文件名称:g3d-src-6_08
- 所属分类:
- 游戏引擎
- 资源属性:
- [Windows] [Visual C] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 10.55mb
- 下载次数:
- 0次
- 提 供 者:
- J***
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
This program uses the Graphics3D Library ("G3D", http://g3d-cpp.sf.net)
This software is based in part on the PNG Reference Library which is
Copyright (c) 2004 Glenn Randers-Pehrson
This software is based in part on the work of the Independent JPEG Group.-This program uses the Graphics3D Library ( "G3D" http :// g3d- cpp.sf.net) This software is based in pa rt on the PNG Reference Library which is Copyrig ht (c) 2004 Glenn Randers- Pehrson This Softwar e is based in part on the work of the Independent J PEG Group.
This software is based in part on the PNG Reference Library which is
Copyright (c) 2004 Glenn Randers-Pehrson
This software is based in part on the work of the Independent JPEG Group.-This program uses the Graphics3D Library ( "G3D" http :// g3d- cpp.sf.net) This software is based in pa rt on the PNG Reference Library which is Copyrig ht (c) 2004 Glenn Randers- Pehrson This Softwar e is based in part on the work of the Independent J PEG Group.
(系统自动生成,下载前可以参看下载内容)
下载文件列表
bin
...\CopyIfNewer.exe
...\icompile
contrib
.......\ArticulatedModel
.......\................\all.cpp
.......\................\all.h
.......\................\ArticulatedModel.cpp
.......\................\ArticulatedModel.h
.......\................\ArticulatedModel_pose.cpp
.......\................\demo
.......\................\....\App.h
.......\................\....\ArticulatedModel_Demo.xcodeproj
.......\................\....\...............................\project.pbxproj
.......\................\....\demo.cpp
.......\................\....\Demo.dsp
.......\................\....\Demo.dsw
.......\................\....\dodeca.ifs
.......\................\....\earth
.......\................\....\.....\specular.png
.......\................\....\g3d-license.txt
.......\................\....\G3D-logo-tiny-alpha.tga
.......\................\....\ghost
.......\................\....\.....\copyright.txt
.......\................\....\.....\SpaceFighter01.3ds
.......\................\....\imperial.3ds
.......\................\....\jackolantern.ifs
.......\................\....\legocar.3ds
.......\................\....\loadScene.cpp
.......\................\....\log.txt
.......\................\....\maple.tga
.......\................\....\sphere.ifs
.......\................\....\stone-bump.png
.......\................\....\stone.jpg
.......\................\....\teapot.ifs
.......\................\....\tetra.ifs
.......\................\Load3DS.h
.......\................\NonShadowedPass.glsl.frg
.......\................\NonShadowedPass.glsl.vrt
.......\................\ShadowMappedLightPass.glsl.frg
.......\................\ShadowMappedLightPass.glsl.vrt
.......\................\SuperShader.cpp
.......\................\SuperShader.h
.......\................\ToneMap.cpp
.......\................\ToneMap.h
.......\AudioDevice
.......\...........\fmod
.......\...........\....\AudioDevice.cpp
.......\...........\....\AudioDevice.h
.......\...........\SDL_Mixer
.......\...........\.........\AudioDevice.cpp
.......\...........\.........\AudioDevice.h
.......\AVI
.......\...\AVI.cpp
.......\...\AVI.h
.......\CopyIfNewer
.......\...........\CopyIfNewer.cpp
.......\CoreyGWindow
.......\............\QGWindow.cpp
.......\............\QGWindow.h
.......\............\RenderWindow.cpp
.......\............\RenderWindow.h
.......\CSharp
.......\......\ChemCPP
.......\......\.......\ChemCPP.cpp
.......\......\.......\ChemCPP.h
.......\......\.......\ChemCPP.vcproj
.......\......\.......\MolecularModel.cpp
.......\......\.......\MolecularModel.h
.......\......\.......\Renderer.cpp
.......\......\.......\Renderer.h
.......\......\.......\stdafx.cpp
.......\......\.......\stdafx.h
.......\......\CSharp.sln
.......\......\ReadMe.txt
.......\......\Test
.......\......\....\AssemblyInfo.cs
.......\......\....\MolecularModelTests.cs
.......\......\....\Test.csproj
.......\......\....\Test.csproj.user
.......\......\....\TestApp.cs
.......\......\....\TestApp.resx
.......\......\....\ViewerTests.cs
.......\......\Viewer
.......\......\......\AssemblyInfo.cs
...\CopyIfNewer.exe
...\icompile
contrib
.......\ArticulatedModel
.......\................\all.cpp
.......\................\all.h
.......\................\ArticulatedModel.cpp
.......\................\ArticulatedModel.h
.......\................\ArticulatedModel_pose.cpp
.......\................\demo
.......\................\....\App.h
.......\................\....\ArticulatedModel_Demo.xcodeproj
.......\................\....\...............................\project.pbxproj
.......\................\....\demo.cpp
.......\................\....\Demo.dsp
.......\................\....\Demo.dsw
.......\................\....\dodeca.ifs
.......\................\....\earth
.......\................\....\.....\specular.png
.......\................\....\g3d-license.txt
.......\................\....\G3D-logo-tiny-alpha.tga
.......\................\....\ghost
.......\................\....\.....\copyright.txt
.......\................\....\.....\SpaceFighter01.3ds
.......\................\....\imperial.3ds
.......\................\....\jackolantern.ifs
.......\................\....\legocar.3ds
.......\................\....\loadScene.cpp
.......\................\....\log.txt
.......\................\....\maple.tga
.......\................\....\sphere.ifs
.......\................\....\stone-bump.png
.......\................\....\stone.jpg
.......\................\....\teapot.ifs
.......\................\....\tetra.ifs
.......\................\Load3DS.h
.......\................\NonShadowedPass.glsl.frg
.......\................\NonShadowedPass.glsl.vrt
.......\................\ShadowMappedLightPass.glsl.frg
.......\................\ShadowMappedLightPass.glsl.vrt
.......\................\SuperShader.cpp
.......\................\SuperShader.h
.......\................\ToneMap.cpp
.......\................\ToneMap.h
.......\AudioDevice
.......\...........\fmod
.......\...........\....\AudioDevice.cpp
.......\...........\....\AudioDevice.h
.......\...........\SDL_Mixer
.......\...........\.........\AudioDevice.cpp
.......\...........\.........\AudioDevice.h
.......\AVI
.......\...\AVI.cpp
.......\...\AVI.h
.......\CopyIfNewer
.......\...........\CopyIfNewer.cpp
.......\CoreyGWindow
.......\............\QGWindow.cpp
.......\............\QGWindow.h
.......\............\RenderWindow.cpp
.......\............\RenderWindow.h
.......\CSharp
.......\......\ChemCPP
.......\......\.......\ChemCPP.cpp
.......\......\.......\ChemCPP.h
.......\......\.......\ChemCPP.vcproj
.......\......\.......\MolecularModel.cpp
.......\......\.......\MolecularModel.h
.......\......\.......\Renderer.cpp
.......\......\.......\Renderer.h
.......\......\.......\stdafx.cpp
.......\......\.......\stdafx.h
.......\......\CSharp.sln
.......\......\ReadMe.txt
.......\......\Test
.......\......\....\AssemblyInfo.cs
.......\......\....\MolecularModelTests.cs
.......\......\....\Test.csproj
.......\......\....\Test.csproj.user
.......\......\....\TestApp.cs
.......\......\....\TestApp.resx
.......\......\....\ViewerTests.cs
.......\......\Viewer
.......\......\......\AssemblyInfo.cs