文件名称:DirectX--3D-shooting-game-sample
- 所属分类:
- DirextX编程
- 资源属性:
- [Windows] [Visual.Net] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 990kb
- 下载次数:
- 0次
- 提 供 者:
- q**
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
directx样本实例,内容包括所有的directx的实例样本,可以帮你更好地学习directx-directx sample instances, including instances of samples of all the directx can help you better learn directx
(系统自动生成,下载前可以参看下载内容)
下载文件列表
C++\Animate.cpp
...\Animate.h
...\App.xaml
...\App.xaml.cpp
...\App.xaml.h
...\Audio.cpp
...\Audio.h
...\BasicLoader.cpp
...\BasicLoader.h
...\BasicMath.h
...\BasicReaderWriter.cpp
...\BasicReaderWriter.h
...\BasicShapes.h
...\BindableProperty.h
...\bounce.wav
...\Camera.cpp
...\Camera.h
...\cellceiling.dds
...\cellfloor.dds
...\cellwall.dds
...\ConstantBuffers.h
...\ConstantBuffers.hlsli
...\credits.txt
...\Cylinder.cpp
...\Cylinder.h
...\CylinderMesh.cpp
...\CylinderMesh.h
...\dayceiling.dds
...\dayfloor.dds
...\daywall.dds
...\DDSTextureLoader.cpp
...\DDSTextureLoader.h
...\DirectXBase.cpp
...\DirectXBase.h
...\DirectXSample.h
...\Face.cpp
...\Face.h
...\FaceMesh.cpp
...\FaceMesh.h
...\FullLicense.xml
...\GameConstants.h
...\GameHud.cpp
...\GameHud.h
...\GameObject.cpp
...\GameObject.h
...\GameRenderer.cpp
...\GameRenderer.h
...\GameTimer.cpp
...\GameTimer.h
...\hit.wav
...\Level.cpp
...\Level.h
...\Level1.cpp
...\Level1.h
...\Level2.cpp
...\Level2.h
...\Level3.cpp
...\Level3.h
...\Level4.cpp
...\Level4.h
...\Level5.cpp
...\Level5.h
...\Level6.cpp
...\Level6.h
...\MainPage.xaml
...\MainPage.xaml.cpp
...\MainPage.xaml.h
...\Material.cpp
...\Material.h
...\MediaReader.cpp
...\MediaReader.h
...\MeshObject.cpp
...\MeshObject.h
...\metal_texture.dds
...\MoveLookController.cpp
...\MoveLookController.h
...\nightceiling.dds
...\nightfloor.dds
...\nightwall.dds
...\Package.AppxManifest
...\pch.cpp
...\pch.h
...\PersistentState.cpp
...\PersistentState.h
...\PixelShader.hlsl
...\PixelShaderFlat.hlsl
...\ProductItem.cpp
...\ProductItem.h
...\seafloor.dds
...\Simple3DGame.cpp
...\Simple3DGame.h
...\Simple3DGameXaml.sln
...\Simple3DGameXaml.vcxproj
...\Simple3DGameXaml.vcxproj.filters
...\smallTile-sdk.png
...\SoundEffect.cpp
...\SoundEffect.h
...\Sphere.cpp
...\Sphere.h
...\SphereMesh.cpp
...\Animate.h
...\App.xaml
...\App.xaml.cpp
...\App.xaml.h
...\Audio.cpp
...\Audio.h
...\BasicLoader.cpp
...\BasicLoader.h
...\BasicMath.h
...\BasicReaderWriter.cpp
...\BasicReaderWriter.h
...\BasicShapes.h
...\BindableProperty.h
...\bounce.wav
...\Camera.cpp
...\Camera.h
...\cellceiling.dds
...\cellfloor.dds
...\cellwall.dds
...\ConstantBuffers.h
...\ConstantBuffers.hlsli
...\credits.txt
...\Cylinder.cpp
...\Cylinder.h
...\CylinderMesh.cpp
...\CylinderMesh.h
...\dayceiling.dds
...\dayfloor.dds
...\daywall.dds
...\DDSTextureLoader.cpp
...\DDSTextureLoader.h
...\DirectXBase.cpp
...\DirectXBase.h
...\DirectXSample.h
...\Face.cpp
...\Face.h
...\FaceMesh.cpp
...\FaceMesh.h
...\FullLicense.xml
...\GameConstants.h
...\GameHud.cpp
...\GameHud.h
...\GameObject.cpp
...\GameObject.h
...\GameRenderer.cpp
...\GameRenderer.h
...\GameTimer.cpp
...\GameTimer.h
...\hit.wav
...\Level.cpp
...\Level.h
...\Level1.cpp
...\Level1.h
...\Level2.cpp
...\Level2.h
...\Level3.cpp
...\Level3.h
...\Level4.cpp
...\Level4.h
...\Level5.cpp
...\Level5.h
...\Level6.cpp
...\Level6.h
...\MainPage.xaml
...\MainPage.xaml.cpp
...\MainPage.xaml.h
...\Material.cpp
...\Material.h
...\MediaReader.cpp
...\MediaReader.h
...\MeshObject.cpp
...\MeshObject.h
...\metal_texture.dds
...\MoveLookController.cpp
...\MoveLookController.h
...\nightceiling.dds
...\nightfloor.dds
...\nightwall.dds
...\Package.AppxManifest
...\pch.cpp
...\pch.h
...\PersistentState.cpp
...\PersistentState.h
...\PixelShader.hlsl
...\PixelShaderFlat.hlsl
...\ProductItem.cpp
...\ProductItem.h
...\seafloor.dds
...\Simple3DGame.cpp
...\Simple3DGame.h
...\Simple3DGameXaml.sln
...\Simple3DGameXaml.vcxproj
...\Simple3DGameXaml.vcxproj.filters
...\smallTile-sdk.png
...\SoundEffect.cpp
...\SoundEffect.h
...\Sphere.cpp
...\Sphere.h
...\SphereMesh.cpp