文件名称:三维游戏
- 所属分类:
- 游戏
- 资源属性:
- [Windows] [Visual C] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 4.81mb
- 下载次数:
- 0次
- 提 供 者:
- 张*
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
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下载文件列表
CHAPTER13
.........\GAME
.........\....\AMBIENT.WAV
.........\....\AUDIOSYSTEM.CPP
.........\....\AUDIOSYSTEM.H
.........\....\CAMERA.CPP
.........\....\CAMERA.H
.........\....\ENEMY.H
.........\....\ENGINE.CPP
.........\....\ENGINE.H
.........\....\ENTITY.CPP
.........\....\ENTITY.H
.........\....\EXPLODE.WAV
.........\....\EXPLOSION.CPP
.........\....\EXPLOSION.H
.........\....\FONT.CPP
.........\....\FONT.H
.........\....\GAME.DSP
.........\....\GAME.DSW
.........\....\GAME.EXE
.........\....\GAME.NCB
.........\....\GAME.OPT
.........\....\GAME.PLG
.........\....\GROUND.TGA
.........\....\GUI.CPP
.........\....\GUI.H
.........\....\HIRESTIMER.H
.........\....\INPUTSYSTEM.CPP
.........\....\INPUTSYSTEM.H
.........\....\MD2.CPP
.........\....\MD2.H
.........\....\MODELS
.........\....\......\OGRO
.........\....\......\....\IGDOSH.PCX
.........\....\......\....\OGRO.TXT
.........\....\......\....\OGROBASE.PCX
.........\....\......\....\TRIS.MD2
.........\....\......\....\WEAPON.MD2
.........\....\......\....\WEAPON.PCX
.........\....\......\ROCKET.PCX
.........\....\......\ROCKETAIR.MD2
.........\....\......\SODF8
.........\....\......\.....\ABARLITH.PCX
.........\....\......\.....\SFOD8.TXT
.........\....\......\.....\TRIS.MD2
.........\....\......\.....\WEAPON.MD2
.........\....\......\.....\WEAPON.PCX
.........\....\OBJECT.H
.........\....\OGLWINDOW.CPP
.........\....\OGLWINDOW.H
.........\....\OGRO.CPP
.........\....\OGRO.H
.........\....\PARTICLES.CPP
.........\....\PARTICLES.H
.........\....\PLAYER.CPP
.........\....\PLAYER.H
.........\....\RELEASE
.........\....\ROCKET.CPP
.........\....\ROCKET.H
.........\....\SIMPENGINE.CPP
.........\....\SIMPENGINE.H
.........\....\SOD.CPP
.........\....\SOD.H
.........\....\TERRAIN.CPP
.........\....\TERRAIN.H
.........\....\TEXTURE.CPP
.........\....\TEXTURE.H
.........\....\TREE.H
.........\....\VECTOR.H
.........\....\WINMAIN.CPP
.........\....\WORLD.CPP
.........\....\WORLD.H
.........\SIMPENGINE
.........\..........\AMBIENT.WAV
.........\..........\AUDIOSYSTEM.CPP
.........\..........\AUDIOSYSTEM.H
.........\..........\CAMERA.CPP
.........\..........\CAMERA.H
.........\..........\CANYON.MID
.........\..........\ENGINE.CPP
.........\..........\ENGINE.H
.........\..........\ENTITY.CPP
.........\..........\ENTITY.H
.........\..........\FONT.CPP
.........\..........\FONT.H
.........\..........\GROUND.TGA
.........\..........\HIRESTIMER.H
.........\..........\INPUTSYSTEM.CPP
.........\..........\INPUTSYSTEM.H
.........\..........\MD2.CPP
.........\..........\MD2.H
.........\..........\MODELS
.........\..........\......\OGRO
.........\..........\......\....\IGDOSH.PCX
.........\..........\......\....\OGRO.TXT
.........\..........\......\....\OGROBASE.PCX
