文件名称:MyGame
介绍说明--下载内容均来自于网络,请自行研究使用
利用VC++和OpenGL开发的三维射击游戏程序,很像雷电游戏。-Use VC++ And OpenGL three-dimensional shooting game development process, much like lightning game.
(系统自动生成,下载前可以参看下载内容)
下载文件列表
MyGame
......\Ast.cpp
......\Ast.h
......\Ast3D.cpp
......\Ast3D.h
......\Ast3DFract.cpp
......\Ast3DFract.h
......\AUDIO.H
......\AUDIOW32.DLL
......\Bullet.cpp
......\Bullet.h
......\BulletFireBall.cpp
......\BulletFireBall.h
......\DATA
......\....\AST.RAW
......\....\EXPLODE.WAV
......\....\FIRE.WAV
......\....\INTRO.XM
......\....\NEWSHIP.RAW
......\....\SHIP.RAW
......\....\shipexplode.wav
......\....\TEST.PNG
......\....\TETRA.RAW
......\....\TITLE.RAW
......\Dll
......\...\AUDIOW32.DLL
......\...\GLUT32.DLL
......\Exp.cpp
......\Exp.h
......\Extern.h
......\Fragment.cpp
......\Fragment.h
......\GameIntro.cpp
......\GameIntro.h
......\GameObj.cpp
......\GameObj.h
......\GameObjTimed.cpp
......\GameObjTimed.h
......\GameSection.cpp
......\GameSection.h
......\GameSession.cpp
......\GameSession.h
......\GL
......\..\GLPNG.H
......\..\Glut.h
......\GLUT32.DLL
......\Include
......\.......\AUDIO.H
......\.......\GL
......\.......\..\GLPNG.H
......\.......\..\Glut.h
......\.......\VCG
......\.......\...\Point3.h
......\.......\...\Sphere3.h
......\.......\...\Utility.h
......\Lib
......\...\AUDW32VC.LIB
......\...\GLPNG.LIB
......\...\GLUT32.LIB
......\MainFrm.cpp
......\MainFrm.h
......\MyGame.aps
......\MyGame.clw
......\MyGame.cpp
......\MyGame.dsp
......\MyGame.dsw
......\MyGame.exe
......\MyGame.h
......\MyGame.ncb
......\MyGame.opt
......\MyGame.plg
......\MyGame.rc
......\MyGameDoc.cpp
......\MyGameDoc.h
......\MyGameView.cpp
......\MyGameView.h
......\ReadMe.txt
......\RES
......\...\MyGame.rc2
......\Resource.h
......\Ship.cpp
......\Ship.h
......\Ship3D.cpp
......\Ship3D.h
......\Stars.cpp
......\Stars.h
......\StdAfx.cpp
......\StdAfx.h
......\Triangle.cpp
......\Triangle.h
......\UTILITY.CPP
......\Utility.h
......\VCG
......\...\Point3.h
......\Ast.cpp
......\Ast.h
......\Ast3D.cpp
......\Ast3D.h
......\Ast3DFract.cpp
......\Ast3DFract.h
......\AUDIO.H
......\AUDIOW32.DLL
......\Bullet.cpp
......\Bullet.h
......\BulletFireBall.cpp
......\BulletFireBall.h
......\DATA
......\....\AST.RAW
......\....\EXPLODE.WAV
......\....\FIRE.WAV
......\....\INTRO.XM
......\....\NEWSHIP.RAW
......\....\SHIP.RAW
......\....\shipexplode.wav
......\....\TEST.PNG
......\....\TETRA.RAW
......\....\TITLE.RAW
......\Dll
......\...\AUDIOW32.DLL
......\...\GLUT32.DLL
......\Exp.cpp
......\Exp.h
......\Extern.h
......\Fragment.cpp
......\Fragment.h
......\GameIntro.cpp
......\GameIntro.h
......\GameObj.cpp
......\GameObj.h
......\GameObjTimed.cpp
......\GameObjTimed.h
......\GameSection.cpp
......\GameSection.h
......\GameSession.cpp
......\GameSession.h
......\GL
......\..\GLPNG.H
......\..\Glut.h
......\GLUT32.DLL
......\Include
......\.......\AUDIO.H
......\.......\GL
......\.......\..\GLPNG.H
......\.......\..\Glut.h
......\.......\VCG
......\.......\...\Point3.h
......\.......\...\Sphere3.h
......\.......\...\Utility.h
......\Lib
......\...\AUDW32VC.LIB
......\...\GLPNG.LIB
......\...\GLUT32.LIB
......\MainFrm.cpp
......\MainFrm.h
......\MyGame.aps
......\MyGame.clw
......\MyGame.cpp
......\MyGame.dsp
......\MyGame.dsw
......\MyGame.exe
......\MyGame.h
......\MyGame.ncb
......\MyGame.opt
......\MyGame.plg
......\MyGame.rc
......\MyGameDoc.cpp
......\MyGameDoc.h
......\MyGameView.cpp
......\MyGameView.h
......\ReadMe.txt
......\RES
......\...\MyGame.rc2
......\Resource.h
......\Ship.cpp
......\Ship.h
......\Ship3D.cpp
......\Ship3D.h
......\Stars.cpp
......\Stars.h
......\StdAfx.cpp
......\StdAfx.h
......\Triangle.cpp
......\Triangle.h
......\UTILITY.CPP
......\Utility.h
......\VCG
......\...\Point3.h