文件名称:SharpGL-2.0-Source-Code
- 所属分类:
- OpenGL
- 资源属性:
- [MacOS] [Windows] [Visual.Net] [Basic/ASP] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 2.82mb
- 下载次数:
- 0次
- 提 供 者:
- tal****
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
SharpGL的例程源代码,一个开源类库,SharpGL让你是使用OpenGL非常方便。这些工程源码是针对Visual Studio开发环境。-SharpGL is a project that lets you use OpenGL in your Windows Forms or WPF applications with ease! With all OpenGL functions up to the latest 4.2 release, all major extensions, a powerful scene graph and project templates for Visual Studio, you have all the tools you need to create compelling 3D applications- or to port existing code to a new platform.
(系统自动生成,下载前可以参看下载内容)
下载文件列表
SharpGL\Assets
.......\......\Images
.......\......\......\Icons.psd
.......\......\......\SharpGL.ico
.......\......\......\SharpGLWinForms.ico
.......\......\......\SharpGLWpfProject.ico
.......\......\Models
.......\......\......\Apple.cob
.......\......\......\ducky.obj
.......\......\Scenes
.......\......\......\Apple.sglsx
.......\......\......\Apple.xml
.......\......\......\AppleScene.xml
.......\......\Shaders
.......\......\.......\lambert01vert.glsl
.......\......\.......\marblelambfrag.glsl
.......\Core
.......\....\SharpGL.SceneGraph
.......\....\..................\Assets
.......\....\..................\......\Asset.cs
.......\....\..................\......\Material.cs
.......\....\..................\......\Texture.cs
.......\....\..................\Cameras
.......\....\..................\.......\ArcBallCamera.cs
.......\....\..................\.......\Camera.cs
.......\....\..................\.......\FrustumCamera.cs
.......\....\..................\.......\LookAtCamera.cs
.......\....\..................\.......\OrthographicCamera.cs
.......\....\..................\.......\PerspectiveCamera.cs
.......\....\..................\Collections.cs
.......\....\..................\Core
.......\....\..................\....\ArcBall.cs
.......\....\..................\....\BoundingVolume.cs
.......\....\..................\....\IBindable.cs
.......\....\..................\....\IFreezable.cs
.......\....\..................\....\IHasObjectSpace.cs
.......\....\..................\....\IHasOpenGLContext.cs
.......\....\..................\....\IRenderable.cs
.......\....\..................\....\IVolumeBound.cs
.......\....\..................\....\RenderMode.cs
.......\....\..................\....\SceneContainer.cs
.......\....\..................\....\SceneElement.cs
.......\....\..................\....\SceneElementTraversal.cs
.......\....\..................\....\VertexGrid.cs
.......\....\..................\DisplayList.cs
.......\....\..................\Effects
.......\....\..................\.......\ArcBallTransformationEffect.cs
.......\....\..................\.......\Effect.cs
.......\....\..................\.......\LinearTransformationEffect.cs
.......\....\..................\.......\OpenGLAttributesEffect.cs
.......\....\..................\Evaluators
.......\....\..................\..........\Evaluator.cs
.......\....\..................\..........\Evaluator1D.cs
.......\....\..................\..........\Evaluator2D.cs
.......\....\..................\..........\NURBS.cs
.......\....\..................\..........\NurbsCurve.cs
.......\....\..................\..........\NurbsSurface.cs
.......\....\..................\Face.cs
.......\....\..................\Feedback
.......\....\..................\........\Feedback.cs
.......\....\..................\........\Polygonator.cs
.......\....\..................\........\Triangulator.cs
.......\....\..................\GLColor.cs
.......\....\..................\Helpers
.......\....\..................\.......\BoundingVolumeHelper.cs
.......\....\..................\.......\FreezableHelper.cs
.......\....\..................\.......\HasObjectSpaceHelper.cs
.......\....\..................\.......\OpenGLHelper.cs
.......\....\..................\.......\SceneHelper.cs
.......\....\..................\IDeepClonable.cs
.......\....\..................\Index.cs
.......\....\..................\Lighting
.......\....\..................\........\Light.cs
.......\....\..................\........\Spotlight.cs
.......\....\..................\Matrix.cs
.......\....\..................\NETDesignSurface.cs
.......\....\..................\OpenGLAttributes
.......\....\..................\................\AccumBufferAttributes.cs
