文件名称:ENG3D
- 所属分类:
- DirextX编程
- 资源属性:
- [Windows] [Visual.Net] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 7.23mb
- 下载次数:
- 0次
- 提 供 者:
- zi***
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
基于D3D9.0 SDK 尝试制作的3D demo
./DXD3D 简易的D3D 引擎,封装了部分常用工具类,比如蒙皮动画和静态骨骼等等
./res 资源
./Textures 资源
./bin 编译后的程序,以及必须的dll和资源,资源同上级目录,可直接运行(可能需DX9.0 runtime)-D3D9.0 SDK-based production of 3D demo ./DXD3D Simple D3D engine, include some of the common util classes, such as skinned mesh and static mesh, etc.
./res Resources. .
./Textures Resources.
./Bin compiled program, and necessary dll and resources, the resources are the same as what exists in the parent directory. It can be run directly.
(DX9.0 runtime maybe necessary)
./DXD3D 简易的D3D 引擎,封装了部分常用工具类,比如蒙皮动画和静态骨骼等等
./res 资源
./Textures 资源
./bin 编译后的程序,以及必须的dll和资源,资源同上级目录,可直接运行(可能需DX9.0 runtime)-D3D9.0 SDK-based production of 3D demo ./DXD3D Simple D3D engine, include some of the common util classes, such as skinned mesh and static mesh, etc.
./res Resources. .
./Textures Resources.
./Bin compiled program, and necessary dll and resources, the resources are the same as what exists in the parent directory. It can be run directly.
(DX9.0 runtime maybe necessary)
(系统自动生成,下载前可以参看下载内容)
下载文件列表
ENG3D\bin\d3dx9d_24.dll
.....\...\Engine3D.exe
.....\...\loggermy.txt
.....\...\Textures\skybox1_negx.jpg
.....\...\........\skybox1_negy.jpg
.....\...\........\skybox1_negz.jpg
.....\...\........\skybox1_posx.jpg
.....\...\........\skybox1_posy.jpg
.....\...\........\skybox1_posz.jpg
.....\...\........\Thumbs.db
.....\...\tiger.bmp
.....\...\tiger.x
.....\...\tiny.x
.....\...\tiny_4anim.x
.....\...\Tiny_skin.bmp
.....\...\Tiny_skin.dds
.....\...\Walker.jpg
.....\...\walker.X
.....\D3DEngineDevice.cpp
.....\D3DEngineDevice.h
.....\.XD3D\3DObject.cpp
.....\.....\3DObject.h
.....\.....\Camera.cpp
.....\.....\Camera.h
.....\.....\D3DSingleDevice.cpp
.....\.....\D3DSingleDevice.h
.....\.....\DInputMgr.cpp
.....\.....\DInputMgr.h
.....\.....\dxstdheader.cpp
.....\.....\dxstdheader.h
.....\.....\Heightmap.cpp
.....\.....\Heightmap.h
.....\.....\LoggerCpp.cpp
.....\.....\LoggerCpp.h
.....\.....\Matrix.cpp
.....\.....\Matrix.h
.....\.....\SimpleTerrain.cpp
.....\.....\SimpleTerrain.h
.....\.....\SkinnedMesh.cpp
.....\.....\SkinnedMesh.h
.....\.....\Skybox.cpp
.....\.....\Skybox.h
.....\.....\StaticMesh.cpp
.....\.....\StaticMesh.h
.....\.....\stdafx.cpp
.....\.....\stdafx.h
.....\Engine3D.aps
.....\Engine3D.cpp
.....\Engine3D.h
.....\Engine3D.ncb
.....\Engine3D.rc
.....\Engine3D.sln
.....\Engine3D.suo
.....\Engine3D.vcproj
.....\loggermy.txt
.....\MainFrm.cpp
.....\MainFrm.h
.....\Meshes.cpp
.....\ReadMe.txt
.....\res\Engine3D.ico
.....\...\Engine3D.rc2
.....\Resource.h
.....\SkinnedMesh.cpp
.....\stdafx.cpp
.....\stdafx.h
.....\Textures\skybox1_negx.jpg
.....\........\skybox1_negy.jpg
.....\........\skybox1_negz.jpg
.....\........\skybox1_posx.jpg
.....\........\skybox1_posy.jpg
.....\........\skybox1_posz.jpg
.....\........\Thumbs.db
.....\tiger.bmp
.....\tiger.x
.....\tiny.x
.....\tiny_4anim.x
.....\Tiny_skin.bmp
.....\Tiny_skin.dds
.....\Walker.jpg
.....\walker.X
.....\bin\Textures
.....\bin
.....\DXD3D
.....\res
.....\Textures
ENG3D
.....\...\Engine3D.exe
.....\...\loggermy.txt
.....\...\Textures\skybox1_negx.jpg
.....\...\........\skybox1_negy.jpg
.....\...\........\skybox1_negz.jpg
.....\...\........\skybox1_posx.jpg
.....\...\........\skybox1_posy.jpg
.....\...\........\skybox1_posz.jpg
.....\...\........\Thumbs.db
.....\...\tiger.bmp
.....\...\tiger.x
.....\...\tiny.x
.....\...\tiny_4anim.x
.....\...\Tiny_skin.bmp
.....\...\Tiny_skin.dds
.....\...\Walker.jpg
.....\...\walker.X
.....\D3DEngineDevice.cpp
.....\D3DEngineDevice.h
.....\.XD3D\3DObject.cpp
.....\.....\3DObject.h
.....\.....\Camera.cpp
.....\.....\Camera.h
.....\.....\D3DSingleDevice.cpp
.....\.....\D3DSingleDevice.h
.....\.....\DInputMgr.cpp
.....\.....\DInputMgr.h
.....\.....\dxstdheader.cpp
.....\.....\dxstdheader.h
.....\.....\Heightmap.cpp
.....\.....\Heightmap.h
.....\.....\LoggerCpp.cpp
.....\.....\LoggerCpp.h
.....\.....\Matrix.cpp
.....\.....\Matrix.h
.....\.....\SimpleTerrain.cpp
.....\.....\SimpleTerrain.h
.....\.....\SkinnedMesh.cpp
.....\.....\SkinnedMesh.h
.....\.....\Skybox.cpp
.....\.....\Skybox.h
.....\.....\StaticMesh.cpp
.....\.....\StaticMesh.h
.....\.....\stdafx.cpp
.....\.....\stdafx.h
.....\Engine3D.aps
.....\Engine3D.cpp
.....\Engine3D.h
.....\Engine3D.ncb
.....\Engine3D.rc
.....\Engine3D.sln
.....\Engine3D.suo
.....\Engine3D.vcproj
.....\loggermy.txt
.....\MainFrm.cpp
.....\MainFrm.h
.....\Meshes.cpp
.....\ReadMe.txt
.....\res\Engine3D.ico
.....\...\Engine3D.rc2
.....\Resource.h
.....\SkinnedMesh.cpp
.....\stdafx.cpp
.....\stdafx.h
.....\Textures\skybox1_negx.jpg
.....\........\skybox1_negy.jpg
.....\........\skybox1_negz.jpg
.....\........\skybox1_posx.jpg
.....\........\skybox1_posy.jpg
.....\........\skybox1_posz.jpg
.....\........\Thumbs.db
.....\tiger.bmp
.....\tiger.x
.....\tiny.x
.....\tiny_4anim.x
.....\Tiny_skin.bmp
.....\Tiny_skin.dds
.....\Walker.jpg
.....\walker.X
.....\bin\Textures
.....\bin
.....\DXD3D
.....\res
.....\Textures
ENG3D