文件名称:Quake2_Delphiv3.21
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游戏Quake2的Delphi源代码.v3.21-Quake2 game of Delphi source code. V3.21
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游戏Quake2的Delphi源代码.v3.21
..............................\2zizii.txt
..............................\client
..............................\......\adivtab.pas
..............................\......\anorms.inc
..............................\......\asm_i386.pas
..............................\......\Client.pas
..............................\......\cl_cin.pas
..............................\......\cl_ents.pas
..............................\......\cl_fx.pas
..............................\......\cl_input.pas
..............................\......\cl_inv.pas
..............................\......\cl_main.pas
..............................\......\cl_newfx.pas
..............................\......\cl_parse.pas
..............................\......\cl_pred.pas
..............................\......\cl_scrn.pas
..............................\......\cl_tent.pas
..............................\......\cl_view.pas
..............................\......\Console.pas
..............................\......\keys.pas
..............................\......\menu.pas
..............................\......\qmenu.pas
..............................\......\ref.pas
..............................\......\snd_dma.pas
..............................\......\snd_loc.pas
..............................\......\snd_mem.pas
..............................\......\snd_mix.pas
..............................\......\sound_h.pas
..............................\......\vid_h.pas
..............................\......\x86.asm
..............................\credits.txt
..............................\ctf
..............................\...\GameUnit.pas
..............................\...\gamex86.dof
..............................\...\gamex86.dpr
..............................\...\g_ai.pas
..............................\...\g_chase.pas
..............................\...\g_cmds.pas
..............................\...\g_combat.pas
..............................\...\g_func.pas
..............................\...\g_items.pas
..............................\...\g_local.pas
..............................\...\g_main.pas
..............................\...\g_misc.pas
..............................\...\g_phys.pas
..............................\...\g_save.pas
..............................\...\g_svcmds.pas
..............................\...\g_target.pas
..............................\...\g_trigger.pas
..............................\...\g_utils.pas
..............................\...\g_weapon.pas
..............................\...\m_move.pas
..............................\...\m_player.pas
..............................\...\p_client.pas
..............................\...\p_hud.pas
..............................\...\p_menu.pas
..............................\...\p_view.pas
..............................\...\p_weapon.pas
..............................\...\q_shared.pas
..............................\directx
..............................\.......\DirectDraw.pas
..............................\.......\DirectSound.pas
..............................\.......\DirectXGraphics.pas
..............................\.......\DXCommon.pas
..............................\game
..............................\....\GameUnit.pas
..............................\....\game_add.pas
..............................\....\g_ai.pas
..............................\....\g_chase.pas
..............................\....\g_cmds.pas
..............................\....\g_combat.pas
..............................\....\g_func.pas
..............................\....\g_items.pas
..............................\....\g_local.pas
..............................\....\g_local_add.pas
..............................\....\g_main.pas
..............................\....\g_misc.pas
..............................\....\g_monster.pas
..............................\....\g_phys.pas
..............................\....\g_save.pas
..............................\....\g_spawn.pas
..............................\....\g_svcmds.pas
..............................\....\g_target.pas
..............................\....\g_trigger.pas
..............................\....\g_turret.pas
..............................\2zizii.txt
..............................\client
..............................\......\adivtab.pas
..............................\......\anorms.inc
..............................\......\asm_i386.pas
..............................\......\Client.pas
..............................\......\cl_cin.pas
..............................\......\cl_ents.pas
..............................\......\cl_fx.pas
..............................\......\cl_input.pas
..............................\......\cl_inv.pas
..............................\......\cl_main.pas
..............................\......\cl_newfx.pas
..............................\......\cl_parse.pas
..............................\......\cl_pred.pas
..............................\......\cl_scrn.pas
..............................\......\cl_tent.pas
..............................\......\cl_view.pas
..............................\......\Console.pas
..............................\......\keys.pas
..............................\......\menu.pas
..............................\......\qmenu.pas
..............................\......\ref.pas
..............................\......\snd_dma.pas
..............................\......\snd_loc.pas
..............................\......\snd_mem.pas
..............................\......\snd_mix.pas
..............................\......\sound_h.pas
..............................\......\vid_h.pas
..............................\......\x86.asm
..............................\credits.txt
..............................\ctf
..............................\...\GameUnit.pas
..............................\...\gamex86.dof
..............................\...\gamex86.dpr
..............................\...\g_ai.pas
..............................\...\g_chase.pas
..............................\...\g_cmds.pas
..............................\...\g_combat.pas
..............................\...\g_func.pas
..............................\...\g_items.pas
..............................\...\g_local.pas
..............................\...\g_main.pas
..............................\...\g_misc.pas
..............................\...\g_phys.pas
..............................\...\g_save.pas
..............................\...\g_svcmds.pas
..............................\...\g_target.pas
..............................\...\g_trigger.pas
..............................\...\g_utils.pas
..............................\...\g_weapon.pas
..............................\...\m_move.pas
..............................\...\m_player.pas
..............................\...\p_client.pas
..............................\...\p_hud.pas
..............................\...\p_menu.pas
..............................\...\p_view.pas
..............................\...\p_weapon.pas
..............................\...\q_shared.pas
..............................\directx
..............................\.......\DirectDraw.pas
..............................\.......\DirectSound.pas
..............................\.......\DirectXGraphics.pas
..............................\.......\DXCommon.pas
..............................\game
..............................\....\GameUnit.pas
..............................\....\game_add.pas
..............................\....\g_ai.pas
..............................\....\g_chase.pas
..............................\....\g_cmds.pas
..............................\....\g_combat.pas
..............................\....\g_func.pas
..............................\....\g_items.pas
..............................\....\g_local.pas
..............................\....\g_local_add.pas
..............................\....\g_main.pas
..............................\....\g_misc.pas
..............................\....\g_monster.pas
..............................\....\g_phys.pas
..............................\....\g_save.pas
..............................\....\g_spawn.pas
..............................\....\g_svcmds.pas
..............................\....\g_target.pas
..............................\....\g_trigger.pas
..............................\....\g_turret.pas