文件名称:1112
- 所属分类:
- OpenGL
- 资源属性:
- [Windows] [Visual C] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 2.24mb
- 下载次数:
- 0次
- 提 供 者:
- ji***
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
本游戏软件的内容虽然简单,但它几乎包含了一个三维游戏制作的绝大部分关键技术,如三维实体的绘制、爆炸效果、星空背景、音效设置等。-The content of this game software is simple, but it contains almost a three-dimensional game of the vast majority of key technologies, such as three-dimensional drawing entities, explosion effects, Star background, audio settings.
(系统自动生成,下载前可以参看下载内容)
下载文件列表
CHAPTER12
.........\MYGAME
.........\......\AST.CPP
.........\......\AST.H
.........\......\AST3D.CPP
.........\......\AST3D.H
.........\......\AST3DFRACT.CPP
.........\......\AST3DFRACT.H
.........\......\BULLET.CPP
.........\......\BULLET.H
.........\......\BULLETFIREBALL.CPP
.........\......\BULLETFIREBALL.H
.........\......\DATA
.........\......\....\AST.RAW
.........\......\....\EXPLODE.WAV
.........\......\....\FIRE.WAV
.........\......\....\INTRO.XM
.........\......\....\NEWSHIP.RAW
.........\......\....\SHIP.RAW
.........\......\....\SHIPEXPLODE.WAV
.........\......\....\TEST.PNG
.........\......\....\TETRA.RAW
.........\......\....\TITLE.RAW
.........\......\DLL
.........\......\...\AUDIOW32.DLL
.........\......\...\GLUT32.DLL
.........\......\EXP.CPP
.........\......\EXP.H
.........\......\EXTERN.H
.........\......\FRAGMENT.CPP
.........\......\FRAGMENT.H
.........\......\GAMEINTRO.CPP
.........\......\GAMEINTRO.H
.........\......\GAMEOBJ.CPP
.........\......\GAMEOBJ.H
.........\......\GAMEOBJTIMED.CPP
.........\......\GAMEOBJTIMED.H
.........\......\GAMESECTION.CPP
.........\......\GAMESECTION.H
.........\......\GAMESESSION.CPP
.........\......\GAMESESSION.H
.........\......\INCLUDE
.........\......\.......\AUDIO.H
.........\......\.......\GL
.........\......\.......\..\GLPNG.H
.........\......\.......\..\GLUT.H
.........\......\.......\VCG
.........\......\.......\...\POINT3.H
.........\......\.......\...\SPHERE3.H
.........\......\.......\...\UTILITY.H
.........\......\LIB
.........\......\...\AUDW32VC.LIB
.........\......\...\GLPNG.LIB
.........\......\...\GLUT32.LIB
.........\......\MAINFRM.CPP
.........\......\MAINFRM.H
.........\......\MYGAME.APS
.........\......\MYGAME.CLW
.........\......\MYGAME.CPP
.........\......\MYGAME.DSP
.........\......\MYGAME.DSW
.........\......\MYGAME.EXE
.........\......\MYGAME.H
.........\......\MYGAME.NCB
.........\......\MYGAME.OPT
.........\......\MYGAME.PLG
.........\......\MYGAME.RC
.........\......\MYGAMEDOC.CPP
.........\......\MYGAMEDOC.H
.........\......\MYGAMEVIEW.CPP
.........\......\MYGAMEVIEW.H
.........\......\README.TXT
.........\......\RELEASE
.........\......\RES
.........\......\...\MYGAME.RC2
.........\......\RESOURCE.H
.........\......\SHIP.CPP
.........\......\SHIP.H
.........\......\SHIP3D.CPP
.........\......\SHIP3D.H
.........\......\STARS.CPP
.........\......\STARS.H
.........\......\STDAFX.CPP
.........\......\STDAFX.H
.........\......\TRIANGLE.CPP
.........\......\TRIANGLE.H
.........\......\UTILITY.CPP
.........\......\UTILITY.H
.........\MYGAME
.........\......\AST.CPP
.........\......\AST.H
.........\......\AST3D.CPP
.........\......\AST3D.H
.........\......\AST3DFRACT.CPP
.........\......\AST3DFRACT.H
.........\......\BULLET.CPP
.........\......\BULLET.H
.........\......\BULLETFIREBALL.CPP
.........\......\BULLETFIREBALL.H
.........\......\DATA
.........\......\....\AST.RAW
.........\......\....\EXPLODE.WAV
.........\......\....\FIRE.WAV
.........\......\....\INTRO.XM
.........\......\....\NEWSHIP.RAW
.........\......\....\SHIP.RAW
.........\......\....\SHIPEXPLODE.WAV
.........\......\....\TEST.PNG
.........\......\....\TETRA.RAW
.........\......\....\TITLE.RAW
.........\......\DLL
.........\......\...\AUDIOW32.DLL
.........\......\...\GLUT32.DLL
.........\......\EXP.CPP
.........\......\EXP.H
.........\......\EXTERN.H
.........\......\FRAGMENT.CPP
.........\......\FRAGMENT.H
.........\......\GAMEINTRO.CPP
.........\......\GAMEINTRO.H
.........\......\GAMEOBJ.CPP
.........\......\GAMEOBJ.H
.........\......\GAMEOBJTIMED.CPP
.........\......\GAMEOBJTIMED.H
.........\......\GAMESECTION.CPP
.........\......\GAMESECTION.H
.........\......\GAMESESSION.CPP
.........\......\GAMESESSION.H
.........\......\INCLUDE
.........\......\.......\AUDIO.H
.........\......\.......\GL
.........\......\.......\..\GLPNG.H
.........\......\.......\..\GLUT.H
.........\......\.......\VCG
.........\......\.......\...\POINT3.H
.........\......\.......\...\SPHERE3.H
.........\......\.......\...\UTILITY.H
.........\......\LIB
.........\......\...\AUDW32VC.LIB
.........\......\...\GLPNG.LIB
.........\......\...\GLUT32.LIB
.........\......\MAINFRM.CPP
.........\......\MAINFRM.H
.........\......\MYGAME.APS
.........\......\MYGAME.CLW
.........\......\MYGAME.CPP
.........\......\MYGAME.DSP
.........\......\MYGAME.DSW
.........\......\MYGAME.EXE
.........\......\MYGAME.H
.........\......\MYGAME.NCB
.........\......\MYGAME.OPT
.........\......\MYGAME.PLG
.........\......\MYGAME.RC
.........\......\MYGAMEDOC.CPP
.........\......\MYGAMEDOC.H
.........\......\MYGAMEVIEW.CPP
.........\......\MYGAMEVIEW.H
.........\......\README.TXT
.........\......\RELEASE
.........\......\RES
.........\......\...\MYGAME.RC2
.........\......\RESOURCE.H
.........\......\SHIP.CPP
.........\......\SHIP.H
.........\......\SHIP3D.CPP
.........\......\SHIP3D.H
.........\......\STARS.CPP
.........\......\STARS.H
.........\......\STDAFX.CPP
.........\......\STDAFX.H
.........\......\TRIANGLE.CPP
.........\......\TRIANGLE.H
.........\......\UTILITY.CPP
.........\......\UTILITY.H