文件名称:sxdl
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SxDL -- 2D/3D游戏引擎,使用VC++ + DirectX开发,支持简单的2D,3D游戏开发,基本游戏界面逻辑都已经封装好的,在其上就可以直接进行游戏开发了,开发者之需要关心游戏逻辑即可-SxDL-- 2D/3D game engine, the use of VC DirectX development, support simple 2 D, 3D game development, the basic game interface logic have been sealed, In his last can direct the development of the game, development which is the need to care about the game logic can be
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下载文件列表
sxdl
....\AbyssAhx_Pang
....\.............\AbyssAhx_Pang.vcproj
....\.............\Ball.cpp
....\.............\Ball.h
....\.............\Game.cpp
....\.............\Game.h
....\.............\Player.cpp
....\.............\Player.h
....\AddOns
....\......\blob.cpp
....\......\blob.h
....\......\fader.cpp
....\......\fader.h
....\......\keyframedmesh.cpp
....\......\keyframedmesh.h
....\......\sphere.cpp
....\......\sphere.h
....\......\terrain.cpp
....\......\terrain.h
....\......\tunnel.cpp
....\......\tunnel.h
....\Balistics
....\.........\Balistics.vcproj
....\.........\main.cpp
....\.........\main.h
....\Bomber
....\......\bomber.cpp
....\......\bomber.h
....\......\Bomber.vcproj
....\BoomBastic
....\..........\bbUtil.cpp
....\..........\bbUtil.h
....\..........\BoomBastic.vcproj
....\..........\cAITank.cpp
....\..........\cAITank.h
....\..........\cBomb.cpp
....\..........\cBomb.h
....\..........\cBonus.cpp
....\..........\cBonus.h
....\..........\cBoomBastic.cpp
....\..........\cBoomBastic.h
....\..........\cExplosiveDevice.cpp
....\..........\cExplosiveDevice.h
....\..........\cFire.cpp
....\..........\cFire.h
....\..........\cMap.cpp
....\..........\cMap.h
....\..........\cParticle.h
....\..........\cRock.cpp
....\..........\cRock.h
....\..........\cRocket.cpp
....\..........\cRocket.h
....\..........\cTank.cpp
....\..........\cTank.h
....\..........\Makefile
....\Bounce
....\......\bounce.cpp
....\......\bounce.h
....\......\Bounce.vcproj
....\DXFramework
....\...........\d3dapp.cpp
....\...........\d3dapp.h
....\...........\d3denumeration.cpp
....\...........\d3denumeration.h
....\...........\d3dfont.cpp
....\...........\d3dfont.h
....\...........\d3dsettings.cpp
....\...........\d3dsettings.h
....\...........\d3dutil.cpp
....\...........\d3dutil.h
....\...........\diutil.cpp
....\...........\diutil.h
....\...........\dmutil.cpp
....\...........\dmutil.h
....\...........\dxutil.cpp
....\...........\dxutil.h
....\...........\grabber.h
....\Fireworks
....\.........\fireworks.cpp
....\.........\fireworks.h
....\.........\Fireworks.vcproj
....\Galdor_ProjectX2
....\................\CBonusTexte.cpp
....\................\CBonusTexte.h
....\................\CBoss.cpp
....\................\CBoss.h
....\................\CBullet.cpp
....\................\CBullet.h
....\................\CExplode.cpp
....\................\CExplode.h
....\................\CFireEffect.cpp
....\................\CFireEffect.h
....\................\CFlare.cpp
....\................\CFlare.h
....\................\CHUDElement.cpp
....\................\CHUDElement.h
....\................\CPlayerLife.cpp
....\................\CPlayerLife.h
....\................\CPoussiere.cpp
....\AbyssAhx_Pang
....\.............\AbyssAhx_Pang.vcproj
....\.............\Ball.cpp
....\.............\Ball.h
....\.............\Game.cpp
....\.............\Game.h
....\.............\Player.cpp
....\.............\Player.h
....\AddOns
....\......\blob.cpp
....\......\blob.h
....\......\fader.cpp
....\......\fader.h
....\......\keyframedmesh.cpp
....\......\keyframedmesh.h
....\......\sphere.cpp
....\......\sphere.h
....\......\terrain.cpp
....\......\terrain.h
....\......\tunnel.cpp
....\......\tunnel.h
....\Balistics
....\.........\Balistics.vcproj
....\.........\main.cpp
....\.........\main.h
....\Bomber
....\......\bomber.cpp
....\......\bomber.h
....\......\Bomber.vcproj
....\BoomBastic
....\..........\bbUtil.cpp
....\..........\bbUtil.h
....\..........\BoomBastic.vcproj
....\..........\cAITank.cpp
....\..........\cAITank.h
....\..........\cBomb.cpp
....\..........\cBomb.h
....\..........\cBonus.cpp
....\..........\cBonus.h
....\..........\cBoomBastic.cpp
....\..........\cBoomBastic.h
....\..........\cExplosiveDevice.cpp
....\..........\cExplosiveDevice.h
....\..........\cFire.cpp
....\..........\cFire.h
....\..........\cMap.cpp
....\..........\cMap.h
....\..........\cParticle.h
....\..........\cRock.cpp
....\..........\cRock.h
....\..........\cRocket.cpp
....\..........\cRocket.h
....\..........\cTank.cpp
....\..........\cTank.h
....\..........\Makefile
....\Bounce
....\......\bounce.cpp
....\......\bounce.h
....\......\Bounce.vcproj
....\DXFramework
....\...........\d3dapp.cpp
....\...........\d3dapp.h
....\...........\d3denumeration.cpp
....\...........\d3denumeration.h
....\...........\d3dfont.cpp
....\...........\d3dfont.h
....\...........\d3dsettings.cpp
....\...........\d3dsettings.h
....\...........\d3dutil.cpp
....\...........\d3dutil.h
....\...........\diutil.cpp
....\...........\diutil.h
....\...........\dmutil.cpp
....\...........\dmutil.h
....\...........\dxutil.cpp
....\...........\dxutil.h
....\...........\grabber.h
....\Fireworks
....\.........\fireworks.cpp
....\.........\fireworks.h
....\.........\Fireworks.vcproj
....\Galdor_ProjectX2
....\................\CBonusTexte.cpp
....\................\CBonusTexte.h
....\................\CBoss.cpp
....\................\CBoss.h
....\................\CBullet.cpp
....\................\CBullet.h
....\................\CExplode.cpp
....\................\CExplode.h
....\................\CFireEffect.cpp
....\................\CFireEffect.h
....\................\CFlare.cpp
....\................\CFlare.h
....\................\CHUDElement.cpp
....\................\CHUDElement.h
....\................\CPlayerLife.cpp
....\................\CPlayerLife.h
....\................\CPoussiere.cpp