文件名称:sxdl
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SxDL -- 2D/3D游戏引擎,使用VC++ + DirectX开发,支持简单的2D,3D游戏开发,基本游戏界面逻辑都已经封装好的,在其上就可以直接进行游戏开发了,开发者之需要关心游戏逻辑即可-SxDL -- 2D/3D game engine, the use of VC DirectX development, support simple 2 D, 3D game development, the basic game interface logic have been sealed, In his last can direct the development of the game, development which is the need to care about the game logic can be
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下载文件列表
压缩包 : 13898355sxdl.zip 列表 sxdl/AbyssAhx_Pang/ sxdl/AbyssAhx_Pang/AbyssAhx_Pang.vcproj sxdl/AbyssAhx_Pang/Ball.cpp sxdl/AbyssAhx_Pang/Ball.h sxdl/AbyssAhx_Pang/Game.cpp sxdl/AbyssAhx_Pang/Game.h sxdl/AbyssAhx_Pang/Player.cpp sxdl/AbyssAhx_Pang/Player.h sxdl/AddOns/ sxdl/AddOns/blob.cpp sxdl/AddOns/blob.h sxdl/AddOns/fader.cpp sxdl/AddOns/fader.h sxdl/AddOns/keyframedmesh.cpp sxdl/AddOns/keyframedmesh.h sxdl/AddOns/sphere.cpp sxdl/AddOns/sphere.h sxdl/AddOns/terrain.cpp sxdl/AddOns/terrain.h sxdl/AddOns/tunnel.cpp sxdl/AddOns/tunnel.h sxdl/Balistics/ sxdl/Balistics/Balistics.vcproj sxdl/Balistics/main.cpp sxdl/Balistics/main.h sxdl/Bomber/ sxdl/Bomber/bomber.cpp sxdl/Bomber/bomber.h sxdl/Bomber/Bomber.vcproj sxdl/BoomBastic/ sxdl/BoomBastic/bbUtil.cpp sxdl/BoomBastic/bbUtil.h sxdl/BoomBastic/BoomBastic.vcproj sxdl/BoomBastic/cAITank.cpp sxdl/BoomBastic/cAITank.h sxdl/BoomBastic/cBomb.cpp sxdl/BoomBastic/cBomb.h sxdl/BoomBastic/cBonus.cpp sxdl/BoomBastic/cBonus.h sxdl/BoomBastic/cBoomBastic.cpp sxdl/BoomBastic/cBoomBastic.h sxdl/BoomBastic/cExplosiveDevice.cpp sxdl/BoomBastic/cExplosiveDevice.h sxdl/BoomBastic/cFire.cpp sxdl/BoomBastic/cFire.h sxdl/BoomBastic/cMap.cpp sxdl/BoomBastic/cMap.h sxdl/BoomBastic/cParticle.h sxdl/BoomBastic/cRock.cpp sxdl/BoomBastic/cRock.h sxdl/BoomBastic/cRocket.cpp sxdl/BoomBastic/cRocket.h sxdl/BoomBastic/cTank.cpp sxdl/BoomBastic/cTank.h sxdl/BoomBastic/Makefile sxdl/Bounce/ sxdl/Bounce/bounce.cpp sxdl/Bounce/bounce.h sxdl/Bounce/Bounce.vcproj sxdl/DXFramework/ sxdl/DXFramework/d3dapp.cpp sxdl/DXFramework/d3dapp.h sxdl/DXFramework/d3denumeration.cpp sxdl/DXFramework/d3denumeration.h sxdl/DXFramework/d3dfont.cpp sxdl/DXFramework/d3dfont.h sxdl/DXFramework/d3dsettings.cpp sxdl/DXFramework/d3dsettings.h sxdl/DXFramework/d3dutil.cpp sxdl/DXFramework/d3dutil.h sxdl/DXFramework/diutil.cpp sxdl/DXFramework/diutil.h sxdl/DXFramework/dmutil.cpp sxdl/DXFramework/dmutil.h sxdl/DXFramework/dxutil.cpp sxdl/DXFramework/dxutil.h sxdl/DXFramework/grabber.h