文件名称:taiqiu
介绍说明--下载内容均来自于网络,请自行研究使用
android3D游戏OpenGL ES开发实例,台球游戏。
具体的功能如下:
欢迎动画界面 ,游戏运行后首先进入的界面。
菜单界面,用户可以在菜单界面进行菜单选择。
游戏的音效,游戏的过程中需要在适当的位置添加上音效,并且可以对音效进行开与关闭的设置 。
游戏帮助,本游戏需要添加帮助界面,简单介绍游戏的基本功能及玩法。
游戏关于,简单介绍该游戏的开发小组。
键盘操控,主要是完成玩家与游戏的交互。
练习模式和对战模式的开发,增加游戏玩法,玩家根据情况选择游戏模式。游戏模式的增加提高了游戏的可玩性。
在对战模式情况下,游戏需要设计判定胜利失败的功能,玩家须经过努力尽可能获取比对方高的分数,游戏结束时以获取分数的高低作为判断胜利失败的标准。
-android3D game OpenGL ES development examples, billiards game. Specific functions are as follows: Welcome to the animated interface, enter the interface in the game after the first run. Menu interface, the user menu, select the menu interface. The sound effects of the game, during the game, add in the appropriate position on the sound, and can be carried out to the sound on and off the set. The games help the game need to add help interface brief introduction to the basic functions of the game and play. Game about, a brief introduction to the game development team. Keyboard control, notably the completion of the interaction of the players and the game. Practice mode and battle mode development, increase the game play, players select the game modes according to the situation. Game mode will increase the playability of the game. In the case of the Battle Mode, the game design decision victory failed, players are required to obtain a score higher than the other as far as possible through
具体的功能如下:
欢迎动画界面 ,游戏运行后首先进入的界面。
菜单界面,用户可以在菜单界面进行菜单选择。
游戏的音效,游戏的过程中需要在适当的位置添加上音效,并且可以对音效进行开与关闭的设置 。
游戏帮助,本游戏需要添加帮助界面,简单介绍游戏的基本功能及玩法。
游戏关于,简单介绍该游戏的开发小组。
键盘操控,主要是完成玩家与游戏的交互。
练习模式和对战模式的开发,增加游戏玩法,玩家根据情况选择游戏模式。游戏模式的增加提高了游戏的可玩性。
在对战模式情况下,游戏需要设计判定胜利失败的功能,玩家须经过努力尽可能获取比对方高的分数,游戏结束时以获取分数的高低作为判断胜利失败的标准。
-android3D game OpenGL ES development examples, billiards game. Specific functions are as follows: Welcome to the animated interface, enter the interface in the game after the first run. Menu interface, the user menu, select the menu interface. The sound effects of the game, during the game, add in the appropriate position on the sound, and can be carried out to the sound on and off the set. The games help the game need to add help interface brief introduction to the basic functions of the game and play. Game about, a brief introduction to the game development team. Keyboard control, notably the completion of the interaction of the players and the game. Practice mode and battle mode development, increase the game play, players select the game modes according to the situation. Game mode will increase the playability of the game. In the case of the Battle Mode, the game design decision victory failed, players are required to obtain a score higher than the other as far as possible through
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下载文件列表
ZQServer\protocol.txt
........\Server.java
........\ServerAgentThread.java
........\ServerThread.java
........\wyf\jsc\Server.class
........\...\...\ServerAgentThread.class
........\...\...\ServerThread.class
BilliardsGameAll\.classpath
................\.project
................\AndroidManifest.xml
................\bin\BilliardsGameAll.apk
................\...\classes.dex
................\...\resources.ap_
................\...\wyf\jsc\tdb\AboutView.class
................\...\...\...\...\BallForControl.class
................\...\...\...\...\BallGoThread.class
................\...\...\...\...\BallTextureByVertex.class
................\...\...\...\...\Circle.class
................\...\...\...\...\ClientThread.class
................\...\...\...\...\CollisionUtil.class
................\...\...\...\...\Constant.class
................\...\...\...\...\Cue.class
................\...\...\...\...\DrawTable.class
................\...\...\...\...\HelpView.class
................\...\...\...\...\LoadView.class
................\...\...\...\...\LoseView.class
................\...\...\...\...\MenuAnmiThread.class
................\...\...\...\...\MenuView.class
................\...\...\...\...\MyActivity$1$1.class
................\...\...\...\...\MyActivity$1$2.class
................\...\...\...\...\MyActivity$1$3.class
................\...\...\...\...\MyActivity$1.class
................\...\...\...\...\MyActivity$2.class
................\...\...\...\...\MyActivity.class
................\...\...\...\...\MySurfaceView$SceneRenderer$1.class
................\...\...\...\...\MySurfaceView$SceneRenderer.class
................\...\...\...\...\MySurfaceView.class
................\...\...\...\...\OverView.class
................\...\...\...\...\R$attr.class
................\...\...\...\...\R$drawable.class
................\...\...\...\...\R$id.class
................\...\...\...\...\R$layout.class
................\...\...\...\...\R$raw.class
................\...\...\...\...\R$string.class
................\...\...\...\...\R.class
................\...\...\...\...\Score.class
................\...\...\...\...\SelectView.class
................\...\...\...\...\SetupView.class
................\...\...\...\...\SoundControl.class
................\...\...\...\...\StartView$1.class
................\...\...\...\...\StartView.class
................\...\...\...\...\TableBottom.class
................\...\...\...\...\TextureRect.class
................\...\...\...\...\WaitView.class
................\...\...\...\...\Wall.class
................\...\...\...\...\WinView.class
................\default.properties
................\gen\wyf\jsc\tdb\R.java
................\res\drawable-mdpi\area.jpg
................\...\.............\baffle.jpg
................\...\.............\baina.jpg
................\...\.............\bg.jpg
................\...\.............\bottom.jpg
................\...\.............\circle.jpg
................\...\.............\green_table.jpg
................\...\.............\ground3.jpg
................\...\.............\guanyu.jpg
................\...\.............\help.jpg
................\...\.............\icon.png
................\...\.............\jsc.jpg
................\...\.............\loading.jpg
................\...\.............\menu1.png
................\...\.............\menu2.png
................\...\.............\menu3.png
................\...\.............\menu4.png
................\...\.............\menu5.png
................\...\.............\number.png
................\...\.............\over.jpg
................\...\.............\play1.png
................\...\.............\play2.png
................\...\.............\round.jpg
................\...\.............\roundlr.jpg
................\...\.............\select.jpg
................\...\.............\shezhi.jpg
................\...\.............\snooker0.jpg
................\...\.............\snooker1.png
................\...\.............\snooker10.jpg
................\...\.............\snooker11.jpg
................\...\.............\snooker12.jpg
................\...