.........\..........\......\....\TRIS.MD2
.........\..........\......\....\WEAPON.MD2
.........\..........\......\....\WEAPON.PCX
.........\GAME
.........\....\AMBIENT.WAV
.........\....\AUDIOSYSTEM.CPP
.........\....\AUDIOSYSTEM.H
.........\....\CAMERA.CPP
.........\....\CAMERA.H
.........\....\ENEMY.H
.........\....\ENGINE.CPP
.........\....\ENGINE.H
.........\....\ENTITY.CPP
.........\....\ENTITY.H
.........\....\EXPLODE.WAV
.........\....\EXPLOSION.CPP
.........\....\EXPLOSION.H
.........\....\FONT.CPP
.........\....\FONT.H
.........\....\GAME.DSP
.........\....\GAME.DSW
.........\....\GAME.EXE
.........\....\GAME.NCB
.........\....\GAME.OPT
.........\....\GAME.PLG
.........\....\GROUND.TGA
.........\....\GUI.CPP
.........\....\GUI.H
.........\....\HIRESTIMER.H
.........\....\INPUTSYSTEM.CPP
.........\....\INPUTSYSTEM.H
.........\....\MD2.CPP
.........\....\MD2.H
.........\....\MODELS
.........\....\......\OGRO
.........\....\......\....\IGDOSH.PCX
.........\....\......\....\OGRO.TXT
.........\....\......\....\OGROBASE.PCX
.........\....\......\....\TRIS.MD2
.........\....\......\....\WEAPON.MD2
.........\....\......\....\WEAPON.PCX
.........\....\......\ROCKET.PCX
.........\....\......\ROCKETAIR.MD2
.........\....\......\SODF8
.........\....\......\.....\ABARLITH.PCX
.........\....\......\.....\SFOD8.TXT
.........\....\......\.....\TRIS.MD2
.........\....\......\.....\WEAPON.MD2
.........\....\......\.....\WEAPON.PCX
.........\....\OBJECT.H
.........\....\OGLWINDOW.CPP
.........\....\OGLWINDOW.H
.........\....\OGRO.CPP
.........\....\OGRO.H
.........\....\PARTICLES.CPP
.........\....\PARTICLES.H
.........\....\PLAYER.CPP
.........\....\PLAYER.H
.........\....\RELEASE
.........\....\ROCKET.CPP
.........\....\ROCKET.H
.........\....\SIMPENGINE.CPP
.........\....\SIMPENGINE.H
.........\....\SOD.CPP
.........\....\SOD.H
.........\....\TERRAIN.CPP
.........\....\TERRAIN.H
.........\....\TEXTURE.CPP
.........\....\TEXTURE.H
.........\....\TREE.H
.........\....\VECTOR.H
.........\....\WINMAIN.CPP
.........\....\WORLD.CPP
.........\....\WORLD.H
.........\SIMPENGINE
.........\..........\AMBIENT.WAV
.........\..........\AUDIOSYSTEM.CPP
.........\..........\AUDIOSYSTEM.H
.........\..........\CAMERA.CPP
.........\..........\CAMERA.H
.........\..........\CANYON.MID
.........\..........\ENGINE.CPP
.........\..........\ENGINE.H
.........\..........\ENTITY.CPP
.........\..........\ENTITY.H
.........\..........\FONT.CPP
.........\..........\FONT.H
.........\..........\GROUND.TGA
.........\..........\HIRESTIMER.H
.........\..........\INPUTSYSTEM.CPP
.........\..........\INPUTSYSTEM.H
.........\..........\MD2.CPP
.........\..........\MD2.H
.........\..........\MODELS
.........\..........\......\OGRO
.........\..........\......\....\IGDOSH.PCX
.........\..........\......\....\OGRO.TXT
.........\..........\......\....\OGROBASE.PCX
.........\..........\......\....\TRIS.MD2
.........\..........\......\....\WEAPON.MD2
.........\..........\......\....\WEAPON.PCX