文件名称:md3loader
介绍说明--下载内容均来自于网络,请自行研究使用
Quake 3 s MD3 Viewer (july 13, 2007), loads and displays a player and a weapon.
Supports lighting, texture mapping and animation.
Includes a sample player model with weapon. See README for how to use it.
Note (1): it uses the POSIX opendir/readdir functions, which are not implemented in all compilers under Windows (MinGW supports them).
Note (2): This demo works on little endian architectures only.
Libraries: OpenGL, GLU, GLUT, boost, libjpeg.
Files: md3loader.zip (2.4 MB)-Quake 3 s MD3 Viewer (july 13, 2007), loads and displays a player and a weapon.
Supports lighting, texture mapping and animation.
Includes a sample player model with weapon. See README for how to use it.
Note (1): it uses the POSIX opendir/readdir functions, which are not implemented in all compilers under Windows (MinGW supports them).
Note (2): This demo works on little endian architectures only.
Libraries: OpenGL, GLU, GLUT, boost, libjpeg.
Files: md3loader.zip (2.4 MB)
Supports lighting, texture mapping and animation.
Includes a sample player model with weapon. See README for how to use it.
Note (1): it uses the POSIX opendir/readdir functions, which are not implemented in all compilers under Windows (MinGW supports them).
Note (2): This demo works on little endian architectures only.
Libraries: OpenGL, GLU, GLUT, boost, libjpeg.
Files: md3loader.zip (2.4 MB)-Quake 3 s MD3 Viewer (july 13, 2007), loads and displays a player and a weapon.
Supports lighting, texture mapping and animation.
Includes a sample player model with weapon. See README for how to use it.
Note (1): it uses the POSIX opendir/readdir functions, which are not implemented in all compilers under Windows (MinGW supports them).
Note (2): This demo works on little endian architectures only.
Libraries: OpenGL, GLU, GLUT, boost, libjpeg.
Files: md3loader.zip (2.4 MB)
相关搜索: md3
opengl
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opengl
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libjpeg
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opendir
GLUT
endian
linux
opengl
md3
MD3_Viewer
z
md3
opengl
opengl
md3
opengl
viewer
libjpeg
readdir
opendir
GLUT
endian
linux
opengl
md3
MD3_Viewer
z
md3
opengl
(系统自动生成,下载前可以参看下载内容)
下载文件列表
md3loader
.........\config.guess
.........\DataManager.h
.........\DataManager.inl
.........\glut32.dll
.........\Image.cpp
.........\Image.h
.........\include
.........\.......\GL
.........\.......\..\glew.h
.........\.......\..\glut.h
.........\.......\..\glxew.h
.........\.......\..\wglew.h
.........\.......\jconfig.h
.........\.......\jerror.h
.........\.......\jmorecfg.h
.........\.......\jpeglib.h
.........\lib
.........\...\libglew32.dll.a
.........\...\libglut32.a
.........\...\libjpeg.a
.........\...\mingw.txt
.........\LICENSE
.........\Main.cpp
.........\Makefile
.........\Makefile.linux
.........\Makefile.linux-mingw
.........\Makefile.mingw
.........\Mathlib.h
.........\Mathlib.inl
.........\Md3Model.cpp
.........\Md3Model.h
.........\Md3Player.cpp
.........\Md3Player.h
.........\models
.........\......\players
.........\......\.......\harley
.........\......\.......\......\animation.cfg
.........\......\.......\......\head.md3
.........\......\.......\......\head_1.md3
.........\......\.......\......\head_2.md3
.........\......\.......\......\head_blue.skin
.........\......\.......\......\head_default.skin
.........\......\.......\......\head_red.skin
.........\......\.......\......\icon_blue.tga
.........\......\.......\......\icon_default.tga
.........\......\.......\......\icon_red.tga
.........\......\.......\......\lower.md3
.........\......\.......\......\lower.tga
.........\......\.......\......\lower_1.md3
.........\......\.......\......\lower_2.md3
.........\......\.......\......\lower_blue.skin
.........\......\.......\......\lower_blue.tga
.........\......\.......\......\lower_default.skin
.........\......\.......\......\lower_red.skin
