文件名称:invertedwater
- 所属分类:
- GDI/图象编程
- 资源属性:
- [Windows] [Visual.Net] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 8.67mb
- 下载次数:
- 0次
- 提 供 者:
- 刘*
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
映射倒影的水面源码,效果不错,可以直接应用的游戏中-Mapping surface reflection of source code, good results can be applied directly to the game
(系统自动生成,下载前可以参看下载内容)
下载文件列表
S402项目
........\bin
........\...\mask.bmp
........\...\mask1.bmp
........\...\red.bmp
........\...\res
........\...\...\desktop.ini
........\...\...\HandBlack.cur
........\...\...\HandWhite.cur
........\...\...\icon1.ico
........\...\...\五子棋.rc2
........\...\white.bmp
........\...\五子棋.exe
........\obj
........\src
........\...\mask.bmp
........\...\mask1.bmp
........\...\red.bmp
........\...\res
........\...\...\desktop.ini
........\...\...\HandBlack.cur
........\...\...\HandWhite.cur
........\...\...\icon1.ico
........\...\...\五子棋.rc2
........\...\Resource.h
........\...\StdAfx.cpp
........\...\StdAfx.h
........\...\white.bmp
........\...\五子棋.cpp
........\...\五子棋.h
........\...\五子棋.rc
........\...\五子棋.vcproj
........\...\五子棋Dlg.cpp
........\...\五子棋Dlg.h
通用折射模水中倒影
..................\Bin
..................\...\cg.dll
..................\...\cgD3D9.dll
..................\...\cgD3D9d.dll
..................\...\MFC71.dll
..................\...\msvcp71.dll
..................\...\msvcr71.dll
..................\...\RefractionSimulation.exe
..................\...\WaterDemo.exe
..................\Common
..................\......\Camera.cpp
..................\......\Camera.h
..................\......\Color.h
..................\......\Common.cpp
..................\......\Common.h
..................\......\Common.vcproj
..................\......\Control.cpp
..................\......\Control.h
..................\......\D3DApp.cpp
..................\......\D3dApp.h
..................\......\IndexBuffer.cpp
..................\......\IndexBuffer.h
..................\......\Material.cpp
..................\......\Material.h
..................\......\Mathlib.h
..................\......\Matrix.h
..................\......\Mesh.cpp
..................\......\Mesh.h
..................\......\ModelLoader.cpp
..................\......\ModelLoader.h
..................\......\RenderTarget.cpp
..................\......\RenderTarget.h
..................\......\Shader.cpp
..................\......\Shader.h
..................\......\stdafx.cpp
..................\......\stdafx.h
..................\......\Texture.cpp
..................\......\Texture.h
..................\......\Timer.cpp
..................\......\Timer.h
..................\......\Vector.h
..................\......\VertexBuffer.cpp
..................\......\VertexBuffer.h
..................\......\Win32App.cpp
..................\......\Win32App.h
..................\Effects.sln
..................\Media
..................\.....\Models
..................\.....\......\refractive.TDS
..................\.....\......\scene_sand.TDS
..................\.....\......\scene_water.TDS
..................\.....\......\skybox.TDS
..................\.....\Shaders
........\bin
........\...\mask.bmp
........\...\mask1.bmp
........\...\red.bmp
........\...\res
........\...\...\desktop.ini
........\...\...\HandBlack.cur
........\...\...\HandWhite.cur
........\...\...\icon1.ico
........\...\...\五子棋.rc2
........\...\white.bmp
........\...\五子棋.exe
........\obj
........\src
........\...\mask.bmp
........\...\mask1.bmp
........\...\red.bmp
........\...\res
........\...\...\desktop.ini
........\...\...\HandBlack.cur
........\...\...\HandWhite.cur
........\...\...\icon1.ico
........\...\...\五子棋.rc2
........\...\Resource.h
........\...\StdAfx.cpp
........\...\StdAfx.h
........\...\white.bmp
........\...\五子棋.cpp
........\...\五子棋.h
........\...\五子棋.rc
........\...\五子棋.vcproj
........\...\五子棋Dlg.cpp
........\...\五子棋Dlg.h
通用折射模水中倒影
..................\Bin
..................\...\cg.dll
..................\...\cgD3D9.dll
..................\...\cgD3D9d.dll
..................\...\MFC71.dll
..................\...\msvcp71.dll
..................\...\msvcr71.dll
..................\...\RefractionSimulation.exe
..................\...\WaterDemo.exe
..................\Common
..................\......\Camera.cpp
..................\......\Camera.h
..................\......\Color.h
..................\......\Common.cpp
..................\......\Common.h
..................\......\Common.vcproj
..................\......\Control.cpp
..................\......\Control.h
..................\......\D3DApp.cpp
..................\......\D3dApp.h
..................\......\IndexBuffer.cpp
..................\......\IndexBuffer.h
..................\......\Material.cpp
..................\......\Material.h
..................\......\Mathlib.h
..................\......\Matrix.h
..................\......\Mesh.cpp
..................\......\Mesh.h
..................\......\ModelLoader.cpp
..................\......\ModelLoader.h
..................\......\RenderTarget.cpp
..................\......\RenderTarget.h
..................\......\Shader.cpp
..................\......\Shader.h
..................\......\stdafx.cpp
..................\......\stdafx.h
..................\......\Texture.cpp
..................\......\Texture.h
..................\......\Timer.cpp
..................\......\Timer.h
..................\......\Vector.h
..................\......\VertexBuffer.cpp
..................\......\VertexBuffer.h
..................\......\Win32App.cpp
..................\......\Win32App.h
..................\Effects.sln
..................\Media
..................\.....\Models
..................\.....\......\refractive.TDS
..................\.....\......\scene_sand.TDS
..................\.....\......\scene_water.TDS
..................\.....\......\skybox.TDS
..................\.....\Shaders