.......\....\..................\................\ColorBufferAttributes.cs
.......\....\..................\................\CurrentAttributes.cs
.......\....\..................\................\DepthBufferAttributes.cs
.......\....\..................\................\EnableAttributes.cs
.......\....\..................\................\EvalAttributes.cs
.......\....\..................\
.......\......\Images
.......\......\......\Icons.psd
.......\......\......\SharpGL.ico
.......\......\......\SharpGLWinForms.ico
.......\......\......\SharpGLWpfProject.ico
.......\......\Models
.......\......\......\Apple.cob
.......\......\......\ducky.obj
.......\......\Scenes
.......\......\......\Apple.sglsx
.......\......\......\Apple.xml
.......\......\......\AppleScene.xml
.......\......\Shaders
.......\......\.......\lambert01vert.glsl
.......\......\.......\marblelambfrag.glsl
.......\Core
.......\....\SharpGL.SceneGraph
.......\....\..................\Assets
.......\....\..................\......\Asset.cs
.......\....\..................\......\Material.cs
.......\....\..................\......\Texture.cs
.......\....\..................\Cameras
.......\....\..................\.......\ArcBallCamera.cs
.......\....\..................\.......\Camera.cs
.......\....\..................\.......\FrustumCamera.cs
.......\....\..................\.......\LookAtCamera.cs
.......\....\..................\.......\OrthographicCamera.cs
.......\....\..................\.......\PerspectiveCamera.cs
.......\....\..................\Collections.cs
.......\....\..................\Core
.......\....\..................\....\ArcBall.cs
.......\....\..................\....\BoundingVolume.cs
.......\....\..................\....\IBindable.cs
.......\....\..................\....\IFreezable.cs
.......\....\..................\....\IHasObjectSpace.cs
.......\....\..................\....\IHasOpenGLContext.cs
.......\....\..................\....\IRenderable.cs
.......\....\..................\....\IVolumeBound.cs
.......\....\..................\....\RenderMode.cs
.......\....\..................\....\SceneContainer.cs
.......\....\..................\....\SceneElement.cs
.......\....\..................\....\SceneElementTraversal.cs
.......\....\..................\....\VertexGrid.cs
.......\....\..................\DisplayList.cs
.......\....\..................\Effects
.......\....\..................\.......\ArcBallTransformationEffect.cs
.......\....\..................\.......\Effect.cs
.......\....\..................\.......\LinearTransformationEffect.cs
.......\....\..................\.......\OpenGLAttributesEffect.cs
.......\....\..................\Evaluators
.......\....\..................\..........\Evaluator.cs
.......\....\..................\..........\Evaluator1D.cs
.......\....\..................\..........\Evaluator2D.cs
.......\....\..................\..........\NURBS.cs
.......\....\..................\..........\NurbsCurve.cs
.......\....\..................\..........\NurbsSurface.cs
.......\....\..................\Face.cs
.......\....\..................\Feedback
.......\....\..................\........\Feedback.cs
.......\....\..................\........\Polygonator.cs
.......\....\..................\........\Triangulator.cs
.......\....\..................\GLColor.cs
.......\....\..................\Helpers
.......\....\..................\.......\BoundingVolumeHelper.cs
.......\....\..................\.......\FreezableHelper.cs
.......\....\..................\.......\HasObjectSpaceHelper.cs
.......\....\..................\.......\OpenGLHelper.cs
.......\....\..................\.......\SceneHelper.cs
.......\....\..................\IDeepClonable.cs
.......\....\..................\Index.cs
.......\....\..................\Lighting
.......\....\..................\........\Light.cs
.......\....\..................\........\Spotlight.cs
.......\....\..................\Matrix.cs
.......\....\..................\NETDesignSurface.cs
.......\....\..................\OpenGLAttributes
.......\....\..................\................\AccumBufferAttributes.cs
.......\....\..................\................\ColorBufferAttributes.cs
.......\....\..................\................\CurrentAttributes.cs
.......\....\..................\................\DepthBufferAttributes.cs
.......\....\..................\................\EnableAttributes.cs
.......\....\..................\................\EvalAttributes.cs
.......\....\..................\