文件名称:SharpGL-2.0-Source-Code-and-sample

  • 所属分类:
  • OpenGL
  • 资源属性:
  • [MacOS] [Windows] [Visual.Net] [源码]
  • 上传时间:
  • 2012-11-26
  • 文件大小:
  • 2.32mb
  • 下载次数:
  • 0次
  • 提 供 者:
  • z
  • 相关连接:
  • 下载说明:
  • 别用迅雷下载,失败请重下,重下不扣分!

介绍说明--下载内容均来自于网络,请自行研究使用

可用csharp语言开发opengl画图的源程序和例子-For csharp of the opengl source code
(系统自动生成,下载前可以参看下载内容)

下载文件列表

SharpGL\Assets\Images\Icons.psd

.......\......\......\SharpGL.ico

.......\......\......\SharpGLWinForms.ico

.......\......\......\SharpGLWpfProject.ico

.......\......\Models\Apple.cob

.......\......\......\ducky.obj

.......\......\Scenes\Apple.sglsx

.......\......\......\Apple.xml

.......\......\......\AppleScene.xml

.......\......\.haders\lambert01vert.glsl

.......\......\.......\marblelambfrag.glsl

.......\Core\SharpGL\Delegates.cs

.......\....\.......\DIBSection.cs

.......\....\.......\Enumerations\OpenGLEnumerations.cs

.......\....\.......\FontBitmaps.cs

.......\....\.......\FontOutlines.cs

.......\....\.......\OpenGL.cs

.......\....\.......\OpenGLExtensions.cs

.......\....\.......\Properties\AssemblyInfo.cs

.......\....\.......\RenderContextProviders\DIBSectionRenderContextProvider.cs

.......\....\.......\......................\FBORenderContextProvider.cs

.......\....\.......\......................\HiddenWindowRenderContextProvider.cs

.......\....\.......\......................\IRenderContextProvider.cs

.......\....\.......\......................\NativeWindowRenderContextProvider.cs

.......\....\.......\......................\RenderContextProvider.cs

.......\....\.......\RenderContextType.cs

.......\....\.......\SharpGL.csproj

.......\....\.......\SharpGL.csproj.vspscc

.......\....\.......\SharpGL.snk

.......\....\.......\Win32.cs

.......\....\........SceneGraph\Assets\Asset.cs

.......\....\..................\......\Material.cs

.......\....\..................\......\Texture.cs

.......\....\..................\Cameras\ArcBallCamera.cs

.......\....\..................\.......\Camera.cs

.......\....\..................\.......\FrustumCamera.cs

.......\....\..................\.......\LookAtCamera.cs

.......\....\..................\.......\OrthographicCamera.cs

.......\....\..................\.......\PerspectiveCamera.cs

.......\....\..................\Collections.cs

.......\....\..................\..re\ArcBall.cs

.......\....\..................\....\BoundingVolume.cs

.......\....\..................\....\IBindable.cs

.......\....\..................\....\IFreezable.cs

.......\....\..................\....\IHasObjectSpace.cs

.......\....\..................\....\IHasOpenGLContext.cs

.......\....\..................\....\IRenderable.cs

.......\....\..................\....\IVolumeBound.cs

.......\....\..................\....\RenderMode.cs

.......\....\..................\....\SceneContainer.cs

.......\....\..................\....\SceneElement.cs

.......\....\..................\....\SceneElementTraversal.cs

.......\....\..................\....\VertexGrid.cs

.......\....\..................\DisplayList.cs

.......\....\..................\Effects\ArcBallTransformationEffect.cs

.......\....\..................\.......\Effect.cs

.......\....\..................\.......\LinearTransformationEffect.cs

.......\....\..................\.......\OpenGLAttributesEffect.cs

.......\....\..................\.valuators\Evaluator.cs

.......\....\..................\..........\Evaluator1D.cs

.......\....\..................\..........\Evaluator2D.cs

.......\....\..................\..........\NURBS.cs

.......\....\..................\..........\NurbsCurve.cs

.......\....\..................\..........\NurbsSurface.cs

.......\....\..................\Face.cs

.......\....\..................\.eedback\Feedback.cs

.......\....\..................\........\Polygonator.cs

.......\....\..................\........\Triangulator.cs

.......\....\..................\GLColor.cs

.......\....\..................\Helpers\BoundingVolumeHelper.cs

.......\....\..................\.......\FreezableHelper.cs

.......\....\..................\.......\HasObjectSpaceHelper.cs

.......\....\..................\.......\OpenGLHelper.cs

.......\....\..................\.......\SceneHelper.cs

.......\....\..................\IDeepClonable.cs

.......\....\..................\Index.cs

.......\....\..................\Lighting\Light.cs

.......\....\..................\........\Spotlight.cs

.......\....\..................\Matrix.cs

.......\....\..................\NETDesignSurface.cs

.......\....\............

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