文件名称:Loading-OpenGL-model

  • 所属分类:
  • OpenGL
  • 资源属性:
  • [MacOS] [Windows] [Visual C] [源码]
  • 上传时间:
  • 2012-11-26
  • 文件大小:
  • 4.57mb
  • 下载次数:
  • 0次
  • 提 供 者:
  • 李*
  • 相关连接:
  • 下载说明:
  • 别用迅雷下载,失败请重下,重下不扣分!

介绍说明--下载内容均来自于网络,请自行研究使用

OpenGL模型载入,360度旋转视角,起伏的地形上可以看到多个怪物模型-OpenGL model is loaded, 360 degree rotation angle, can see the undulating terrain model of multiple monster
相关搜索: openGL

(系统自动生成,下载前可以参看下载内容)

下载文件列表

FrustumCulling\centaur\Centaur.pcx

..............\.......\Centaur.tga

..............\.......\Centaur_i.pcx

..............\.......\ctf_b.pcx

..............\.......\ctf_b_i.pcx

..............\.......\ctf_r.pcx

..............\.......\ctf_r_i.pcx

..............\.......\readme.txt

..............\.......\Tris.md2

..............\.......\WEAPON.MD2

..............\.......\Weapon.pcx

..............\CGfxOpenGL.cpp

..............\CGfxOpenGL.h

..............\CTargaImage.cpp

..............\CTargaImage.h

..............\FrustumCulling.dsp

..............\FrustumCulling.dsw

..............\FrustumCulling.exe

..............\FrustumCulling.sln

..............\FrustumCulling.vcproj

..............\GLee.c

..............\GLee.h

..............\grass.tga

..............\heightmap.raw

..............\md2.cpp

..............\MD2.h

..............\Necromicus\a_grenades.md2

..............\..........\BLUE.pcx

..............\..........\BLUE_i.pcx

..............\..........\bump1.wav

..............\..........\ctf_b.pcx

..............\..........\ctf_b_i.pcx

..............\..........\ctf_r.pcx

..............\..........\ctf_r_i.pcx

..............\..........\death1.wav

..............\..........\death2.wav

..............\..........\death3.wav

..............\..........\death4.wav

..............\..........\drown1.wav

..............\..........\fall1.wav

..............\..........\fall2.wav

..............\..........\GREEN.pcx

..............\..........\GREEN_i.pcx

..............\..........\gurp1.wav

..............\..........\gurp2.wav

..............\..........\jump1.wav

..............\..........\necromicus.tga

..............\..........\ORANGE.pcx

..............\..........\ORANGE_i.pcx

..............\..........\pain100_1.wav

..............\..........\pain100_2.wav

..............\..........\pain25_1.wav

..............\..........\pain25_2.wav

..............\..........\pain50_1.wav

..............\..........\pain50_1a.wav

..............\..........\pain50_2.wav

..............\..........\pain50_2a.wav

..............\..........\pain75_1.wav

..............\..........\pain75_2.wav

..............\..........\tris.md2

..............\..........\weapon.md2

..............\..........\weapon.pcx

..............\..........\w_bfg.md2

..............\..........\w_blaster.md2

..............\..........\w_chaingun.md2

..............\..........\w_glauncher.md2

..............\..........\w_grapple.md2

..............\..........\w_hyperblaster.md2

..............\..........\w_machinegun.md2

..............\..........\w_railgun.md2

..............\..........\w_rlauncher.md2

..............\..........\w_shotgun.md2

..............\..........\w_sshotgun.md2

..............\..........\YELLOW.pcx

..............\..........\YELLOW_i.pcx

..............\rhino\BUMP1.WAV

..............\.....\ctf_b.pcx

..............\.....\ctf_b_i.pcx

..............\.....\ctf_r.pcx

..............\.....\ctf_r_i.pcx

..............\.....\DEATH1.WAV

..............\.....\DEATH2.WAV

..............\.....\DEATH3.WAV

..............\.....\DEATH4.WAV

..............\.....\DROWN1.WAV

..............\.....\FALL1.WAV

..............\.....\FALL2.WAV

..............\.....\GURP1.WAV

..............\.....\GURP2.WAV

..............\.....\JUMP1.WAV

..............\.....\Pain100_1.wav

..............\.....\Pain100_2.wav

..............\.....\PAIN25_1.WAV

..............\.....\PAIN25_2.WAV

..............\.....\PAIN50_1.WAV

..............\.....\PAIN50_2.WAV

..............\.....\PAIN75_1.WAV

..............\.....\PAIN75_2.WAV

..............\.....\rhino.pcx

..............\.....\rhino.tga

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