文件名称:lightrender
介绍说明--下载内容均来自于网络,请自行研究使用
GxRay 是一个高品质的光线追踪渲染器,支持多种高级渲染技术。GxRay可以对各种基本几何体(球体、长方体、圆柱体、凸面体、平面等)以及复杂的三角形网格进行光线追踪。使用KD树加速追踪过程,优化渲染速度。支持多线程渲染,充分利用多核CPU的计算能力。-Physically Based Rendering : From Theory to Implementation
(系统自动生成,下载前可以参看下载内容)
下载文件列表
RayTracing.exe
Media\Basin.obj
.....\bishop.obj
.....\box.obj
.....\Earth.bmp
.....\EarthNormal.jpg
.....\Goblet.obj
.....\Light.bmp
.....\Light2.bmp
.....\LightCone.obj
.....\normalMap.jpg
.....\PoolFloor.jpg
.....\Sky1\negx.jpg
.....\....\negz.jpg
.....\....\posx.jpg
.....\....\posy.jpg
.....\....\posz.jpg
.....\Stone.JPG
.....\teapot.obj
.....\Thumbs.db
.....\Wall.jpg
.....\Wall.obj
.....\Water2540.obj
.....\Wood.bmp
floor.bmp
GxRayLogoTex.bmp
Media\Sky1
Media
src\BitmapPrinter.cpp
...\BitmapPrinter.h
...\Gx3DMath.cpp
...\Gx3DMath.h
...\GxGeometry.cpp
...\GxGeometry.h
...\GxGlobal.cpp
...\GxGlobal.h
...\GxLight.cpp
...\GxLight.h
...\GxMaterial.cpp
...\GxMaterial.h
...\GxObjModel.cpp
...\GxObjModel.h
...\GxPhotonMap.cpp
...\GxPhotonMap.h
...\GxRay.h
...\GxRayRenderer.cpp
...\GxRayRenderer.h
...\GxScene.cpp
...\GxScene.h
...\GxTexture.cpp
...\GxTexture.h
...\GxTextureMapper.cpp
...\GxTextureMapper.h
...\HemiCubePrinter.cpp
...\HemiCubePrinter.h
...\RayTracing.cpp
...\RayTracing.h
...\RayTracing.ico
...\RayTracing.rc
...\RayTracing.vcproj
...\ReadMe.txt
...\Resource.h
...\stdafx.cpp
...\stdafx.h
...\targetver.h
...\ThreadedRenderer.cpp
...\ThreadedRenderer.h
src
Media\Basin.obj
.....\bishop.obj
.....\box.obj
.....\Earth.bmp
.....\EarthNormal.jpg
.....\Goblet.obj
.....\Light.bmp
.....\Light2.bmp
.....\LightCone.obj
.....\normalMap.jpg
.....\PoolFloor.jpg
.....\Sky1\negx.jpg
.....\....\negz.jpg
.....\....\posx.jpg
.....\....\posy.jpg
.....\....\posz.jpg
.....\Stone.JPG
.....\teapot.obj
.....\Thumbs.db
.....\Wall.jpg
.....\Wall.obj
.....\Water2540.obj
.....\Wood.bmp
floor.bmp
GxRayLogoTex.bmp
Media\Sky1
Media
src\BitmapPrinter.cpp
...\BitmapPrinter.h
...\Gx3DMath.cpp
...\Gx3DMath.h
...\GxGeometry.cpp
...\GxGeometry.h
...\GxGlobal.cpp
...\GxGlobal.h
...\GxLight.cpp
...\GxLight.h
...\GxMaterial.cpp
...\GxMaterial.h
...\GxObjModel.cpp
...\GxObjModel.h
...\GxPhotonMap.cpp
...\GxPhotonMap.h
...\GxRay.h
...\GxRayRenderer.cpp
...\GxRayRenderer.h
...\GxScene.cpp
...\GxScene.h
...\GxTexture.cpp
...\GxTexture.h
...\GxTextureMapper.cpp
...\GxTextureMapper.h
...\HemiCubePrinter.cpp
...\HemiCubePrinter.h
...\RayTracing.cpp
...\RayTracing.h
...\RayTracing.ico
...\RayTracing.rc
...\RayTracing.vcproj
...\ReadMe.txt
...\Resource.h
...\stdafx.cpp
...\stdafx.h
...\targetver.h
...\ThreadedRenderer.cpp
...\ThreadedRenderer.h
src