文件名称:real-time-bookcode30(2)-36

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  • [Windows] [Visual C] [源码]
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  • 2012-11-26
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  • 2.62mb
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real-time(实时渲染技术DirectX)30(2)-36-real-time (real-time rendering technology DirectX) 30 (2)-36
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下载文件列表

Chapter30 Part 2 (Per pixel point lighting)

...........................................\Application.cpp

...........................................\Application.h

...........................................\DirectXFont.cpp

...........................................\DirectXFont.h

...........................................\Executable.cpp

...........................................\Executable.h

...........................................\Technique.dsp

...........................................\Technique.dsw

...........................................\Technique.exe

...........................................\Technique.ncb

...........................................\Technique.opt

...........................................\Technique.plg

...........................................\TechniqueApplication.cpp

...........................................\TechniqueApplication.h

Chapter31 Part 1 (Bump Mapping)

...............................\Application.cpp

...............................\Application.h

...............................\DirectXFont.cpp

...............................\DirectXFont.h

...............................\Executable.cpp

...............................\Executable.h

...............................\Technique.dsp

...............................\Technique.dsw

...............................\Technique.exe

...............................\Technique.ncb

...............................\Technique.opt

...............................\Technique.plg

...............................\TechniqueApplication.cpp

...............................\TechniqueApplication.h

Chapter31 Part 2 (Bump Mapping)

...............................\Application.cpp

...............................\Application.h

...............................\DirectXFont.cpp

...............................\DirectXFont.h

...............................\Executable.cpp

...............................\Executable.h

...............................\Technique.dsp

...............................\Technique.dsw

...............................\Technique.exe

...............................\Technique.ncb

...............................\Technique.opt

...............................\Technique.plg

...............................\TechniqueApplication.cpp

...............................\TechniqueApplication.h

Chapter32 Part 1 (Reflective Bump Mapping)

..........................................\Application.cpp

..........................................\Application.h

..........................................\DirectXFont.cpp

..........................................\DirectXFont.h

..........................................\Executable.cpp

..........................................\Executable.h

..........................................\Technique.dsp

..........................................\Technique.dsw

..........................................\Technique.exe

..........................................\Technique.ncb

..........................................\Technique.opt

..........................................\Technique.plg

..........................................\TechniqueApplication.cpp

..........................................\TechniqueApplication.h

Chapter32 Part 2 (Per Pixel Toon)

.................................\Application.cpp

.................................\Application.h

.................................\DirectXFont.cpp

.................................\DirectXFont.h

.................................\Executable.cpp

.................................\Executable.h

.................................\Technique.dsp

.................................\Technique.dsw

.................................\Technique.exe

.................................\Technique.ncb

.................................\Technique.opt

.................................\Technique.plg

.................................\TechniqueApplication.cpp

.................................\TechniqueApplication.h

Chapter33 (Motion Blur)

.......................\Application.cpp

.......................\Application.h

.......................\DirectXFont.cpp

.......................\DirectXFont.h

.......................\Executable.cpp

..

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