文件名称:Real-Time-Local-Reflectionsn
介绍说明--下载内容均来自于网络,请自行研究使用
屏幕空间实时反射DX11的实现,可以用于非平面-Screen space real-time reflection DX11
(系统自动生成,下载前可以参看下载内容)
下载文件列表
Real Time Local Reflections - Litheon\Assimp32.dll
.....................................\data\fonttest.fnt
.....................................\....\fonttest_0.png
.....................................\....\map2\bla.png
.....................................\....\....\bla2.png
.....................................\....\....\bla3.png
.....................................\....\....\bla4.png
.....................................\....\....\bla5.png
.....................................\....\....\bla6.png
.....................................\....\....\bla8.png
.....................................\....\....\blauw.png
.....................................\....\....\geel.png
.....................................\....\....\groen.png
.....................................\....\....\map06.ASE
.....................................\....\....\noise_mq.bmp
.....................................\....\....\rood.png
.....................................\....\....\techy\3810-diffuse.jpg
.....................................\....\....\.....\3810-normal.jpg
.....................................\....\....\test.3DS
.....................................\....\....\testmap.ASE
.....................................\....\....\unitsphere.ASE
.....................................\....\....\wit.png
.....................................\....\shaders\defaultinstanceshader.fx
.....................................\....\.......\defaultshader.fx
.....................................\....\.......\defaultspriteshader.fx
.....................................\....\.......\dynamiccubemap.fx
.....................................\....\.......\dynamicinclude.fx
.....................................\....\.......\dynamicparaboloidmap.fx
.....................................\....\.......\font2Dascii.fx
.....................................\....\.......\fontshader.fx
.....................................\....\.......\gridlineshader.fx
.....................................\....\.......\meshassimp.fx
.....................................\....\.......\planarmirror.fx
.....................................\....\.......\simplecubemap.fx
.....................................\....\.......\simpleparaboloidmap.fx
.....................................\....\.......\swgridshader.fx
.....................................\....\.......\textureshader.fx
.....................................\DX11RealTimeLocalReflection.exe
.....................................\FreeImage.dll
.....................................\log.txt
.....................................\data\map2\techy
.....................................\....\map2
.....................................\....\shaders
.....................................\data
Real Time Local Reflections - Litheon