文件名称:mapwinChinese
介绍说明--下载内容均来自于网络,请自行研究使用
地图编辑器TiledStudio汉化版
TiledStudio大家不陌生,有人汉化大力支持
-Map editor TiledStudio Chinese Version TiledStudio no stranger to everyone, it was finished strong support
TiledStudio大家不陌生,有人汉化大力支持
-Map editor TiledStudio Chinese Version TiledStudio no stranger to everyone, it was finished strong support
(系统自动生成,下载前可以参看下载内容)
下载文件列表
mapwin汉化版
............\DOCS
............\....\images
............\....\......\laypath.png
............\....\......\newiso.bmp
............\....\......\TEST.BMP
............\....\luascript.html
............\....\mapdefs.h
............\....\MAPWIN.HTM
............\....\mapwin32pro.html
............\....\readobj.c
............\....\vhistory.html
............\hero.FMP
............\hero.TXT
............\libpng12.dll
............\luascr
............\......\Anim Test.lua
............\......\Autofringe.lua
............\......\Brush Test.lua
............\......\COPYRIGHT
............\......\Export binary file.lua
............\......\Export Flash actionscript.lua
............\......\Export GBA 16x16 table.lua
............\......\Find block in map.lua
............\......\Layer count.lua
............\......\Merge layers.lua
............\......\Placer.lua
............\......\PNGLicense
............\......\Random distribution.lua
............\......\Read textfile.lua
............\......\Set colourkey transparency.lua
............\......\Set palette index.lua
............\......\Set Text Strings.lua
............\......\Show mouse coords.lua
............\......\Solid rectangle.lua
............\......\Swap palette indexes.lua
............\......\Tile graphic test.lua
............\map1.FMP
............\map1.TXT
............\MAPS
............\....\FATALM.FMP
............\....\FM2L1.FMP
............\....\Future.fmp
............\....\Hextst.fmp
............\....\Hextst2.fmp
............\....\Isotst.fmp
............\....\ISO_LR.FMP
............\....\PROJA.FMP
............\....\Test.fmp
............\....\TEST2.FMP
............\mapwin.exe
............\mapwin.exe.new
............\MAPWIN.INI
............\mg.FMP
............\zlib1.dll
............\DOCS
............\....\images
............\....\......\laypath.png
............\....\......\newiso.bmp
............\....\......\TEST.BMP
............\....\luascript.html
............\....\mapdefs.h
............\....\MAPWIN.HTM
............\....\mapwin32pro.html
............\....\readobj.c
............\....\vhistory.html
............\hero.FMP
............\hero.TXT
............\libpng12.dll
............\luascr
............\......\Anim Test.lua
............\......\Autofringe.lua
............\......\Brush Test.lua
............\......\COPYRIGHT
............\......\Export binary file.lua
............\......\Export Flash actionscript.lua
............\......\Export GBA 16x16 table.lua
............\......\Find block in map.lua
............\......\Layer count.lua
............\......\Merge layers.lua
............\......\Placer.lua
............\......\PNGLicense
............\......\Random distribution.lua
............\......\Read textfile.lua
............\......\Set colourkey transparency.lua
............\......\Set palette index.lua
............\......\Set Text Strings.lua
............\......\Show mouse coords.lua
............\......\Solid rectangle.lua
............\......\Swap palette indexes.lua
............\......\Tile graphic test.lua
............\map1.FMP
............\map1.TXT
............\MAPS
............\....\FATALM.FMP
............\....\FM2L1.FMP
............\....\Future.fmp
............\....\Hextst.fmp
............\....\Hextst2.fmp
............\....\Isotst.fmp
............\....\ISO_LR.FMP
............\....\PROJA.FMP
............\....\Test.fmp
............\....\TEST2.FMP
............\mapwin.exe
............\mapwin.exe.new
............\MAPWIN.INI
............\mg.FMP
............\zlib1.dll