.........\......\.......\......\lower_red.tga
.........\......\.......\......\README.txt
.........\......\.......\......\specmap.tga
.........\......\.......\......\upper.md3
.........\......\.......\......\upper.tga
.........\......\.......\......\upper_1.md3
.........\......\.......\......\upper_2.md3
.........\......\.......\......\upper_blue.skin
.........\......\.......\......\upper_blue.tga
.........\......\.......\......\upper_default.skin
.........\......\.......\......\upper_mask.tga
.........\......\.......\......\upper_red.skin
.........\......\.......\......\upper_red.tga
.........\......\weapons2
.........\......\........\plasma
.........\......\........\......\plasma.md3
.........\......\........\......\plasma2_1.tga
.........\......\........\......\plasma2_2.tga
.........\......\........\......\plasmaflo.tga
.........\......\........\......\plasma_1.md3
.........\......\........\......\plasma_2.md3
.........\......\........\......\wep-plasmagun.txt
.........\OpenGLMD3Loader
.........\OpenGLMD3Loader.exe
.........\README
.........\README-glut-win32.txt
.........\Texture.cpp
.........\Texture.h
.........\TextureManager.h
.........\config.guess
.........\DataManager.h
.........\DataManager.inl
.........\glut32.dll
.........\Image.cpp
.........\Image.h
.........\include
.........\.......\GL
.........\.......\..\glew.h
.........\.......\..\glut.h
.........\.......\..\glxew.h
.........\.......\..\wglew.h
.........\.......\jconfig.h
.........\.......\jerror.h
.........\.......\jmorecfg.h
.........\.......\jpeglib.h
.........\lib
.........\...\libglew32.dll.a
.........\...\libglut32.a
.........\...\libjpeg.a
.........\...\mingw.txt
.........\LICENSE
.........\Main.cpp
.........\Makefile
.........\Makefile.linux
.........\Makefile.linux-mingw
.........\Makefile.mingw
.........\Mathlib.h
.........\Mathlib.inl
.........\Md3Model.cpp
.........\Md3Model.h
.........\Md3Player.cpp
.........\Md3Player.h
.........\models
.........\......\players
.........\......\.......\harley
.........\......\.......\......\animation.cfg
.........\......\.......\......\head.md3
.........\......\.......\......\head_1.md3
.........\......\.......\......\head_2.md3
.........\......\.......\......\head_blue.skin
.........\......\.......\......\head_default.skin
.........\......\.......\......\head_red.skin
.........\......\.......\......\icon_blue.tga
.........\......\.......\......\icon_default.tga
.........\......\.......\......\icon_red.tga
.........\......\.......\......\lower.md3
.........\......\.......\......\lower.tga
.........\......\.......\......\lower_1.md3
.........\......\.......\......\lower_2.md3
.........\......\.......\......\lower_blue.skin
.........\......\.......\......\lower_blue.tga
.........\......\.......\......\lower_default.skin
.........\......\.......\......\lower_red.skin
.........\......\.......\......\lower_red.tga
.........\......\.......\......\README.txt
.........\......\.......\......\specmap.tga
.........\......\.......\......\upper.md3
.........\......\.......\......\upper.tga
.........\......\.......\......\upper_1.md3
.........\......\.......\......\upper_2.md3
.........\......\.......\......\upper_blue.skin
.........\......\.......\......\upper_blue.tga
.........\......\.......\......\upper_default.skin
.........\......\.......\......\upper_mask.tga
.........\......\.......\......\upper_red.skin
.........\......\.......\......\upper_red.tga
.........\......\weapons2
.........\......\........\plasma
.........\......\........\......\plasma.md3
.........\......\........\......\plasma2_1.tga
.........\......\........\......\plasma2_2.tga
.........\......\........\......\plasmaflo.tga
.........\......\........\......\plasma_1.md3
.........\......\........\......\plasma_2.md3
.........\......\........\......\wep-plasmagun.txt
.........\OpenGLMD3Loader
.........\OpenGLMD3Loader.exe
.........\README
.........\README-glut-win32.txt
.........\Texture.cpp
.........\Texture.h
.........\TextureManager.h