文件名称:id-Software-Enemy-Territory-40342a9
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Enemy territory source
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下载文件列表
id-Software-Enemy-Territory-40342a9
...................................\COPYING.txt
...................................\README.txt
...................................\etmain
...................................\......\ui
...................................\......\..\menudef.h
...................................\......\..\menumacros.h
...................................\src
...................................\...\SConscript.bspc
...................................\...\SConscript.cgame
...................................\...\SConscript.core
...................................\...\SConscript.curl
...................................\...\SConscript.game
...................................\...\SConscript.ui
...................................\...\SConstruct
...................................\...\SConstruct.sdk
...................................\...\botai
...................................\...\.....\ai_cmd.c
...................................\...\.....\ai_cmd.h
...................................\...\.....\ai_distances.h
...................................\...\.....\ai_dmgoal_mp.c
...................................\...\.....\ai_dmgoal_mp.h
...................................\...\.....\ai_dmnet_mp.c
...................................\...\.....\ai_dmnet_mp.h
...................................\...\.....\ai_dmq3.c
...................................\...\.....\ai_dmq3.h
...................................\...\.....\ai_func_decs.h
...................................\...\.....\ai_funcs.h
...................................\...\.....\ai_main.c
...................................\...\.....\ai_main.h
...................................\...\.....\ai_matrix.h
...................................\...\.....\ai_script.c
...................................\...\.....\ai_script_actions.c
...................................\...\.....\ai_team.c
...................................\...\.....\ai_team.h
...................................\...\.....\botai.h
...................................\...\.....\chars.h
...................................\...\.....\inv.h
...................................\...\.....\match.h
...................................\...\.....\syn.h
...................................\...\botlib
...................................\...\......\aasfile.h
...................................\...\......\be_aas_bsp.h
...................................\...\......\be_aas_bspq3.c
...................................\...\......\be_aas_cluster.c
...................................\...\......\be_aas_cluster.h
...................................\...\......\be_aas_debug.c
...................................\...\......\be_aas_debug.h
...................................\...\......\be_aas_def.h
...................................\...\......\be_aas_entity.c
...................................\...\......\be_aas_entity.h
...................................\...\......\be_aas_file.c
...................................\...\......\be_aas_file.h
...................................\...\......\be_aas_funcs.h
...................................\...\......\be_aas_main.c
...................................\...\......\be_aas_main.h
...................................\...\......\be_aas_move.c
...................................\...\......\be_aas_move.h
...................................\...\......\be_aas_optimize.c
...................................\...\......\be_aas_optimize.h
...................................\...\......\be_aas_reach.c
...................................\...\......\be_aas_reach.h
...................................\...\......\be_aas_route.c
...................................\...\......\be_aas_route.h
...................................\...\......\be_aas_routealt.c
...................................\...\......\be_aas_routealt.h
...................................\...\......\be_aas_routetable.c
...................................\...\......\be_aas_routetable.h
...................................\...\......\be_aas_sample.c
...................................\...\......\be_aas_sample.h
...................................\...\......\be_ai_char.c
...................................\COPYING.txt
...................................\README.txt
...................................\etmain
...................................\......\ui
...................................\......\..\menudef.h
...................................\......\..\menumacros.h
...................................\src
...................................\...\SConscript.bspc
...................................\...\SConscript.cgame
...................................\...\SConscript.core
...................................\...\SConscript.curl
...................................\...\SConscript.game
...................................\...\SConscript.ui
...................................\...\SConstruct
...................................\...\SConstruct.sdk
...................................\...\botai
...................................\...\.....\ai_cmd.c
...................................\...\.....\ai_cmd.h
...................................\...\.....\ai_distances.h
...................................\...\.....\ai_dmgoal_mp.c
...................................\...\.....\ai_dmgoal_mp.h
...................................\...\.....\ai_dmnet_mp.c
...................................\...\.....\ai_dmnet_mp.h
...................................\...\.....\ai_dmq3.c
...................................\...\.....\ai_dmq3.h
...................................\...\.....\ai_func_decs.h
...................................\...\.....\ai_funcs.h
...................................\...\.....\ai_main.c
...................................\...\.....\ai_main.h
...................................\...\.....\ai_matrix.h
...................................\...\.....\ai_script.c
...................................\...\.....\ai_script_actions.c
...................................\...\.....\ai_team.c
...................................\...\.....\ai_team.h
...................................\...\.....\botai.h
...................................\...\.....\chars.h
...................................\...\.....\inv.h
...................................\...\.....\match.h
...................................\...\.....\syn.h
...................................\...\botlib
...................................\...\......\aasfile.h
...................................\...\......\be_aas_bsp.h
...................................\...\......\be_aas_bspq3.c
...................................\...\......\be_aas_cluster.c
...................................\...\......\be_aas_cluster.h
...................................\...\......\be_aas_debug.c
...................................\...\......\be_aas_debug.h
...................................\...\......\be_aas_def.h
...................................\...\......\be_aas_entity.c
...................................\...\......\be_aas_entity.h
...................................\...\......\be_aas_file.c
...................................\...\......\be_aas_file.h
...................................\...\......\be_aas_funcs.h
...................................\...\......\be_aas_main.c
...................................\...\......\be_aas_main.h
...................................\...\......\be_aas_move.c
...................................\...\......\be_aas_move.h
...................................\...\......\be_aas_optimize.c
...................................\...\......\be_aas_optimize.h
...................................\...\......\be_aas_reach.c
...................................\...\......\be_aas_reach.h
...................................\...\......\be_aas_route.c
...................................\...\......\be_aas_route.h
...................................\...\......\be_aas_routealt.c
...................................\...\......\be_aas_routealt.h
...................................\...\......\be_aas_routetable.c
...................................\...\......\be_aas_routetable.h
...................................\...\......\be_aas_sample.c
...................................\...\......\be_aas_sample.h
...................................\...\......\be_ai_char.c