文件名称:Exocortex.Geometry3D
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For my fourth year computer graphics course I wrote a little 3D engine using C# and the .NET platform. I decided to go this route as opposed to the C++ route that everyone else took in the course because I wanted to see whether C# lived up to it s hype. Surprising, after writing about 600kB of code in C# it seems like it is a decent language after all and possibly an effective replacement for the C++ even in demanding field of real-time graphics. When I compare C# to C++ I find it s best features are garbage collection, less convoluted syntax and true object orientation.
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下载文件列表
Exocortex.Geometry3D
....................\AssemblyInfo.cs
....................\Exocortex.Geometry3D.csproj
....................\Exocortex.Geometry3D.csproj.user
....................\Exocortex.Geometry3D.sln
....................\Math3D.cs
....................\Matrix3D.cs
....................\MatrixNotInvertableException.cs
....................\Plane3D.cs
....................\Plane3DCollection.cs
....................\PlaneIllDefinedException.cs
....................\Polygon3D.cs
....................\Quaternion.cs
....................\Vector3D.cs
....................\Vector3DCollection.cs
....................\AssemblyInfo.cs
....................\Exocortex.Geometry3D.csproj
....................\Exocortex.Geometry3D.csproj.user
....................\Exocortex.Geometry3D.sln
....................\Math3D.cs
....................\Matrix3D.cs
....................\MatrixNotInvertableException.cs
....................\Plane3D.cs
....................\Plane3DCollection.cs
....................\PlaneIllDefinedException.cs
....................\Polygon3D.cs
....................\Quaternion.cs
....................\Vector3D.cs
....................\Vector3DCollection.cs