文件名称:chapter67
- 所属分类:
- 人工智能/神经网络/遗传算法
- 资源属性:
- [Windows] [Visual C] [源码]
- 上传时间:
- 2012-11-26
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- 1.8mb
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- 0次
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- 王*
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《游戏编程中的人工智能技术》一书中6,7章源代码- Game programming in artificial intelligence technology, one source book, Chapter 6,7
(系统自动生成,下载前可以参看下载内容)
下载文件列表
Chapter06
.........\Executables
.........\...........\explosion.wav
.........\...........\GA-Lander.exe
.........\...........\landed.wav
.........\...........\leap.wav
.........\...........\LunarLander.exe
.........\...........\open_window.wav
.........\...........\problem.wav
.........\...........\SimpleShapeManipulation.exe
.........\...........\SimpleShapeManipulationWithMatrices.exe
.........\...........\view_best.wav
.........\GA Lunar Lander - Unmanned
.........\..........................\C2DMatrix.cpp
.........\..........................\C2DMatrix.h
.........\..........................\CController.cpp
.........\..........................\CController.h
.........\..........................\CgaLander.cpp
.........\..........................\CgaLander.h
.........\..........................\CLander.cpp
.........\..........................\CLander.h
.........\..........................\CTimer.cpp
.........\..........................\CTimer.h
.........\..........................\defines.h
.........\..........................\icon1.ico
.........\..........................\icon2.ico
.........\..........................\landed.wav
.........\..........................\leap.wav
.........\..........................\lunarlander2.dsp
.........\..........................\lunarlander2.dsw
.........\..........................\lunarlander2.ncb
.........\..........................\lunarlander2.opt
.........\..........................\lunarlander2.plg
.........\..........................\lunarlander2.stt
.........\..........................\main.cpp
.........\..........................\open_window.wav
.........\..........................\problem.wav
.........\..........................\resource.h
.........\..........................\S2DVector.h
.........\..........................\Script1.aps
.........\..........................\Script1.rc
.........\..........................\SVector2D.h
.........\..........................\utils.cpp
.........\..........................\utils.h
.........\..........................\view_best.wav
.........\Lunar Lander - Manned
.........\.....................\C2DMatrix.cpp
.........\.....................\C2DMatrix.h
.........\.....................\CController.cpp
.........\.....................\CController.h
.........\.....................\CLander.cpp
.........\.....................\CLander.h
.........\.....................\CTimer.cpp
.........\.....................\CTimer.h
.........\.....................\defines.h
.........\.....................\explosion.wav
.........\.....................\icon1.ico
.........\.....................\icon2.ico
.........\.....................\landed.wav
.........\.....................\lunarlander2.dsp
.........\.....................\lunarlander2.dsw
.........\.....................\lunarlander2.ncb
.........\.....................\lunarlander2.opt
.........\.....................\lunarlander2.plg
.........\.....................\main.cpp
.........\.....................\resource.h
.........\.....................\Script1.aps
.........\.....................\Script1.rc
.........\.....................\SVector2D.h
.........\.....................\TimeSlices.txt
.........\.....................\utils.cpp
.........\.....................\utils.h
.........\Shape Manipulation
.........\..................\CGun.cpp
.........\..................\CGun.h
.........\..................\CTimer.cpp
.........\..................\CTimer.h
.........\..................\defines.h
.........\..................\main.cpp
.........\..................\SimpleShapeManipulation.dsp
.........\..................\SimpleShapeManipulation.dsw
.........\..................\SimpleShapeManipulation.ncb
.........\..................\SimpleShapeManipulation.opt
.........\..................\SimpleShapeManipulation.plg
.........\..................\utils.cpp
.........\..................\utils.h
.........\Shape Manipulation with matrices
.........\................................\C2DMatrix.cpp
.........\................................\C2DMatrix.h
.........\................................\CGun.cpp
.........\....................
.........\Executables
.........\...........\explosion.wav
.........\...........\GA-Lander.exe
.........\...........\landed.wav
.........\...........\leap.wav
.........\...........\LunarLander.exe
.........\...........\open_window.wav
.........\...........\problem.wav
.........\...........\SimpleShapeManipulation.exe
.........\...........\SimpleShapeManipulationWithMatrices.exe
.........\...........\view_best.wav
.........\GA Lunar Lander - Unmanned
.........\..........................\C2DMatrix.cpp
.........\..........................\C2DMatrix.h
.........\..........................\CController.cpp
.........\..........................\CController.h
.........\..........................\CgaLander.cpp
.........\..........................\CgaLander.h
.........\..........................\CLander.cpp
.........\..........................\CLander.h
.........\..........................\CTimer.cpp
.........\..........................\CTimer.h
.........\..........................\defines.h
.........\..........................\icon1.ico
.........\..........................\icon2.ico
.........\..........................\landed.wav
.........\..........................\leap.wav
.........\..........................\lunarlander2.dsp
.........\..........................\lunarlander2.dsw
.........\..........................\lunarlander2.ncb
.........\..........................\lunarlander2.opt
.........\..........................\lunarlander2.plg
.........\..........................\lunarlander2.stt
.........\..........................\main.cpp
.........\..........................\open_window.wav
.........\..........................\problem.wav
.........\..........................\resource.h
.........\..........................\S2DVector.h
.........\..........................\Script1.aps
.........\..........................\Script1.rc
.........\..........................\SVector2D.h
.........\..........................\utils.cpp
.........\..........................\utils.h
.........\..........................\view_best.wav
.........\Lunar Lander - Manned
.........\.....................\C2DMatrix.cpp
.........\.....................\C2DMatrix.h
.........\.....................\CController.cpp
.........\.....................\CController.h
.........\.....................\CLander.cpp
.........\.....................\CLander.h
.........\.....................\CTimer.cpp
.........\.....................\CTimer.h
.........\.....................\defines.h
.........\.....................\explosion.wav
.........\.....................\icon1.ico
.........\.....................\icon2.ico
.........\.....................\landed.wav
.........\.....................\lunarlander2.dsp
.........\.....................\lunarlander2.dsw
.........\.....................\lunarlander2.ncb
.........\.....................\lunarlander2.opt
.........\.....................\lunarlander2.plg
.........\.....................\main.cpp
.........\.....................\resource.h
.........\.....................\Script1.aps
.........\.....................\Script1.rc
.........\.....................\SVector2D.h
.........\.....................\TimeSlices.txt
.........\.....................\utils.cpp
.........\.....................\utils.h
.........\Shape Manipulation
.........\..................\CGun.cpp
.........\..................\CGun.h
.........\..................\CTimer.cpp
.........\..................\CTimer.h
.........\..................\defines.h
.........\..................\main.cpp
.........\..................\SimpleShapeManipulation.dsp
.........\..................\SimpleShapeManipulation.dsw
.........\..................\SimpleShapeManipulation.ncb
.........\..................\SimpleShapeManipulation.opt
.........\..................\SimpleShapeManipulation.plg
.........\..................\utils.cpp
.........\..................\utils.h
.........\Shape Manipulation with matrices
.........\................................\C2DMatrix.cpp
.........\................................\C2DMatrix.h
.........\................................\CGun.cpp
.........\....................