文件名称:real-time-bookcode(media)
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real-time(实时渲染技术DirectX)Media-real-time (real-time rendering technology DirectX) Media
(系统自动生成,下载前可以参看下载内容)
下载文件列表
Media
.....\bezierplane.x
.....\bigship1.x
.....\BikeRace.avi
.....\box.x
.....\BumpHeight.dds
.....\bumpnormal.dds
.....\bumpsphere.x
.....\bumptorus.x
.....\Chapter17.x
.....\Chapter18.x
.....\ColorCurve.bmp
.....\crosshair.bmp
.....\CrossHair.dds
.....\crosshair_alpha.bmp
.....\CubeMap.dds
.....\CubeNegX.bmp
.....\CubeNegY.bmp
.....\CubeNegZ.bmp
.....\CubePosX.bmp
.....\CubePosY.bmp
.....\CubePosZ.bmp
.....\cylinder.x
.....\fattorus.x
.....\Front.bmp
.....\Front.dds
.....\Front_Alpha.bmp
.....\grain.bmp
.....\hirescube.x
.....\hiresplane.x
.....\lamppost.x
.....\Light.bmp
.....\Light.dds
.....\lorescube.x
.....\planes.x
.....\pointlight.bmp
.....\Pointlight.dds
.....\pointlight_Attenuation.bmp
.....\Ring.x
.....\Shaders
.....\.......\AdjustBrightness.psh
.....\.......\AdjustContrast.psh
.....\.......\Basic.vsh
.....\.......\Bezier.vsh
.....\.......\BezierControl.vsh
.....\.......\Billboard.vsh
.....\.......\BlackAndWhite.psh
.....\.......\BumpMap.vsh
.....\.......\BumpMapping.psh
.....\.......\ChangeLevels.psh
.....\.......\ChangeLevelsGrayScale.psh
.....\.......\CompareDepth.vsh
.....\.......\DirLights.vsh
.....\.......\EncodeDepth.vsh
.....\.......\EnvironmentBox.vsh
.....\.......\FindEdges.psh
.....\.......\Negative.psh
.....\.......\NonCartesian.vsh
.....\.......\PaletteSkin.vsh
.....\.......\PerPixelPick.vsh
.....\.......\PerPixelPointLight.vsh
.....\.......\PerPixelSpotLight.vsh
.....\.......\PerPixelToon.psh
.....\.......\PerPixelToon.vsh
.....\.......\PixelSetup.vsh
.....\.......\PointLight.psh
.....\.......\PointLights.vsh
.....\.......\ReflectiveBumpMap.vsh
.....\.......\ReflectiveBumpMapping.psh
.....\.......\ReflectRefract.vsh
.....\.......\ScaleNormals.vsh
.....\.......\Sepia.psh
.....\.......\ShadowMap.psh
.....\.......\ShadowVolume.vsh
.....\.......\Simple.psh
.....\.......\SineWave.vsh
.....\.......\Solarize.psh
.....\.......\SpotLight.psh
.....\.......\SpotLights.vsh
.....\.......\Toon.vsh
.....\.......\XRayGlasses.vsh
.....\SimpleTerrain.x
.....\Simple_Plane.x
.....\smallcube.x
.....\spheres.x
.....\spotlight.bmp
.....\Spotlight.dds
.....\spotlight2.dds
.....\spotlight_Attenuation.bmp
.....\spotlight_Attenuation2.bmp
.....\TerrainRamp.x
.....\TestCube.dds
.....\testgrade1.bmp
.....\testgrade2.bmp
.....\Tile.bmp
.....\bezierplane.x
.....\bigship1.x
.....\BikeRace.avi
.....\box.x
.....\BumpHeight.dds
.....\bumpnormal.dds
.....\bumpsphere.x
.....\bumptorus.x
.....\Chapter17.x
.....\Chapter18.x
.....\ColorCurve.bmp
.....\crosshair.bmp
.....\CrossHair.dds
.....\crosshair_alpha.bmp
.....\CubeMap.dds
.....\CubeNegX.bmp
.....\CubeNegY.bmp
.....\CubeNegZ.bmp
.....\CubePosX.bmp
.....\CubePosY.bmp
.....\CubePosZ.bmp
.....\cylinder.x
.....\fattorus.x
.....\Front.bmp
.....\Front.dds
.....\Front_Alpha.bmp
.....\grain.bmp
.....\hirescube.x
.....\hiresplane.x
.....\lamppost.x
.....\Light.bmp
.....\Light.dds
.....\lorescube.x
.....\planes.x
.....\pointlight.bmp
.....\Pointlight.dds
.....\pointlight_Attenuation.bmp
.....\Ring.x
.....\Shaders
.....\.......\AdjustBrightness.psh
.....\.......\AdjustContrast.psh
.....\.......\Basic.vsh
.....\.......\Bezier.vsh
.....\.......\BezierControl.vsh
.....\.......\Billboard.vsh
.....\.......\BlackAndWhite.psh
.....\.......\BumpMap.vsh
.....\.......\BumpMapping.psh
.....\.......\ChangeLevels.psh
.....\.......\ChangeLevelsGrayScale.psh
.....\.......\CompareDepth.vsh
.....\.......\DirLights.vsh
.....\.......\EncodeDepth.vsh
.....\.......\EnvironmentBox.vsh
.....\.......\FindEdges.psh
.....\.......\Negative.psh
.....\.......\NonCartesian.vsh
.....\.......\PaletteSkin.vsh
.....\.......\PerPixelPick.vsh
.....\.......\PerPixelPointLight.vsh
.....\.......\PerPixelSpotLight.vsh
.....\.......\PerPixelToon.psh
.....\.......\PerPixelToon.vsh
.....\.......\PixelSetup.vsh
.....\.......\PointLight.psh
.....\.......\PointLights.vsh
.....\.......\ReflectiveBumpMap.vsh
.....\.......\ReflectiveBumpMapping.psh
.....\.......\ReflectRefract.vsh
.....\.......\ScaleNormals.vsh
.....\.......\Sepia.psh
.....\.......\ShadowMap.psh
.....\.......\ShadowVolume.vsh
.....\.......\Simple.psh
.....\.......\SineWave.vsh
.....\.......\Solarize.psh
.....\.......\SpotLight.psh
.....\.......\SpotLights.vsh
.....\.......\Toon.vsh
.....\.......\XRayGlasses.vsh
.....\SimpleTerrain.x
.....\Simple_Plane.x
.....\smallcube.x
.....\spheres.x
.....\spotlight.bmp
.....\Spotlight.dds
.....\spotlight2.dds
.....\spotlight_Attenuation.bmp
.....\spotlight_Attenuation2.bmp
.....\TerrainRamp.x
.....\TestCube.dds
.....\testgrade1.bmp
.....\testgrade2.bmp
.....\Tile.bmp