文件名称:Real-Time 3D Terrain Engines source code

  • 所属分类:
  • DirextX编程
  • 资源属性:
  • [Windows] [Visual C] [源码]
  • 上传时间:
  • 2012-11-26
  • 文件大小:
  • 8.56mb
  • 下载次数:
  • 0次
  • 提 供 者:
  • 易**
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Real-Time 3D Terrain Engines 的源代码,描述怎样实时渲染3D地形,对游戏开发者应该有帮助。-Real-Time 3D Terrain Engines source code, describing how real-time rendering of 3D terrain, the game should help.
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Real-Time 3D Terrain Engines source code

........................................\gaia_1_3

........................................\........\gaia_1_3

........................................\........\........\source

........................................\........\........\......\bin

........................................\........\........\......\...\media

........................................\........\........\......\...\.....\materials

........................................\........\........\......\...\.....\models

........................................\........\........\......\...\.....\......\big_tree.X

........................................\........\........\......\...\.....\......\big_tree_pmesh.X

........................................\........\........\......\...\.....\......\grass_patch.x

........................................\........\........\......\...\.....\......\large_tree.X

........................................\........\........\......\...\.....\......\pine_tree.x

........................................\........\........\......\...\.....\render_methods

........................................\........\........\......\...\.....\..............\big_tree_leaves.grm

........................................\........\........\......\...\.....\..............\big_tree_trunk.grm

........................................\........\........\......\...\.....\..............\grass_blades2.grm

........................................\........\........\......\...\.....\..............\pine_tree.grm

........................................\........\........\......\...\.....\..............\tree_leaves.grm

........................................\........\........\......\...\.....\..............\tree_trunk.grm

........................................\........\........\......\...\.....\shaders

........................................\........\........\......\...\.....\.......\animated_clouds.fx

........................................\........\........\......\...\.....\.......\common_shader_data.h

........................................\........\........\......\...\.....\.......\DefaultMesh.fx

........................................\........\........\......\...\.....\.......\DefaultSkinnedMesh.fx

........................................\........\........\......\...\.....\.......\grass_patch.fx

........................................\........\........\......\...\.....\.......\grass_patch_ambient.fx

........................................\........\........\......\...\.....\.......\grass_patch_bump.fx

........................................\........\........\......\...\.....\.......\grass_patch_sunlight.fx

........................................\........\........\......\...\.....\.......\lens_flare.fx

........................................\........\........\......\...\.....\.......\light_scattering_constants.h

........................................\........\........\......\...\.....\.......\multipass_terrain.fx

........................................\........\........\......\...\.....\.......\ocean_water.fx

........................................\........\........\......\...\.....\.......\patch_deform.h

........................................\........\........\......\...\.....\.......\shaders.dsp

........................................\........\........\......\...\.....\.......\shaders.vcproj

........................................\........\........\......\...\.....\.......\simple_skybox.fx

........................................\........\........\......\...\.....\.......\simple_skydome.fx

........................................\........\........\......\...\.....\.......\simple_terrain.fx

........................................\........\........\......\...\.....\.......\simple_terrain_ambient.fx

........................................\........\........\......\...\.....\.......\simple_terrain_bump.fx

........................................\........\........\......\...\.....\.......\simple_terrain_sunlight.fx

........................................\........\........\......\...\.....\.......\sin

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