sxdl/Fireworks/ sxdl/Fireworks/fireworks.cpp sxdl/Fireworks/fireworks.h sxdl/Fireworks/Fireworks.vcproj sxdl/Galdor_ProjectX2/ sxdl/Galdor_ProjectX2/CBonusTexte.cpp sxdl/Galdor_ProjectX2/CBonusTexte.h sxdl/Galdor_ProjectX2/CBoss.cpp sxdl/Galdor_ProjectX2/CBoss.h sxdl/Galdor_ProjectX2/CBullet.cpp sxdl/Galdor_ProjectX2/CBullet.h sxdl/Galdor_ProjectX2/CExplode.cpp sxdl/Galdor_ProjectX2/CExplode.h sxdl/Galdor_ProjectX2/CFireEffect.cpp sxdl/Galdor_ProjectX2/CFireEffect.h sxdl/Galdor_ProjectX2/CFlare.cpp sxdl/Galdor_ProjectX2/CFlare.h sxdl/Galdor_ProjectX2/CHUDElement.cpp sxdl/Galdor_ProjectX2/CHUDElement.h sxdl/Galdor_ProjectX2/CPlayerLife.cpp sxdl/Galdor_ProjectX2/CPlayerLife.h sxdl/Galdor_ProjectX2/CPoussiere.cpp sxdl/Galdor_ProjectX2/CPoussiere.h sxdl/Galdor_ProjectX2/CPowup.cpp sxdl/Galdor_ProjectX2/CPowup.h sxdl/Galdor_ProjectX2/CRocher.cpp sxdl/Galdor_ProjectX2/CRocher.h sxdl/Galdor_ProjectX2/CShip.cpp sxdl/Galdor_ProjectX2/CShip.h sxdl/Galdor_ProjectX2/Data/ sxdl/Galdor_ProjectX2/Datas.h sxdl/Galdor_ProjectX2/Data/bestscores.ini sxdl/Galdor_ProjectX2/Data/CVS/ sxdl/Galdor_ProjectX2/Data/CVS/Entries sxdl/Galdor_ProjectX2/Data/CVS/Entries.Extra sxdl/Galdor_ProjectX2/Data/CVS/Repository sxdl/Galdor_ProjectX2/Data/CVS/Root sxdl/Galdor_ProjectX2/Data/lng_fr.ini sxdl/Galdor_ProjectX2/Data/lng_us.ini sxdl/Galdor_ProjectX2/Data/options.ini sxdl/Galdor_ProjectX2/Levels.h sxdl/Galdor_ProjectX2/Main.cpp sxdl/Galdor_ProjectX2/Main.h sxdl/Galdor_ProjectX2/project_X2.vcproj sxdl/Galdor_ProjectX2/Textes.h sxdl/General_3DDemo/ sxdl/General_3DDemo/3DDemo.cpp sxdl/General_3DDemo/3DDemo.h sxdl/General_3DDemo/3DDemo.vcproj sxdl/GuyTina_Pong/ sxdl/GuyTina_Pong/GuyTina_Pong.vcproj sxdl/GuyTina_Pong/Pong.cpp sxdl/GuyTina_Pong/Pong.h sxdl/HomeBase/ sxdl/HomeBase/HomeBase.cpp sxdl/HomeBase/HomeBase.h sxdl/HomeBase/HomeBase.vcproj sxdl/ImpulseInput/ sxdl/ImpulseInput/Game.cpp sxdl/ImpulseInput/Game.h sxdl/ImpulseInput/ImpulseInput.vcproj sxdl/LibSxDL/ sxdl/LibSxDL/LibSxDL.vcproj sxdl/Mandelbrot/ sxdl/Mandelbrot/mandelbrot.cpp sxdl/Mandelbrot/mandelbrot.h sxdl/Mandelbrot/Mandelbrot.vcproj sxdl/Movie/ sxdl/Movie/movie.cpp sxdl/Movie/movie.h sxdl/Movie/Movie.vcproj sxdl/PacMan/ sxdl/PacMan/game.cpp sxdl/PacMan/game.h sxdl/PacMan/pacman.cpp sxdl/PacMan/pacman.h sxdl/PacMan/PacMan.vcproj sxdl/PacMan/particles.cpp sxdl/PacMan/particles.h sxdl/Pastels/ sxdl/Pastels/particles.cpp sxdl/Pastels/particles.h sxdl/Pastels/pastels.cpp sxdl/Pastels/pastels.h sxdl/Pastels/pastels.vcproj