文件名称:g3d-src-6_06
介绍说明--下载内容均来自于网络,请自行研究使用
是sourceforge的一个开源项目G3D - 3D Engine,它所提供的C++ 3D graphics library对3D游戏开发的开发者,研究者,学生都有很好的帮助,做3D游戏开发的朋友怎么能够不下载呢!?-it is sourceforge open source projectG3D- 3D engine. the 3d graphics library will do good to game developer,researcher,student,it is very precious for 3d game developer.
(系统自动生成,下载前可以参看下载内容)
下载文件列表
bin
...\icompile
contrib
.......\ArticulatedModel
.......\................\ArticulatedModel.cpp
.......\................\ArticulatedModel.h
.......\................\ArticulatedModel_pose.cpp
.......\................\demo
.......\................\....\App.h
.......\................\....\demo.cpp
.......\................\....\Demo.dsp
.......\................\....\Demo.dsw
.......\................\....\dodeca.ifs
.......\................\....\earth
.......\................\....\.....\specular.png
.......\................\....\g3d-license.txt
.......\................\....\ghost
.......\................\....\.....\copyright.txt
.......\................\....\.....\SpaceFighter01.3ds
.......\................\....\imperial.3ds
.......\................\....\jackolantern.ifs
.......\................\....\legocar.3ds
.......\................\....\loadScene.cpp
.......\................\....\log.txt
.......\................\....\sphere.ifs
.......\................\....\stone-bump.png
.......\................\....\stone.jpg
.......\................\....\teapot.ifs
.......\................\....\tetra.ifs
.......\................\Load3DS.h
.......\................\NonShadowedPass.glsl.frg
.......\................\NonShadowedPass.glsl.vrt
.......\................\ShadowMappedLightPass.glsl.frg
.......\................\ShadowMappedLightPass.glsl.vrt
.......\................\SuperShader.cpp
.......\................\SuperShader.h
.......\................\ToneMap.cpp
.......\................\ToneMap.h
.......\AudioDevice
.......\...........\fmod
.......\...........\....\AudioDevice.cpp
.......\...........\....\AudioDevice.h
.......\...........\SDL_Mixer
.......\...........\.........\AudioDevice.cpp
.......\...........\.........\AudioDevice.h
.......\CoreyGWindow
.......\............\QGWindow.cpp
.......\............\QGWindow.h
.......\............\RenderWindow.cpp
.......\............\RenderWindow.h
.......\CurveEditor
.......\...........\App.cpp
.......\...........\App.h
.......\...........\CurveEditor.dsp
.......\...........\CurveEditor.dsw
.......\...........\Editor.cpp
.......\...........\Editor.h
.......\...........\main.cpp
.......\DrawLogo
.......\........\3.ifs
.......\........\3.txt
.......\........\D.ifs
.......\........\D.txt
.......\........\DrawLogo.dsp
.......\........\DrawLogo.dsw
.......\........\G.ifs
.......\........\G.txt
.......\........\halfgear.ifs
.......\........\main.cpp
.......\........\toon.frg
.......\........\toon.vrt
.......\EulerFrame
.......\..........\EulerFrame.h
.......\GlutWindow
.......\..........\glut32.dll
.......\..........\glut32.lib
.......\..........\GlutWindow.cpp
.......\..........\GlutWindow.h
.......\IFSBuilder
.......\..........\IFSBuilder.dsp
.......\..........\IFSBuilder.dsw
.......\..........\IFSModel.cpp
.......\..........\IFSModel.h
.......\..........\Load3DS.h
.......\..........\log.txt
.......\..........\main.cpp
.......\..........\MD2.h
...\icompile
contrib
.......\ArticulatedModel
.......\................\ArticulatedModel.cpp
.......\................\ArticulatedModel.h
.......\................\ArticulatedModel_pose.cpp
.......\................\demo
.......\................\....\App.h
.......\................\....\demo.cpp
.......\................\....\Demo.dsp
.......\................\....\Demo.dsw
.......\................\....\dodeca.ifs
.......\................\....\earth
.......\................\....\.....\specular.png
.......\................\....\g3d-license.txt
.......\................\....\ghost
.......\................\....\.....\copyright.txt
.......\................\....\.....\SpaceFighter01.3ds
.......\................\....\imperial.3ds
.......\................\....\jackolantern.ifs
.......\................\....\legocar.3ds
.......\................\....\loadScene.cpp
.......\................\....\log.txt
.......\................\....\sphere.ifs
.......\................\....\stone-bump.png
.......\................\....\stone.jpg
.......\................\....\teapot.ifs
.......\................\....\tetra.ifs
.......\................\Load3DS.h
.......\................\NonShadowedPass.glsl.frg
.......\................\NonShadowedPass.glsl.vrt
.......\................\ShadowMappedLightPass.glsl.frg
.......\................\ShadowMappedLightPass.glsl.vrt
.......\................\SuperShader.cpp
.......\................\SuperShader.h
.......\................\ToneMap.cpp
.......\................\ToneMap.h
.......\AudioDevice
.......\...........\fmod
.......\...........\....\AudioDevice.cpp
.......\...........\....\AudioDevice.h
.......\...........\SDL_Mixer
.......\...........\.........\AudioDevice.cpp
.......\...........\.........\AudioDevice.h
.......\CoreyGWindow
.......\............\QGWindow.cpp
.......\............\QGWindow.h
.......\............\RenderWindow.cpp
.......\............\RenderWindow.h
.......\CurveEditor
.......\...........\App.cpp
.......\...........\App.h
.......\...........\CurveEditor.dsp
.......\...........\CurveEditor.dsw
.......\...........\Editor.cpp
.......\...........\Editor.h
.......\...........\main.cpp
.......\DrawLogo
.......\........\3.ifs
.......\........\3.txt
.......\........\D.ifs
.......\........\D.txt
.......\........\DrawLogo.dsp
.......\........\DrawLogo.dsw
.......\........\G.ifs
.......\........\G.txt
.......\........\halfgear.ifs
.......\........\main.cpp
.......\........\toon.frg
.......\........\toon.vrt
.......\EulerFrame
.......\..........\EulerFrame.h
.......\GlutWindow
.......\..........\glut32.dll
.......\..........\glut32.lib
.......\..........\GlutWindow.cpp
.......\..........\GlutWindow.h
.......\IFSBuilder
.......\..........\IFSBuilder.dsp
.......\..........\IFSBuilder.dsw
.......\..........\IFSModel.cpp
.......\..........\IFSModel.h
.......\..........\Load3DS.h
.......\..........\log.txt
.......\..........\main.cpp
.......\..........\MD2.h