文件名称:MYGAME
- 所属分类:
- OpenGL
- 资源属性:
- [Windows] [Visual C] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 826kb
- 下载次数:
- 0次
- 提 供 者:
- zha***
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
三维空战游戏实例,本系统包含了一个三维游戏制作的绝大部分关键技术,如三维实体的绘制,爆炸效果,星空背景,游戏主题的生命设置,音响效果等.-3D combat games example, the system includes a three-dimensional games produced by the majority of key technology If 3D rendering, effects of the explosion, the night sky background, the theme of the game set up life, such as acoustics.
(系统自动生成,下载前可以参看下载内容)
下载文件列表
MYGAME
......\AST.CPP
......\AST.H
......\AST3D.CPP
......\AST3D.H
......\AST3DFRACT.CPP
......\AST3DFRACT.H
......\BULLET.CPP
......\BULLET.H
......\BULLETFIREBALL.CPP
......\BULLETFIREBALL.H
......\DATA
......\....\AST.RAW
......\....\EXPLODE.WAV
......\....\FIRE.WAV
......\....\INTRO.XM
......\....\NEWSHIP.RAW
......\....\SHIP.RAW
......\....\SHIPEXPLODE.WAV
......\....\TEST.PNG
......\....\TETRA.RAW
......\....\TITLE.RAW
......\DLL
......\...\AUDIOW32.DLL
......\...\GLUT32.DLL
......\EXP.CPP
......\EXP.H
......\EXTERN.H
......\FRAGMENT.CPP
......\FRAGMENT.H
......\GAMEINTRO.CPP
......\GAMEINTRO.H
......\GAMEOBJ.CPP
......\GAMEOBJ.H
......\GAMEOBJTIMED.CPP
......\GAMEOBJTIMED.H
......\GAMESECTION.CPP
......\GAMESECTION.H
......\GAMESESSION.CPP
......\GAMESESSION.H
......\INCLUDE
......\.......\AUDIO.H
......\.......\GL
......\.......\..\GLPNG.H
......\.......\..\GLUT.H
......\.......\VCG
......\.......\...\POINT3.H
......\.......\...\SPHERE3.H
......\.......\...\UTILITY.H
......\LIB
......\...\AUDW32VC.LIB
......\...\GLPNG.LIB
......\...\GLUT32.LIB
......\MAINFRM.CPP
......\MAINFRM.H
......\MYGAME.APS
......\MYGAME.CLW
......\MYGAME.CPP
......\MYGAME.DSP
......\MYGAME.DSW
......\MYGAME.EXE
......\MYGAME.H
......\MYGAME.NCB
......\MYGAME.OPT
......\MYGAME.PLG
......\MYGAME.RC
......\MYGAMEDOC.CPP
......\MYGAMEDOC.H
......\MYGAMEVIEW.CPP
......\MYGAMEVIEW.H
......\README.TXT
......\RELEASE
......\.......\AST.OBJ
......\.......\AST3D.OBJ
......\.......\AST3DFRACT.OBJ
......\.......\BULLET.OBJ
......\.......\BULLETFIREBALL.OBJ
......\.......\EXP.OBJ
......\.......\FRAGMENT.OBJ
......\.......\GAMEINTRO.OBJ
......\.......\GAMEOBJ.OBJ
......\.......\GAMEOBJTIMED.OBJ
......\.......\GAMESECTION.OBJ
......\.......\GAMESESSION.OBJ
......\.......\MAINFRM.OBJ
......\.......\MYGAME.EXE
......\.......\MYGAME.OBJ
......\.......\MYGAME.RES
......\.......\MYGAMEDOC.OBJ
......\.......\MYGAMEVIEW.OBJ
......\.......\SHIP.OBJ
......\.......\SHIP3D.OBJ
......\.......\STARS.OBJ
......\.......\STDAFX.OBJ
......\.......\TRIANGLE.OBJ
......\.......\UTILITY.OBJ
......\RES
......\AST.CPP
......\AST.H
......\AST3D.CPP
......\AST3D.H
......\AST3DFRACT.CPP
......\AST3DFRACT.H
......\BULLET.CPP
......\BULLET.H
......\BULLETFIREBALL.CPP
......\BULLETFIREBALL.H
......\DATA
......\....\AST.RAW
......\....\EXPLODE.WAV
......\....\FIRE.WAV
......\....\INTRO.XM
......\....\NEWSHIP.RAW
......\....\SHIP.RAW
......\....\SHIPEXPLODE.WAV
......\....\TEST.PNG
......\....\TETRA.RAW
......\....\TITLE.RAW
......\DLL
......\...\AUDIOW32.DLL
......\...\GLUT32.DLL
......\EXP.CPP
......\EXP.H
......\EXTERN.H
......\FRAGMENT.CPP
......\FRAGMENT.H
......\GAMEINTRO.CPP
......\GAMEINTRO.H
......\GAMEOBJ.CPP
......\GAMEOBJ.H
......\GAMEOBJTIMED.CPP
......\GAMEOBJTIMED.H
......\GAMESECTION.CPP
......\GAMESECTION.H
......\GAMESESSION.CPP
......\GAMESESSION.H
......\INCLUDE
......\.......\AUDIO.H
......\.......\GL
......\.......\..\GLPNG.H
......\.......\..\GLUT.H
......\.......\VCG
......\.......\...\POINT3.H
......\.......\...\SPHERE3.H
......\.......\...\UTILITY.H
......\LIB
......\...\AUDW32VC.LIB
......\...\GLPNG.LIB
......\...\GLUT32.LIB
......\MAINFRM.CPP
......\MAINFRM.H
......\MYGAME.APS
......\MYGAME.CLW
......\MYGAME.CPP
......\MYGAME.DSP
......\MYGAME.DSW
......\MYGAME.EXE
......\MYGAME.H
......\MYGAME.NCB
......\MYGAME.OPT
......\MYGAME.PLG
......\MYGAME.RC
......\MYGAMEDOC.CPP
......\MYGAMEDOC.H
......\MYGAMEVIEW.CPP
......\MYGAMEVIEW.H
......\README.TXT
......\RELEASE
......\.......\AST.OBJ
......\.......\AST3D.OBJ
......\.......\AST3DFRACT.OBJ
......\.......\BULLET.OBJ
......\.......\BULLETFIREBALL.OBJ
......\.......\EXP.OBJ
......\.......\FRAGMENT.OBJ
......\.......\GAMEINTRO.OBJ
......\.......\GAMEOBJ.OBJ
......\.......\GAMEOBJTIMED.OBJ
......\.......\GAMESECTION.OBJ
......\.......\GAMESESSION.OBJ
......\.......\MAINFRM.OBJ
......\.......\MYGAME.EXE
......\.......\MYGAME.OBJ
......\.......\MYGAME.RES
......\.......\MYGAMEDOC.OBJ
......\.......\MYGAMEVIEW.OBJ
......\.......\SHIP.OBJ
......\.......\SHIP3D.OBJ
......\.......\STARS.OBJ
......\.......\STDAFX.OBJ
......\.......\TRIANGLE.OBJ
......\.......\UTILITY.OBJ
......\RES