sxdl/Reginil_Equinox/ sxdl/Reginil_Equinox/Asteroid.cpp sxdl/Reginil_Equinox/Asteroid.h sxdl/Reginil_Equinox/Aura.cpp sxdl/Reginil_Equinox/Aura.h sxdl/Reginil_Equinox/BlastStation.cpp sxdl/Reginil_Equinox/BlastStation.h sxdl/Reginil_Equinox/Bonus.cpp sxdl/Reginil_Equinox/Bonus.h sxdl/Reginil_Equinox/Bullets.cpp sxdl/Reginil_Equinox/Bullets.h sxdl/Reginil_Equinox/Campaign.cpp sxdl/Reginil_Equinox/Campaign.h sxdl/Reginil_Equinox/Config.cpp sxdl/Reginil_Equinox/Config.h sxdl/Reginil_Equinox/Container.cpp sxdl/Reginil_Equinox/Container.h sxdl/Reginil_Equinox/directx.ico sxdl/Reginil_Equinox/DLList.h sxdl/Reginil_Equinox/Enemy.cpp sxdl/Reginil_Equinox/Enemy.h sxdl/Reginil_Equinox/equinox.cfg sxdl/Reginil_Equinox/Equinox.cpp sxdl/Reginil_Equinox/Equinox.h sxdl/Reginil_Equinox/equinox.hs0 sxdl/Reginil_Equinox/equinox.hs1 sxdl/Reginil_Equinox/equinox.hs2 sxdl/Reginil_Equinox/equinox.hs3 sxdl/Reginil_Equinox/equinox.hs4 sxdl/Reginil_Equinox/equinox.hs5 sxdl/Reginil_Equinox/equinox.hs6 sxdl/Reginil_Equinox/Gunner.cpp sxdl/Reginil_Equinox/Gunner.h sxdl/Reginil_Equinox/Hero.cpp sxdl/Reginil_Equinox/Hero.h sxdl/Reginil_Equinox/HighScores.cpp sxdl/Reginil_Equinox/HighScores.h sxdl/Reginil_Equinox/Hud.cpp sxdl/Reginil_Equinox/Hud.h sxdl/Reginil_Equinox/IntroAnim.cpp sxdl/Reginil_Equinox/IntroAnim.h sxdl/Reginil_Equinox/LinesEffects.cpp sxdl/Reginil_Equinox/LinesEffects.h sxdl/Reginil_Equinox/Mine.cpp sxdl/Reginil_Equinox/Mine.h sxdl/Reginil_Equinox/Missiles.cpp sxdl/Reginil_Equinox/Missiles.h sxdl/Reginil_Equinox/MovieEffects.cpp sxdl/Reginil_Equinox/MovieEffects.h sxdl/Reginil_Equinox/OutroAnim.cpp sxdl/Reginil_Equinox/OutroAnim.h sxdl/Reginil_Equinox/PlayList.cpp sxdl/Reginil_Equinox/PlayList.h sxdl/Reginil_Equinox/Reginil_Equinox.vcproj sxdl/Reginil_Equinox/SaveLoad.cpp sxdl/Reginil_Equinox/SaveLoad.h sxdl/Reginil_Equinox/SaveNLoad.h sxdl/Reginil_Equinox/Scenary.cpp sxdl/Reginil_Equinox/Scenary.h sxdl/Reginil_Equinox/StringTable.cpp sxdl/Reginil_Equinox/StringTable.h sxdl/Reginil_Equinox/TextEffects.cpp sxdl/Reginil_Equinox/TextEffects.h sxdl/Reginil_Equinox/TextValue.cpp sxdl/Reginil_Equinox/TextValue.h sxdl/Reginil_Equinox/TypeWriter.cpp sxdl/Reginil_Equinox/TypeWriter.h sxdl/Reginil_Equinox/XFighter.cpp sxdl/Reginil_Equinox/XFighter.h sxdl/Ricky_Memory/ sxdl/Ricky_Memory/memory.cpp sxdl/Ricky_Memory/memory.h sxdl/Ricky_Memory/Ricky_Memory.vcproj sxdl/Ricky_Memory/sprites.cpp sxdl/Ricky_Memory/sprites.h sxdl/Ricky_Tetris/ sxdl/Ricky_Tetris/Ricky_Tetris.vcproj