree_trunk.grm
........................................\........\........\......\...\.....\shaders
........................................\........\........\......\...\.....\.......\animated_clouds.fx
........................................\........\........\......\...\.....\.......\common_shader_data.h
........................................\........\........\......\...\.....\.......\DefaultMesh.fx
........................................\........\........\......\...\.....\.......\DefaultSkinnedMesh.fx
........................................\........\........\......\...\.....\.......\grass_patch.fx
........................................\........\........\......\...\.....\.......\grass_patch_ambient.fx
........................................\........\........\......\...\.....\.......\grass_patch_bump.fx
........................................\........\........\......\...\.....\.......\grass_patch_sunlight.fx
........................................\........\........\......\...\.....\.......\lens_flare.fx
........................................\........\........\......\...\.....\.......\light_scattering_constants.h
........................................\........\........\......\...\.....\.......\multipass_terrain.fx
........................................\........\........\......\...\.....\.......\ocean_water.fx
........................................\........\........\......\...\.....\.......\patch_deform.h
........................................\........\........\......\...\.....\.......\shaders.dsp
........................................\........\........\......\...\.....\.......\shaders.vcproj
........................................\........\........\......\...\.....\.......\simple_skybox.fx
........................................\........\........\......\...\.....\.......\simple_skydome.fx
........................................\........\........\......\...\.....\.......\simple_terrain.fx
........................................\........\........\......\...\.....\.......\simple_terrain_ambient.fx
........................................\........\........\......\...\.....\.......\simple_terrain_bump.fx
........................................\........\........\......\...\.....\.......\simple_terrain_sunlight.fx
........................................\........\........\......\...\.....\.......\sin
........................................\gaia_1_3
........................................\........\gaia_1_3
........................................\........\........\source
........................................\........\........\......\bin
........................................\........\........\......\...\media
........................................\........\........\......\...\.....\materials
........................................\........\........\......\...\.....\models
........................................\........\........\......\...\.....\......\big_tree.X
........................................\........\........\......\...\.....\......\big_tree_pmesh.X
........................................\........\........\......\...\.....\......\grass_patch.x
........................................\........\........\......\...\.....\......\large_tree.X
........................................\........\........\......\...\.....\......\pine_tree.x
........................................\........\........\......\...\.....\render_methods
........................................\........\........\......\...\.....\..............\big_tree_leaves.grm
........................................\........\........\......\...\.....\..............\big_tree_trunk.grm
........................................\........\........\......\...\.....\..............\grass_blades2.grm
........................................\........\........\......\...\.....\..............\pine_tree.grm
........................................\........\........\......\...\.....\..............\tree_leaves.grm
........................................\........\........\......\...\.....\..............\tree_trunk.grm
........................................\........\........\......\...\.....\shaders
........................................\........\........\......\...\.....\.......\animated_clouds.fx
........................................\........\........\......\...\.....\.......\common_shader_data.h
........................................\........\........\......\...\.....\.......\DefaultMesh.fx
........................................\........\........\......\...\.....\.......\DefaultSkinnedMesh.fx
........................................\........\........\......\...\.....\.......\grass_patch.fx
........................................\........\........\......\...\.....\.......\grass_patch_ambient.fx
........................................\........\........\......\...\.....\.......\grass_patch_bump.fx
........................................\........\........\......\...\.....\.......\grass_patch_sunlight.fx
........................................\........\........\......\...\.....\.......\lens_flare.fx
........................................\........\........\......\...\.....\.......\light_scattering_constants.h
........................................\........\........\......\...\.....\.......\multipass_terrain.fx
........................................\........\........\......\...\.....\.......\ocean_water.fx
........................................\........\........\......\...\.....\.......\patch_deform.h
........................................\........\........\......\...\.....\.......\shaders.dsp
........................................\........\........\......\...\.....\.......\shaders.vcproj
........................................\........\........\......\...\.....\.......\simple_skybox.fx
........................................\........\........\......\...\.....\.......\simple_skydome.fx
........................................\........\........\......\...\.....\.......\simple_terrain.fx
........................................\........\........\......\...\.....\.......\simple_terrain_ambient.fx
........................................\........\........\......\...\.....\.......\simple_terrain_bump.fx
........................................\........\........\......\...\.....\.......\simple_terrain_sunlight.fx
........................................\........\........\......\...\.....\.......\sin