文件名称:SharpGL-2.0-Source-Code

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SharpGL的例程源代码,一个开源类库,SharpGL让你是使用OpenGL非常方便。这些工程源码是针对Visual Studio开发环境。-SharpGL is a project that lets you use OpenGL in your Windows Forms or WPF applications with ease! With all OpenGL functions up to the latest 4.2 release, all major extensions, a powerful scene graph and project templates for Visual Studio, you have all the tools you need to create compelling 3D applications- or to port existing code to a new platform.
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下载文件列表

SharpGL\Assets

.......\......\Images

.......\......\......\Icons.psd

.......\......\......\SharpGL.ico

.......\......\......\SharpGLWinForms.ico

.......\......\......\SharpGLWpfProject.ico

.......\......\Models

.......\......\......\Apple.cob

.......\......\......\ducky.obj

.......\......\Scenes

.......\......\......\Apple.sglsx

.......\......\......\Apple.xml

.......\......\......\AppleScene.xml

.......\......\Shaders

.......\......\.......\lambert01vert.glsl

.......\......\.......\marblelambfrag.glsl

.......\Core

.......\....\SharpGL.SceneGraph

.......\....\..................\Assets

.......\....\..................\......\Asset.cs

.......\....\..................\......\Material.cs

.......\....\..................\......\Texture.cs

.......\....\..................\Cameras

.......\....\..................\.......\ArcBallCamera.cs

.......\....\..................\.......\Camera.cs

.......\....\..................\.......\FrustumCamera.cs

.......\....\..................\.......\LookAtCamera.cs

.......\....\..................\.......\OrthographicCamera.cs

.......\....\..................\.......\PerspectiveCamera.cs

.......\....\..................\Collections.cs

.......\....\..................\Core

.......\....\..................\....\ArcBall.cs

.......\....\..................\....\BoundingVolume.cs

.......\....\..................\....\IBindable.cs

.......\....\..................\....\IFreezable.cs

.......\....\..................\....\IHasObjectSpace.cs

.......\....\..................\....\IHasOpenGLContext.cs

.......\....\..................\....\IRenderable.cs

.......\....\..................\....\IVolumeBound.cs

.......\....\..................\....\RenderMode.cs

.......\....\..................\....\SceneContainer.cs

.......\....\..................\....\SceneElement.cs

.......\....\..................\....\SceneElementTraversal.cs

.......\....\..................\....\VertexGrid.cs

.......\....\..................\DisplayList.cs

.......\....\..................\Effects

.......\....\..................\.......\ArcBallTransformationEffect.cs

.......\....\..................\.......\Effect.cs

.......\....\..................\.......\LinearTransformationEffect.cs

.......\....\..................\.......\OpenGLAttributesEffect.cs

.......\....\..................\Evaluators

.......\....\..................\..........\Evaluator.cs

.......\....\..................\..........\Evaluator1D.cs

.......\....\..................\..........\Evaluator2D.cs

.......\....\..................\..........\NURBS.cs

.......\....\..................\..........\NurbsCurve.cs

.......\....\..................\..........\NurbsSurface.cs

.......\....\..................\Face.cs

.......\....\..................\Feedback

.......\....\..................\........\Feedback.cs

.......\....\..................\........\Polygonator.cs

.......\....\..................\........\Triangulator.cs

.......\....\..................\GLColor.cs

.......\....\..................\Helpers

.......\....\..................\.......\BoundingVolumeHelper.cs

.......\....\..................\.......\FreezableHelper.cs

.......\....\..................\.......\HasObjectSpaceHelper.cs

.......\....\..................\.......\OpenGLHelper.cs

.......\....\..................\.......\SceneHelper.cs

.......\....\..................\IDeepClonable.cs

.......\....\..................\Index.cs

.......\....\..................\Lighting

.......\....\..................\........\Light.cs

.......\....\..................\........\Spotlight.cs

.......\....\..................\Matrix.cs

.......\....\..................\NETDesignSurface.cs

.......\....\..................\OpenGLAttributes

.......\....\..................\................\AccumBufferAttributes.cs

.......\....\..................\................\ColorBufferAttributes.cs

.......\....\..................\................\CurrentAttributes.cs

.......\....\..................\................\DepthBufferAttributes.cs

.......\....\..................\................\EnableAttributes.cs

.......\....\..................\................\EvalAttributes.cs

.......\....\..................\

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