sxdl/Ricky_Tetris/tetris.cpp sxdl/Ricky_Tetris/tetris.h sxdl/Sami_BlasterBoy/ sxdl/Sami_BlasterBoy/BlasterBoy.cpp sxdl/Sami_BlasterBoy/BlasterBoy.h sxdl/Sami_BlasterBoy/BlasterBoy.rc sxdl/Sami_BlasterBoy/BlasterBoy.vcproj sxdl/Sami_BlasterBoy/Bombe.cpp sxdl/Sami_BlasterBoy/Bombe.h sxdl/Sami_BlasterBoy/Decor.cpp sxdl/Sami_BlasterBoy/Decor.h sxdl/Sami_BlasterBoy/Flamme.cpp sxdl/Sami_BlasterBoy/Flamme.h sxdl/Sami_BlasterBoy/Hud.cpp sxdl/Sami_BlasterBoy/Hud.h sxdl/Sami_BlasterBoy/Joueur.cpp sxdl/Sami_BlasterBoy/Joueur.h sxdl/Sami_BlasterBoy/Monstres.cpp sxdl/Sami_BlasterBoy/Monstres.h sxdl/Sami_BlasterBoy/Particule.cpp sxdl/Sami_BlasterBoy/Particule.h sxdl/Sami_BlasterBoy/PowerUp.cpp sxdl/Sami_BlasterBoy/PowerUp.h sxdl/Sami_BlasterBoy/resource1.h sxdl/Sami_BlasterBoy/Texte.cpp sxdl/Sami_BlasterBoy/Texte.h sxdl/Sami_BlasterBoy/TexteVolatile.cpp sxdl/Sami_BlasterBoy/TexteVolatile.h sxdl/Seby_Explode/ sxdl/Seby_Explode/Game.cpp sxdl/Seby_Explode/Game.h sxdl/Seby_Explode/level1.txt sxdl/Seby_Explode/level2.txt sxdl/Seby_Explode/level3.txt sxdl/Seby_Explode/level4.txt sxdl/Seby_Explode/Seby_Explode.vcproj sxdl/Seby_GemsFever/ sxdl/Seby_GemsFever/Game.cpp sxdl/Seby_GemsFever/Game.h sxdl/Seby_GemsFever/Seby_GemsFever.vcproj sxdl/Seby_Glutton/ sxdl/Seby_Glutton/Effects.cpp sxdl/Seby_Glutton/Effects.h sxdl/Seby_Glutton/Ennemy.cpp sxdl/Seby_Glutton/Ennemy.h sxdl/Seby_Glutton/Game.cpp sxdl/Seby_Glutton/Game.h sxdl/Seby_Glutton/Objects.cpp sxdl/Seby_Glutton/Objects.h sxdl/Seby_Glutton/Player.cpp sxdl/Seby_Glutton/Player.h sxdl/Seby_Glutton/Seby_Glutton.vcproj sxdl/Seby_Life/ sxdl/Seby_Life/Game.cpp sxdl/Seby_Life/Game.h sxdl/Seby_Life/Seby_Life.vcproj sxdl/Seby_MagicBomber/ sxdl/Seby_MagicBomber/BloodPart.cpp sxdl/Seby_MagicBomber/BloodPart.h sxdl/Seby_MagicBomber/Bomb.cpp sxdl/Seby_MagicBomber/Bomb.h sxdl/Seby_MagicBomber/Bonus.cpp sxdl/Seby_MagicBomber/Bonus.h sxdl/Seby_MagicBomber/Explode.cpp sxdl/Seby_MagicBomber/Explode.h sxdl/Seby_MagicBomber/FlyingStar.cpp sxdl/Seby_MagicBomber/FlyingStar.h sxdl/Seby_MagicBomber/Game.cpp sxdl/Seby_MagicBomber/Game.h sxdl/Seby_MagicBomber/Guy.cpp sxdl/Seby_MagicBomber/Guy.h sxdl/Seby_MagicBomber/MapClass.cpp sxdl/Seby_MagicBomber/MapClass.h sxdl/Seby_MagicBomber/Sat.cpp sxdl/Seby_MagicBomber/Sat.h sxdl/Seby_MagicBomber/Seby_MagicBomber.vcproj sxdl/Seby_MagicBomber/SelectItem.cpp sxdl/Seby_MagicBomber/SelectItem.h sxdl/Seby_MagicBomber/SmartGuy.cpp sxdl/Seby_MagicBomber/SmartGuy.h sxdl/Seby_MagicBomber/Thing.cpp