文件名称:taiqiu
- 所属分类:
- GDI/图象编程
- 资源属性:
- [Windows] [Visual C] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 4.48mb
- 下载次数:
- 0次
- 提 供 者:
- J***
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
台球游戏源码,基于Directx的,奉献给大家。-Billiards game source code, based on DirectX, and dedication to you.
(系统自动生成,下载前可以参看下载内容)
下载文件列表
台球游戏源码(毕业设计)
......................\Poolcode
......................\........\Audio.cpp
......................\........\Audio.h
......................\........\Base.cpp
......................\........\Base.h
......................\........\Cue.cpp
......................\........\Cue.h
......................\........\Debug
......................\........\Font.cpp
......................\........\Font.h
......................\........\Game.cpp
......................\........\Game.h
......................\........\Log.htm
......................\........\Main.cpp
......................\........\meshs
......................\........\.....\table.x
......................\........\Pool.aps
......................\........\Pool.dsp
......................\........\Pool.dsw
......................\........\Pool.ico
......................\........\Pool.ncb
......................\........\Pool.opt
......................\........\Pool.plg
......................\........\Pool.rc
......................\........\resource.h
......................\........\Sounds
......................\........\......\BGMusic.MID
......................\........\......\Bimpacting0.WAV
......................\........\......\Bimpacting1.wav
......................\........\......\FallInHole.wav
......................\........\......\HitBar.wav
......................\........\......\HitCue0.wav
......................\........\......\HitCue1.wav
......................\........\Sphere.cpp
......................\........\Sphere.h
......................\........\Table.cpp
......................\........\Table.h
......................\........\textures
......................\........\........\5.bmp
......................\........\........\6.bmp
......................\........\........\7.bmp
......................\........\........\8.bmp
......................\........\........\9.bmp
......................\........\........\bar.bmp
......................\........\........\cueend.bmp
......................\........\........\cueside.bmp
......................\........\........\net.jpg
......................\........\........\net1.jpg
......................\........\........\table.bmp
......................\table.3ds
......................\table.max
......................\演示稿.ppt
......................\Poolcode
......................\........\Audio.cpp
......................\........\Audio.h
......................\........\Base.cpp
......................\........\Base.h
......................\........\Cue.cpp
......................\........\Cue.h
......................\........\Debug
......................\........\Font.cpp
......................\........\Font.h
......................\........\Game.cpp
......................\........\Game.h
......................\........\Log.htm
......................\........\Main.cpp
......................\........\meshs
......................\........\.....\table.x
......................\........\Pool.aps
......................\........\Pool.dsp
......................\........\Pool.dsw
......................\........\Pool.ico
......................\........\Pool.ncb
......................\........\Pool.opt
......................\........\Pool.plg
......................\........\Pool.rc
......................\........\resource.h
......................\........\Sounds
......................\........\......\BGMusic.MID
......................\........\......\Bimpacting0.WAV
......................\........\......\Bimpacting1.wav
......................\........\......\FallInHole.wav
......................\........\......\HitBar.wav
......................\........\......\HitCue0.wav
......................\........\......\HitCue1.wav
......................\........\Sphere.cpp
......................\........\Sphere.h
......................\........\Table.cpp
......................\........\Table.h
......................\........\textures
......................\........\........\5.bmp
......................\........\........\6.bmp
......................\........\........\7.bmp
......................\........\........\8.bmp
......................\........\........\9.bmp
......................\........\........\bar.bmp
......................\........\........\cueend.bmp
......................\........\........\cueside.bmp
......................\........\........\net.jpg
......................\........\........\net1.jpg
......................\........\........\table.bmp
......................\table.3ds
......................\table.max
......................\演示稿.ppt