文件名称:Vision3DNet
介绍说明--下载内容均来自于网络,请自行研究使用
一个基于dotNet的3D图形绘制框架,底层API采用OpenGL,整个fr a meWork基于Nvidia的一个例子程序,相当好的一个东西。-DotNet-based rendering of 3D graphics fr a mework, the underlying API using OpenGL, the entire fr a meWork an example of Nvidia-based procedures, a very good thing.
(系统自动生成,下载前可以参看下载内容)
下载文件列表
Vision3D-NetManaged
....................\Appearance
....................\..........\AlphaAttributes.cpp
....................\..........\AlphaAttributes.h
....................\..........\Appearance.cpp
....................\..........\Appearance.h
....................\..........\AppUtils.h
....................\..........\BlendAttributes.cpp
....................\..........\BlendAttributes.h
....................\..........\Light.cpp
....................\..........\Light.h
....................\..........\Material.cpp
....................\..........\Material.h
....................\..........\MatLight.cpp
....................\..........\MatLight.h
....................\..........\Texture.cpp
....................\..........\Texture.h
....................\..........\TextureCoordGenerator.cpp
....................\..........\TextureCoordGenerator.h
....................\..........\TextureLoader.cpp
....................\debug
....................\Extensions
....................\..........\GLee.cpp
....................\..........\GLee.h
....................\Geometry
....................\........\BoundsDescriptor.cpp
....................\........\BoundsDescriptor.h
....................\........\DistanceObject.h
....................\........\Geometry.cpp
....................\........\Geometry.h
....................\........\Plane.h
....................\........\ShadowInfo.cpp
....................\........\ShadowInfo.h
....................\........\Shape.cpp
....................\........\Shape.h
....................\........\Triangle.cpp
....................\........\Triangle.h
....................\Image
....................\.....\DDSLoader.cpp
....................\.....\Image.cpp
....................\.....\Image.h
....................\.....\JPEGLoader.cpp
....................\.....\TGALoader.cpp
....................\Managers
....................\........\GeometryManager.cpp
....................\........\GeometryManager.h
....................\........\ManagersUtils.h
....................\........\MediaPathManager.cpp
....................\........\MediaPathManager.h
....................\........\TexturesManager.cpp
....................\........\TexturesManager.h
....................\Math
....................\....\MathUtils.h
....................\....\Matrix4.h
....................\....\Quaternion.h
....................\....\Vector2.h
....................\....\Vector3.h
....................\....\Vector4.h
....................\Nodes
....................\.....\Transform3D.cpp
....................\.....\Transform3D.h
....................\.....\TransformGroup.cpp
....................\.....\TransformGroup.h
....................\Renderer
....................\........\GLPBuffer.cpp
....................\........\GLPBuffer.h
....................\........\Renderer.cpp
....................\........\Renderer.h
....................\Tools
....................\.....\Factory3DS.cpp
....................\.....\Factory3DS.h
....................\.....\Index.cpp
....................\.....\Index.h
....................\.....\Logger.cpp
....................\.....\Logger.h
....................\.....\MediaInfo.h
....................\.....\NamedObject.cpp
....................\.....\NamedObject.h
....................\.....\Perlin.cpp
....................\.....\Perlin.h
....................\.....\String.cpp
....................\.....\String.h
....................\Viewer
....................\......\Camera.cpp
....................\......\Camera.h
....................\......\Frustum.cpp
....................\......\Frustum.h
....................\Vision3D
....................\........\app.rc
....................\........\AssemblyInfo.cpp
....................\........\bitmap_fonts.h
....................\........\Debug
....................\........\ReadMe.txt
....................\........\resource.h
....................\........\stdafx.cpp
....................\........\stdafx.h
....................\........\Vision3D.cpp
....................\........\Vision3D.vcproj
....................\........\Vision3D.vcproj.ZHUML-EEE047D7B.zhuml.user
....................\Appearance
....................\..........\AlphaAttributes.cpp
....................\..........\AlphaAttributes.h
....................\..........\Appearance.cpp
....................\..........\Appearance.h
....................\..........\AppUtils.h
....................\..........\BlendAttributes.cpp
....................\..........\BlendAttributes.h
....................\..........\Light.cpp
....................\..........\Light.h
....................\..........\Material.cpp
....................\..........\Material.h
....................\..........\MatLight.cpp
....................\..........\MatLight.h
....................\..........\Texture.cpp
....................\..........\Texture.h
....................\..........\TextureCoordGenerator.cpp
....................\..........\TextureCoordGenerator.h
....................\..........\TextureLoader.cpp
....................\debug
....................\Extensions
....................\..........\GLee.cpp
....................\..........\GLee.h
....................\Geometry
....................\........\BoundsDescriptor.cpp
....................\........\BoundsDescriptor.h
....................\........\DistanceObject.h
....................\........\Geometry.cpp
....................\........\Geometry.h
....................\........\Plane.h
....................\........\ShadowInfo.cpp
....................\........\ShadowInfo.h
....................\........\Shape.cpp
....................\........\Shape.h
....................\........\Triangle.cpp
....................\........\Triangle.h
....................\Image
....................\.....\DDSLoader.cpp
....................\.....\Image.cpp
....................\.....\Image.h
....................\.....\JPEGLoader.cpp
....................\.....\TGALoader.cpp
....................\Managers
....................\........\GeometryManager.cpp
....................\........\GeometryManager.h
....................\........\ManagersUtils.h
....................\........\MediaPathManager.cpp
....................\........\MediaPathManager.h
....................\........\TexturesManager.cpp
....................\........\TexturesManager.h
....................\Math
....................\....\MathUtils.h
....................\....\Matrix4.h
....................\....\Quaternion.h
....................\....\Vector2.h
....................\....\Vector3.h
....................\....\Vector4.h
....................\Nodes
....................\.....\Transform3D.cpp
....................\.....\Transform3D.h
....................\.....\TransformGroup.cpp
....................\.....\TransformGroup.h
....................\Renderer
....................\........\GLPBuffer.cpp
....................\........\GLPBuffer.h
....................\........\Renderer.cpp
....................\........\Renderer.h
....................\Tools
....................\.....\Factory3DS.cpp
....................\.....\Factory3DS.h
....................\.....\Index.cpp
....................\.....\Index.h
....................\.....\Logger.cpp
....................\.....\Logger.h
....................\.....\MediaInfo.h
....................\.....\NamedObject.cpp
....................\.....\NamedObject.h
....................\.....\Perlin.cpp
....................\.....\Perlin.h
....................\.....\String.cpp
....................\.....\String.h
....................\Viewer
....................\......\Camera.cpp
....................\......\Camera.h
....................\......\Frustum.cpp
....................\......\Frustum.h
....................\Vision3D
....................\........\app.rc
....................\........\AssemblyInfo.cpp
....................\........\bitmap_fonts.h
....................\........\Debug
....................\........\ReadMe.txt
....................\........\resource.h
....................\........\stdafx.cpp
....................\........\stdafx.h
....................\........\Vision3D.cpp
....................\........\Vision3D.vcproj
....................\........\Vision3D.vcproj.ZHUML-EEE047D7B.zhuml.user