sxdl/Seby_MagicBomber/Thing.h sxdl/Seby_Memory/ sxdl/Seby_Memory/Game.cpp sxdl/Seby_Memory/Game.h sxdl/Seby_Memory/Seby_Memory.vcproj sxdl/Snake/ sxdl/Snake/snake.cpp sxdl/Snake/snake.h sxdl/Snake/Snake.vcproj sxdl/SpinningSprites/ sxdl/SpinningSprites/spinningsprites.cpp sxdl/SpinningSprites/spinningsprites.h sxdl/SpinningSprites/SpinningSprites.vcproj sxdl/StarShooter/ sxdl/StarShooter/starshooter.cpp sxdl/StarShooter/starshooter.h sxdl/StarShooter/StarShooter.vcproj sxdl/SxDL/ sxdl/SxDL.sln sxdl/SxDL/audiocd.cpp sxdl/SxDL/audiocd.h sxdl/SxDL/basicsprite.cpp sxdl/SxDL/basicsprite.h sxdl/SxDL/cacheddevice.cpp sxdl/SxDL/cacheddevice.h sxdl/SxDL/camera.cpp sxdl/SxDL/camera.h sxdl/SxDL/clist.h sxdl/SxDL/collider.cpp sxdl/SxDL/collider.h sxdl/SxDL/customrenderer.cpp sxdl/SxDL/customrenderer.h sxdl/SxDL/entity.cpp sxdl/SxDL/entity.h sxdl/SxDL/font.cpp sxdl/SxDL/font.h sxdl/SxDL/input.cpp sxdl/SxDL/input.h sxdl/SxDL/lerpingsprite.cpp sxdl/SxDL/lerpingsprite.h sxdl/SxDL/light.cpp sxdl/SxDL/light.h sxdl/SxDL/line.cpp sxdl/SxDL/line.h sxdl/SxDL/media.cpp sxdl/SxDL/media.h sxdl/SxDL/menu.cpp sxdl/SxDL/menu.h sxdl/SxDL/mesh.cpp sxdl/SxDL/mesh.h sxdl/SxDL/moviesprite.cpp sxdl/SxDL/moviesprite.h sxdl/SxDL/music.cpp sxdl/SxDL/music.h sxdl/SxDL/picture.cpp sxdl/SxDL/picture.h sxdl/SxDL/renderobject.cpp sxdl/SxDL/renderobject.h sxdl/SxDL/resource.h sxdl/SxDL/skybox.cpp sxdl/SxDL/skybox.h sxdl/SxDL/sound.cpp sxdl/SxDL/sound.h sxdl/SxDL/stdafx.cpp sxdl/SxDL/stdafx.h sxdl/SxDL/sxdl.cpp sxdl/SxDL/sxdl.h sxdl/SxDL/SxDL.ico sxdl/SxDL/sxdl.rc sxdl/SxDL/sxdlframemoverender.cpp sxdl/SxDL/sxdlframework.cpp sxdl/SxDL/sxdlinput.cpp sxdl/SxDL/sxdlregistry.cpp sxdl/SxDL/text.cpp sxdl/SxDL/text.h sxdl/SxDL/tilemap.cpp sxdl/SxDL/tilemap.h sxdl/SxDL/timing.cpp sxdl/SxDL/timing.h sxdl/SxDL/tools.cpp sxdl/SxDL/tools.h sxdl/SxDL/userinterface.cpp sxdl/SxDL/userinterface.h sxdl/SxDL/vertex.cpp sxdl/SxDL/vertex.h sxdl/SxDL/video.cpp sxdl/SxDL/video.h sxdl/SxDL/viewport.cpp sxdl/SxDL/viewport.h sxdl/SxDL/world.cpp sxdl/SxDL/world.h sxdl/Twins/ sxdl/Twins/game.cpp sxdl/Twins/game.h sxdl/Twins/gauge.cpp sxdl/Twins/gauge.h sxdl/Twins/particles.cpp sxdl/Twins/particles.h sxdl/Twins/Twins.vcproj sxdl/Vexed/ sxdl/Vexed/game.cpp sxdl/Vexed/game.h sxdl/Vexed/levelpack.cpp sxdl/Vexed/levelpack.h sxdl/Vexed/particles.cpp sxdl/Vexed/particles.h sxdl/Vexed/Vexed.vcproj sxdl/Vortex/ sxdl/Vortex/Caption.cpp sxdl/Vortex/Caption.h sxdl/Vortex/vortex.cpp sxdl/Vortex/vortex.h sxdl/Vortex/Vortex.vcproj